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ConjureBunny
03-05-2013, 10:37 AM
I'm looking for a large and complicated vehicle to model.

The Prometheus was suggested, and I think it's a good one. Any other suggestions? I'm looking for something to really put hard body modeling to the test.

(I'm also *not* looking for something insanely busy, like the Transformers from the reboot movies. I'm just not a fan of that style--too garbled.)

Thanks!
-Chilton

Spinland
03-05-2013, 10:56 AM
A Borg cube ship could offer a challenge, and you could free form it to some degree.

ianr
03-05-2013, 11:01 AM
Halle Berry's Fusion Yacht from the Wachowski's 'Cloud Atlas':dance:

ConjureBunny
03-05-2013, 11:05 AM
Halle Berry's Fusion Yacht from the Wachowski's 'Cloud Atlas':dance:

I haven't seen this yet, so I'll assume this is not a euphemism ;-)

-Chilton

- - - Updated - - -


A Borg cube ship could offer a challenge, and you could free form it to some degree.

That would be an interesting one, but it would be pretty easy at the same time. Not that I have a problem with that, exactly ;-)

RebelHill
03-05-2013, 11:22 AM
I'll assume this is not a euphemism

Did u read the title to your own thread??

As for your request... hows about some nice, detailed architecture... Like St Pauls, or the vatican palace.

shrox
03-05-2013, 11:25 AM
Use your imagination and design something new.

philthorn
03-05-2013, 12:24 PM
Something I've always wanted to revisit was the classic Babylon 5 station. Such a cool structure that could be way-detailed now. Plus it would be fun to show a side-by-side of the old Ron Thornton version next to a modern concept.

Another cool ship would be the Firefly-class ship Serenity. Why is it I always think of space when it comes to Lightwave. :-)

Of course in line with your game you could always do a classic sub like the Seaview or Nautilus. Just sayin'

-Phil

Spinland
03-05-2013, 12:31 PM
You had me at "Serenity." ;)

Dexter2999
03-05-2013, 12:52 PM
As has been said above, Gothic, Baroque, or Victorian architecture are filled with complex detail work.

Or you could model a rocket engine like this
112222

shrox
03-05-2013, 01:01 PM
Or find an exploded view of a complex item.

112226

prometheus
03-05-2013, 01:56 PM
Yes..prometheus ship would be nice.
I always wanted to see a model of the USSCSS NOSTROMO from the first Alien film..not the landing shuttle but the huge freight vehicle, something really challenging would be to make it in accurate scale and include
some interior part too, like the cryo chamber, the rescue ship and some other places perhaps...huge task I suspect.

http://alienfilmspedia.wikia.com/wiki/USCSS_Nostromo
http://www.markta.co.uk/alien/screens1/alien_015.JPG

The juggernaut from prometheus would be cool as well, either the old H.R Giger bizarre forms with sexual indications for the surface, or the more high technical new modification design which
steven messing did within cinema4d, that would really be interesting to see if the techniques with all that intricate detail there can be translated just as good within Lightwave modeling.

Steven messing article on the design...
http://www.maxon.net/en/news/singleview-default/article/prometheus-vfx-art-director-steven-messing-leverages-cinema-4d-to-create-cg-designs.html


All alien stuff here, but those were the best, most others are used up I think.

But if size matters, heres a comparison chart...
http://conservationreport.com/2009/01/14/science-fiction-spaceship-size-comparison-chart/

philthorn
03-05-2013, 02:16 PM
But if size matters, heres a comparison chart...
http://conservationreport.com/2009/01/14/science-fiction-spaceship-size-comparison-chart/

Oh man! I had forgotten about the Lexx! I need to dig those up - haven't seen it in years - not counting the horribly chopped up version that SyFy ran!

prometheus
03-05-2013, 02:18 PM
Oh man! I had forgotten about the Lexx! I need to dig those up - haven't seen it in years - not counting the horribly chopped up version that SyFy ran!

lexx was quite cool, at that time that is...and the scifi show was cool and weird too, especially the girls:) or hot.
I donīt recall who did that ship, made in Lightwave as I recall anyway.

Michael

shrox
03-05-2013, 02:47 PM
To me Lexx was just screaming for wings.

philthorn
03-05-2013, 02:48 PM
Then there's always the Battleship Yamato!

