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erikals
03-06-2013, 04:44 PM
not bad, welcome on-board Maya \ :]


http://youtu.be/EuGuBDhUEWU


slightly better?... we'll see... ;]

probiner
03-06-2013, 06:37 PM
Welcome on board? Dude, we aren't on that train... (retopo tools? Modeler supporting a mesh that dense and a display comfortable for retopo?)

And also... http://rd3d.com/dtools/?page_id=51
http://www.rd3d.com/DiamantModelingQuickModeling.mov

And I remember another tool similar to this where you would strore a mesh shpe then make it or another shape slide on that with soft-selections...

erikals
03-06-2013, 06:43 PM
was more thinking about the shrink function.

this one looks neat >

112276

hrgiger
03-06-2013, 09:20 PM
Well, it looks a step above heatshrink as hes able to slide it along the background mesh.

ConjureBunny
03-06-2013, 09:25 PM
Interesting. When is this supposed to be available?

-Chilton

OFF
03-06-2013, 09:41 PM
Very power tools.

cresshead
03-07-2013, 06:59 AM
looks like wrapit plugin for 3dsmax from 2009 is coming to maya...only 5 years late to the party!


http://www.youtube.com/watch?v=05-HMox2Df8&list=UUGT7-mkUhlC5D3SpOcYcO0Q&index=2

cresshead
03-07-2013, 07:06 AM
another video from wrapit


http://www.youtube.com/watch?v=d_Ucncf5Afg

safetyman
03-07-2013, 08:32 AM
Hmmm. Been doing this for quite a while now. Old hat. 112280

erikals
03-07-2013, 09:03 AM
we'll most probably see it in LW12.

(NT, don't forget to make Normal Baking possible without using a plugin)
DPont plugin > http://www.youtube.com/watch?v=O7fINI4DpeI

probiner
03-07-2013, 03:43 PM
we'll most probably see it in LW12.
What's the speculation level on that one? :p
Would be welcomed, yes. Don't know the priority and feasible levels though.

erikals
03-07-2013, 03:53 PM
8~ hmm... > 1.4

Surrealist.
03-09-2013, 03:58 AM
That is actually a plugin for Maya that they integrated and supposedly they will be releasing for 2014. This is the second basically full on rip off of a plugin (well in this case not ripped but bought). The other one is a grease pencil plugin that was basically "integrated" into Maya.

As far as I understand it, NEX integration, is actually a separate set of tools, in a separate interface, not actually addition to the Maya toolset.

https://draster.com/nex-1.5/release-notes.html

Still cool to have in Maya out of the box.

But so far this release is looking like a lot of implementation of existing plugins - but it is early.

chikega
03-13-2013, 06:16 PM
Looks very similar to the Retopology tools in modo 601. Well, until LW gets retopo built-in, the most cost-effective cross-platform solution (besides blender) is Topogun that's if one doesn't already have modo, 3dcoat, Zbrush, etc...

Philbert
03-13-2013, 11:04 PM
It actually looks like one of the retopo tools in 3D-Coat, "Points & Faces".