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lino.grandi
03-08-2013, 11:47 AM
Here you can find the content used in the video about rigging mechanical objects in Genoma (video available soon).

Any question, this is the thread!

ConjureBunny
03-08-2013, 12:01 PM
Awesome!!

-Chilton

COBRASoft
03-08-2013, 12:02 PM
Sweet! Looking forward to the tutorial.

Hail
03-08-2013, 12:04 PM
WoWWW!

drako
03-08-2013, 12:12 PM
nice lino excellent stuff,wait to see the video tutorial.....

lino.grandi
03-08-2013, 12:36 PM
Thanks!

It's live!

Genoma:Rigging Mechanical Objects (http://www.youtube.com/watch?v=Vkrrd5QjvXMhttp://)

rcallicotte
03-08-2013, 12:43 PM
Thanks Lino. Great stuff!!

OnlineRender
03-08-2013, 05:37 PM
http://youtu.be/Vkrrd5QjvXM just to save an extra click

Hail
03-09-2013, 09:16 AM
Very useful stuff!
Thanks!!

chikega
03-09-2013, 09:41 AM
Thank you so much Lino! This looks awesome. :)

sellis
03-09-2013, 02:32 PM
Lino, awesome! Thank you.

SteveH
03-09-2013, 05:12 PM
Thanks Lino - this was really informative! I love these videos - keep them coning!

Burchigb
03-10-2013, 06:00 PM
Outstanding tut.

Thanks!!

GraphXs
03-10-2013, 09:32 PM
Sweet!

alexs3d
03-11-2013, 03:18 AM
thanks lino, perfect, as always :)

but when i saw the part where you manually created the weightmaps for every layer, i thought it would be cool and very useful (when you have many layers) if there was a scipt that automatically creates a weight for every or selected layer, maybe with defining the name of the weight ;)

ianr
03-11-2013, 08:47 AM
Suuppaa idea alexs3d

+1 on that!

alexs3d
03-11-2013, 08:51 AM
Thanx :)


suuppaa idea alexs3d

+1 on that!

allabulle
03-11-2013, 09:05 AM
Thank you Lino!

Trinnian_2
03-11-2013, 11:54 AM
Hi,

This should do the trick. Feel free to modify to your needs.

112445

zapper1998
03-11-2013, 02:46 PM
awesome yes

:)

alexs3d
03-12-2013, 01:40 AM
fantastic :) ...thanx trinnian_2 for the work

v1u1ant
03-12-2013, 03:50 AM
That was nice. Thnx.

kfinla
03-12-2013, 02:11 PM
Very cool! hopefully the fixes for Genoma on OSX aren't too far away.

CaptainMarlowe
03-13-2013, 02:10 PM
Updating rigs in OS X is very unstable indeed, but creating rigs for mechanical objects works great in my case. I usually create a lot of castles. Creating a rig with Genoma for a complex drawbridge with chains and counterweight is done in a snap. I used cyclist before to achieve the same result, but it needed separated layers, nulls, and at least one hour of setup. With Genoma, it took less than five minutes.

Snosrap
03-13-2013, 09:24 PM
What's the advantage of this method over a multiple layered object hierarchy and pivot points?

CaptainMarlowe
03-14-2013, 11:23 AM
You get the object in a single layer, and it can be animated easily with IK chains, and controllers, instead of manually each layer ( which I did previously, even while "automating" the layers animation with cyclist)

Otterman
09-10-2013, 06:03 AM
I like the look of this as it looks very flexible and easy to set up. At present I set everything up like Snosrap explained 'multiple layered object hierarchy and pivot points' A real pain in the a55 which Genoma might just remedy. One question though, how would one go about animating rams? Are there targeting options in Genoma?

I would love to see a working example.