This reference might help if you go with Trek/Babylon5/Galactica or Yamato - http://www.shipschematics.net

ConjureBunny
03-05-2013, 03:18 PM
Holy sh*t, Phil. That's the one. Battleship Yamato. I used to *RUN* home after school to watch that. It started about 10 minutes after school let out, and if I took the bus, I'd miss the first half of it. But if I ran, through the alleys and a big nasty open field, I could get there with about a minute to spare. Man.

Alright, that's the one I'll do first.

-Chilton

Afalk
03-06-2013, 08:52 AM
Wonderful resource Phil, and Chilton - good luck, this will be fun to see your progress!

ianr
03-06-2013, 09:59 AM
They if the Halle SHIP,yes, (Rocket powered Huge Trimaran, roaring over a RealFlow or ScanLine Ocean) don’t rock your Boat,
THEN>>>>>
May I collate everything into This:.
It would be a showcase for everyone & Lightwave to do the Crash of the Prometheus into the’ Giger’ Ship
as in the beauty shot. Now you got Fracture, Bullet, Particles instancer with HyperVoxels,
Turbulence if needed + nernie textures etc.

If Mojo could do it to show wavers back the B5 days,see explosions, then it’s an honourable task

Think ‘Lightwave artist in Hommage does all of it by himself’ is the strapline.

Your ref to scrub on the timeline is on VFX ‘the Making of the Prometheus’
http://www.fxguide.com/featured/prometheus-rebuilding-hallowed-vfx-space/
Good luck keep us posted.

My consultancy fee: a date with Halle Berry! LoL!

jeric_synergy
03-06-2013, 10:03 AM
re: thread title:


LOL.... "Large and difficult" just doesn't have the same zazz!

ConjureBunny
03-06-2013, 10:07 AM
Excellent points.

I've already started on the Yamato already, but as soon as this one's done I'll do the Prometheus and get into that. Doing that whole beauty shot is an absolutely fantastic idea.

-Chilton

ianr
03-08-2013, 08:00 AM
I will look forward to it, cos the crash tight-in really could
show case
where 11.5 waver's are now.
Don't forget Mojo's big,weighted

crusier explosions started gravitas off in The Enterprise shots
That weighting is in the crumple of the beauty shot, you know
It's good when it gives you that Oh! O trainwreck feeling in your
Guts! See you on the otherside of this!

lino.grandi
03-08-2013, 01:23 PM
Go with a Babylon 11.5 model!! Of course I WANT IT in the next LightWave content! ;)

Celshader
03-08-2013, 03:59 PM
I'm looking for a large and complicated vehicle to model.

The Prometheus was suggested, and I think it's a good one. Any other suggestions? I'm looking for something to really put hard body modeling to the test.

(I'm also *not* looking for something insanely busy, like the Transformers from the reboot movies. I'm just not a fan of that style--too garbled.)

Thanks!
-Chilton

If you're looking for ideas/inspiration, Pierre Drolet just put up a website showing the LightWave 3D models he's built for science fiction shows/films for the past 10 years...
http://sci-fi-museum-pierre-drolet-com.webs.com/

Scroll down this page to see the unadorned geometry of his Serenity Reaver:
http://sci-fi-museum-pierre-drolet-com.webs.com/serenity-reaver-movie

hrgiger
03-08-2013, 06:00 PM
If you insist upon something sci-fi, why not one of the big city sized spaceships from Independence Day (ID4)? I haven't seen anyone do one of those.

jeric_synergy
03-08-2013, 06:35 PM
Ugh, consulting movies to make models seems so post-modern.

There's a million illustrations out there to pick from. I suggest architectural books, or Bucky Fuller.

probiner
03-08-2013, 08:07 PM
Well I always bring this sort thing wherever I go :D

But now to be honest. Comic Books and Concept Art! Why not?

They have original designs, there's a scene going on like a painting, there's lot of details that stand on their own, they don't dwell on "there's 3D for you".

