View Full Version : Wierd Growth!

03-04-2003, 02:50 AM
Did this in about 10 minutes. Its a cylinder with a single morph. I used Normal Displacement to shape it and the same procedurals to color it.

03-04-2003, 07:49 AM
Man, you should have a doctor look at that! :eek:

03-05-2003, 03:16 AM
Hehe! I was going to post the same reply, word for word. Degenerate minds think alike! :D


03-05-2003, 08:30 AM
Im an beginner.
Can you post a step by step procedures?

I could ad a displacement map, but its not showing like yours.

:confused: :confused:

03-05-2003, 03:10 PM

That looks like something i pulled out of my nose after 3 hours of playing football in the cold! =] eeewww:D

03-05-2003, 04:58 PM
If you pulled something like that from anywhere on your body I would see a doctor. :)

Neural Riptide
03-06-2003, 10:53 AM
that is really cool.

Been looking at Ambassadors older posts again? :D :D :D

Interesting that it is a cylinder. The texturing is well done. :)

03-06-2003, 11:00 AM
He Larry how ya doing long time no forum seeing;psomething big coming up yet?
and btw nice pic how te hell did ya do that and dont tell me its all about the splines:)

03-06-2003, 11:26 AM
Its all about the Normal Displacement. :)

03-06-2003, 02:07 PM
come on larry, stop draggin it out and tell us how you did it!

03-06-2003, 02:20 PM
1. Make a cylinder with plenty of subdivisions
2. Kill end caps
3. Turn on SubDs
4. Expand cylinder, make it an endomorph
5. Put cylinder into layout
6. Use Normal displacmement with inverted crumple texture
7. Use gradient to tighten up crumple
8. Use same procedurals in color channel, luminosity etc etc
9. Render image
10. Enjoy :)

03-06-2003, 03:54 PM
Geez, That is great.

I honestly cant remeber larry telling us how to do something with out a little more begging!! :D

Thanks for the tips

03-06-2003, 04:35 PM
wow, yeah thanks , i didnt think youd cave in so fast! :)

you said you used crumple, but how come the texture looks like veins?

anyway, thanks, gonna have to try this when i get home!

03-07-2003, 08:14 AM
For what is the endomorph good for?


03-07-2003, 02:54 PM
Originally posted by HowardM
wow, yeah thanks , i didnt think youd cave in so fast! :)

you said you used crumple, but how come the texture looks like veins?

anyway, thanks, gonna have to try this when i get home!
Crumple is whats making the blobby parts.

03-07-2003, 02:58 PM
Originally posted by loebek
For what is the endomorph good for?

loebek Displacment maps are in only one direction.
Bump displacement doesnt work with inverse crumple so you cant get the blobby effect. Normal displacement allows you to displace allong the normals or into a user specific form (endomorph)

03-08-2003, 10:19 AM

cool effect like the old way to do morph/hair!..... I cant get exactly your effect, but its another cool trick for creating weird *** stuff!...I could see using this method to model some really cool alien landscapes of caves with alien stalagmites!

Im going to have to play with it....different morphs...shrinking, expanding, bending...so how do you get such nice bulb shapes, especially if you kill the caps?

so what do you mean when you tighten the crumple...what type of gradient...distance to what, where when? :)
..oh and are you actually morphing the object too or just using its morphmap with Normal Displacement?


03-08-2003, 10:41 AM
Check out the smoke and lava effects you can do with it:

03-08-2003, 01:05 PM
Look what i just coughed up :)

Really nice technique larry, thanks for sharing.


03-09-2003, 10:31 AM
how are you guys getting the nice bulb shapes?!
is it because my pivot point is in the middle of the obj?

03-09-2003, 02:05 PM
Add the normal displacement plugin and add a crumple texture, i made mine quite large, 8m, 8m, 8m (object was 8m tall) then in nomal displacemens settings set it to a minus value (i think mine was -4), also if ur using a tube make it quite wide, a lot wider than ud think ud need cos the whole thing gets squashed in some.


EDIT: I still cant get mine to look anything like larrys yet, he really got those lumps to come out well.

03-09-2003, 05:37 PM
Fun stuff, Larry! Thanks!

Seems to work pretty well with the procedural noise in IFW2 crumple, too.

DivX Animation here (http://www.singleflame.com/fun/norm-disp-6sec-divx.avi) (6 sec, 579k)