View Full Version : The State of the Art for shockwave .swf export

02-24-2013, 05:31 PM
Hello all,

I've got a gig to do some "paperdoll" type 2D animations. The destination is directly into a mobile iOS game, and the client wants a .swf file. What is the current state of the art for LW export to .swf?

Both Googling around and checking through the dedicated forum on this site yield nothing since 2010, which strongly suggest that the answer is "dead". If so, I'm going to need alternative suggestions.


02-24-2013, 06:00 PM
You could try importing your animation into Flash and then exporting swf from there. I think Swift3D for LW is dead.