The most amazing artwork imho, I have seen on these forums have touched these characteristics
http://www.bearfootfilms.com/
http://www.deuterror.org/dtr.html
http://forums.newtek.com/showthread.php?101558-Race-Off&highlight=
http://forums.newtek.com/showthread.php?101163-crash-kiss&highlight=
would also add that one with a building all screwed up with the "hero" on top

some refs from the hip
Geof Darrow (https://www.google.pt/search?q=Geof+Darrow&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=pt-PT&tbm=isch&source=og&sa=N&tab=wi&ei=JZ06UeHjIq6P7Aa594GADA&biw=1680&bih=934&sei=J506UaW_NY6S7Aam44HoAw)
Peeters & Schuiten (https://www.google.pt/search?hl=pt-PT&safe=off&client=firefox-a&hs=oEW&rls=org.mozilla:en-US:official&q=peeters+schuiten&bav=on.2,or.r_qf.&bvm=bv.43287494,d.ZGU&biw=1680&bih=934&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=Gag6UfP3Ooiw7Aadj4DgDg)

Anime mechas are cool too :p

Cheers

robertoortiz
03-08-2013, 08:48 PM
Suggestions:
2010 - Leonov
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_2010_studio_leonov-002.jpg
Alien - Nostromo
http://www.modelermagic.com/wordpress/wp-content/uploads/2009/01/kg_2010_studio_leonov-002.jpg
Battleship Arizona
http://images.search.yahoo.com/search/images;_ylt=A0oG7lnVsDpR6n0Af7dXNyoA?p=Battleship+ Arizona&fr=yfp-t-900&fr2=piv-web

RonB
03-08-2013, 09:57 PM
Try the Hanging Gardens of Babylon...as a walk through.

jeric_synergy
03-09-2013, 01:09 PM
OR: take some future project of your own, the one that'll take 5 years to complete, and build the biggest set-piece in it.

OR: if your original design chops are lacking (me! me!), there's these cheesy books that compile a bunch of unrelated illustrations together and pretend to be references from the future: "Warships of the 23rd Centure", for example. Those are good. You can pick 'em up cheap at big city used book stores. Or "A SciFi Bestiary", etc.

prometheus
03-09-2013, 02:41 PM
Ahh..so youré going with yamoto, good luck..that isnīt my cup of coffe to adore though, I donīt see it as cool or aesteticly pleasing for my taste ,I would rather see a build of prometheus or juggernaut before any yamoto or babylon..but thatīs my taste.

Otherwise you could google search for other non movie released vehicles or spacecraft with fantasy spaceship search.

By the way...does anyone recall the name of those airbrush fantasy spaceship albums released in the 70-80īs? I recall those when I was a kid as
pretty cool, but I have a hard time finding them.

Michael

ConjureBunny
03-09-2013, 04:13 PM
Yeah, I might go with something like the Prometheus after all. I've found that the original Yamato doesn't have the flares and doodads I was hoping to be creating in the process of working on a ship. It's basically just a battleship, and while awesome in its own right, not quite what I wanted.

I like the idea of doing the Prometheus and the Engineer ship sky humping. I'll give that a shot.

-Chilton

prometheus
03-09-2013, 04:37 PM
Yeah, I might go with something like the Prometheus after all. I've found that the original Yamato doesn't have the flares and doodads I was hoping to be creating in the process of working on a ship. It's basically just a battleship, and while awesome in its own right, not quite what I wanted.

I like the idea of doing the Prometheus and the Engineer ship sky humping. I'll give that a shot.

-Chilton

Nice...those two offers different typeīs of structure, prometheus with itīs more down to earth scientificly more correct, but enormously cool, VS a very simple bizarre engineer alien ship structure called the juggernaut, simple in itīs main shape but with enourmous surface detail that would be a challenge depending on approach...then thereīs actually two versions of the so called juggernaut if you
count the old HR giger design in, I actually liked the more older simpler rough bisarre design from giger, but I think it would be more interesting and challengin showcasing modeling of
the new mor high tech juggernaut.
It has very interesting detail and seems flowing on the surface that one might wonder how to approach with modeling in subdivs, and or use normal map texture detail etc.

engineer perspective views...
http://www.maxon.net/uploads/pics/web_p46_02.jpg
http://www.maxon.net/uploads/pics/web_p95_02.jpg

engineer Juggernaut top view...
http://www.maxon.net/uploads/pics/web_p53_02.jpg

Steven messing worked in cinema4d for the design of the prometheus, not sure if he went for a type of uv displacement method for the ship, at least they did that
with the pilot chamber.
full article...
http://www.maxon.net/en/news/singleview-default/article/prometheus-vfx-art-director-steven-messing-leverages-cinema-4d-to-create-cg-designs.html


Steve Burg a Lightwave user appearently draw the main concept design for the Prometheus ship but left early on, where ben procter picked up and did most of the exterior work on it.
Check point nr 9 in this article...regarding promethues resemblence with serenity ship.
http://io9.com/5917639/10-things-you-didnt-know-about-the-design-of-prometheus
not sure how much messing was involved on the prometheus ship.

Do you guys recall the Lightwave subdiv modeling of the ol space jockey? by Sean P. Kennedy ..that model was quite cool in all details and is still available for study...
http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=208&p13_fileid=340
Michael

BokadCastle
03-09-2013, 05:17 PM
this from my cheesy sci-fi book circa 2007 titled Cosmic Motors.
http://danielsimon.com/cosmic-motors-vehicles/

It's by Dylan Cole. His demo-reel is worth looking at, just for inspiration.
http://www.dylancolestudio.com/

BokadCastle
03-09-2013, 05:47 PM
By the way...does anyone recall the name of those airbrush fantasy spaceship albums released in the 70-80īs? I recall those when I was a kid as
pretty cool, but I have a hard time finding them.

Michael

This is the cover of my 1975 book by Roger Dean titled "Views".
Roger Dean virtually created fantasy art, for me anyway. He designed the album covers for the group "Yes" eg Relayer which I still have (somewhere).
Many others - Rick Wakefield, Osibisa (who I saw in mid 70s rare), Uriah Heap etc

jeric_synergy
03-09-2013, 06:09 PM
this from my cheesy sci-fi book circa 2007 titled Cosmic Motors.
http://danielsimon.com/cosmic-motors-vehicles/
I LOVE "Cosmic Motors"!

His automobile training shines thru.

prometheus
03-10-2013, 02:30 PM
This is the cover of my 1975 book by Roger Dean titled "Views".
Roger Dean virtually created fantasy art, for me anyway. He designed the album covers for the group "Yes" eg Relayer which I still have (somewhere).
Many others - Rick Wakefield, Osibisa (who I saw in mid 70s rare), Uriah Heap etc

Nope..those arenīt it, canīt for the life of me find them by googling scifiart or spaceships with airbrush art or search by 70īs and 80ī2
These albums were purely fantasy spaceships albums, airbrush art mostly.

philthorn
03-10-2013, 05:35 PM
Nope..those arenīt it, canīt for the life of me find them by googling scifiart or spaceships with airbrush art or search by 70īs and 80ī2
These albums were purely fantasy spaceships albums, airbrush art mostly.

Maybe John Berkey? His ships always stood out for me. http://www.johnberkey.com

prometheus
03-10-2013, 06:27 PM
Maybe John Berkey? His ships always stood out for me. http://www.johnberkey.com

I donīt think so, maybe he had some stuff in those albums, not sure though...I donīt think the main technique is airbrush and technical pen drawings from John Berkey, in these
albums Iīm talking about ..it was mostly that.

Edit...I recall a motive of a an alien craft hovering over easter island showcasing the moving of the big sculptures.
And another one with a huge monster dog in space and some spacecraft in front...not much to go for but.

Michael

prometheus
03-10-2013, 06:56 PM
think I found him, or one of the guys doing some of it, google search chris foss..


I did a search of spacecraft and eastern island and found an image that I believe is one of them..then he has a lot of others and has been shown in Philip K.Dick ,Asimov and Artur C.Clark

jeric_synergy
03-10-2013, 07:12 PM
Here's one I've got, the other is much the same:


http://www.amazon.com/Spacecraft-2000-2100-A-D-Authority-Handbook/dp/0890092117

Props to Foss, but I always found his color sense bizarre. Bizarre is appropriate for aliens, not so much for human ships. OTOH, those British "Dazzle" camo ships in WW2 were pretty bizarre too.

Always LUVVVED Berkey's stuff: he IMPLIES so much with so little real detail.

EDIT: here's a number of these kinds of books:

http://the-haunted-closet.blogspot.com/2011/09/spacecraft-2000-to-2100-ad-stewart.html

BokadCastle
03-10-2013, 07:20 PM
Boston? They had spaceships on most of their covers.

This is fun!...better than googling "something big and hard. To show off".

jeric_synergy
03-10-2013, 07:25 PM
By "album" is the OP talking about a musical record cover, or a collection of illustrations???

+ OK, googled "album covers spacecraft" : http://hymiesrecords.com/top-ten-albums-with-spaceship-covers/

I think the OP was looking for the ELO covers.

prometheus
03-10-2013, 07:31 PM
Here's one I've got, the other is much the same:


http://www.amazon.com/Spacecraft-2000-2100-A-D-Authority-Handbook/dp/0890092117

Props to Foss, but I always found his color sense bizarre. Bizarre is appropriate for aliens, not so much for human ships. OTOH, those British "Dazzle" camo ships in WW2 were pretty bizarre too.

Always LUVVVED Berkey's stuff: he IMPLIES so much with so little real detail.

EDIT: here's a number of these kinds of books:

http://the-haunted-closet.blogspot.com/2011/09/spacecraft-2000-to-2100-ad-stewart.html

I noticed Foss actually worked on the design of the nostromo for alien with others.

But I would also like to say that the stuff from John Berkey is cooler, I just wanted to know who did those space craft albums, I think thereīs more than foss though since I donīt recognize those images showing up.

John Berkey has this high speed sharp design with sort of compressed terrace level section design, very slick and slim design which I believe is influenced by nature and sharks maybe.

Michael

prometheus
03-10-2013, 07:41 PM
Didnīt know about John Berkey really, found out that he made the star wars poster amongst others.
To bad his gone since 2008.

Michael

philthorn
03-10-2013, 09:01 PM
Well, in the spirit of great spacehip design we can't overlook Syd Mead! :-) Google Images (http://www.google.com/search?q=syd+mead+spaceship&hl=en&newwindow=1&source=lnms&tbm=isch&sa=X&ei=dEg9UdbiCK_8yAGRvoHYDQ&sqi=2&ved=0CAcQ_AUoAQ&biw=2149&bih=1266)

jeric_synergy
03-10-2013, 09:20 PM
Foss worked on "Alien" designs? Huh. I figured all the alien stuff was Giger.

philthorn
03-10-2013, 09:29 PM
Lot of great eye-candy for ship enthusiasts here - http://conceptships.blogspot.com

chikega
03-10-2013, 09:40 PM
Lot of great eye-candy for ship enthusiasts here - http://conceptships.blogspot.com I was just going to suggest the same site. So many lovely concepts.

prometheus
03-10-2013, 10:30 PM
Well, in the spirit of great spacehip design we can't overlook Syd Mead! :-) Google Images (http://www.google.com/search?q=syd+mead+spaceship&hl=en&newwindow=1&source=lnms&tbm=isch&sa=X&ei=dEg9UdbiCK_8yAGRvoHYDQ&sqi=2&ved=0CAcQ_AUoAQ&biw=2149&bih=1266)


of course not, one of the masters, and one of the first sci-fi designer ever I had to check up, after watching blade runner of course.

Michael

prometheus
03-10-2013, 10:36 PM
Foss worked on "Alien" designs? Huh. I figured all the alien stuff was Giger.

oh.there were most likely lot of people in for the design overall, moebius I think to, not sure but I think he did some creature work, I think that the chest burster isnīt gigerīs.
Also everything dealing with earth world vs alien world had their own designer with above mentioned exeption.

Giger design the facehugger originally as a very huge squid looking monster, but at that time it didnīt look good and maybe not practical, so they changed it to a smaller hand design.
Ironicly the Huge squid showed up in prometheus, maybe they wanted to try it out this time.

Ron cobb went in on aliens I think, together with syd mead, mead worked on the sulaco, but was directed taking hints from James cameron himself to change the designs.
originally the sulaco was more smoother in shape from sydīs design, but I think cameron wanted more harder industrial look.

Michael

prometheus
03-10-2013, 10:55 PM
ehh..hijacking the thread for a while with creature and space design, hereīs imdb list of the alien art department...
Ron cobb was in for the game at the beginning too.

note..Carlo rambaldi was in too, but doesnt show up in this list, he goeīs in under special effects, since he isnīt primary designer.

Art Department
Jonathan Amberston .... assistant art director
Eddie Butler .... modeller
Ron Cobb .... concept artist
John Davey .... head painter
Shirley Denny .... modeller
Benjamín Fernández .... assistant art director (as Benjamin Fernandez)
Chris Foss .... concept artist
Jean Giraud .... concept artist (as Jean 'Moëbius' Giraud)
George Gunning .... head carpenter
Dave Jordan .... property master
Dan O'Bannon .... visual design consultant
Jill Quertier .... production buyer
Patti Rodgers .... modeller
Bert Rodwell .... head plasterer
Peter Voysey .... supervising modeller
Bill Welch .... construction manager
José María Alarcón .... assistant set decorator (uncredited)
Gari Bacon .... props (uncredited)
John Chisholm .... prop man (uncredited)
Paul James .... plasterer (uncredited)
Brian Muir .... sculptor (uncredited)
Stuart Rose .... draughtsman (uncredited)
Keith Short .... sculptor (uncredited)

ncr100
08-04-2014, 04:44 PM
30 images of the Nostromo physical model: http://www.propstore.com/content/nostromo/

sandman300
08-04-2014, 08:04 PM
Holy sh*t, Phil. That's the one. Battleship Yamato. I used to *RUN* home after school to watch that. It started about 10 minutes after school let out, and if I took the bus, I'd miss the first half of it. But if I ran, through the alleys and a big nasty open field, I could get there with about a minute to spare. Man.

Alright, that's the one I'll do first.

-Chilton

I did about the same thing when I was a kid. Loved that show. You know they made a live action movie version. https://www.youtube.com/watch?v=uFiow5HMu88

Marander
08-05-2014, 02:36 PM
afaik Lexx was done in Houdini
Edit: Sorry didn't notice this was an old thread.

prometheus
08-05-2014, 03:52 PM
afaik Lexx was done in Houdini
Edit: Sorry didn't notice this was an old thread.

Itīs not that old, the last post before you was yesterday:)

I thought it was made with lighwave? maybe it was modeled in houdini and lightwave for the other effects? who knows?

Marander
08-05-2014, 04:05 PM
Itīs not that old, the last post before you was yesterday:)

I thought it was made with lighwave? maybe it was modeled in houdini and lightwave for the other effects? who knows?

:-)

As far as I remember there was a making of in Digital Productions (loooong ago)

http://www.digitalproduction.com/de/heft/ausgabe/digital-production-01-1997/ (sorry, German)

"Our artists are equipped with Silicon Graphics hardware running a variety of
2D and 3D animation software including Prisms, Houdini, Alias Power Animator,
Flint, Renderman, Amazon Paint, and stuff we write ourselves."

Core dp.

http://www.imdb.com/company/co0070662/

shrox
08-05-2014, 05:12 PM
I remember saving up for a Silicon Graphics Octane. Then the company I was working for got a DEC/Alpha with Lightwave 4(?) on loan for me from Amblin. The Octane was the only big thing I had ever saved up for, but I was sold on Lightwave instead!

prometheus
08-05-2014, 05:27 PM
- - - Updated - - -

hereīs one of those spacecraft size comparison charts, covering a wide range of scifi ships, might have been posted before though...make sure to zoom in on the original size...
http://fc06.deviantart.net/fs70/f/2014/171/0/1/size_comparison___science_fiction_spaceships_by_di rkloechel-d6lfgdf.jpg

I was pretty sure I read somewhere that lexx was modeled with lightwave, that or the particle effects was done with lightwave, strangely I can not find any good article about it on the web, maybe it was in some old magazine I saw that?
hereīs a little interesting production design article, but it doesnīt cover and 3d modeling...
http://www.mindspring.com/~ambersky/article/part3.html

Dan_Ritchie
08-06-2014, 02:38 PM
A Borg cube ship could offer a challenge, and you could free form it to some degree.

The cube is classic, but the probe had lot's of crazy angles that would be a challenge to model. I did it at Foundation, and now it's a resin kit -- how cool is that???

http://www.allscaletrek.com/viewtopic.php?f=8&t=913

123533