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rcallicotte
02-21-2013, 08:51 AM
http://www.youtube.com/watch?v=MhTGX_ou1EM&list=UUSO_wccIgWaT7Zha99EZpEg&index=1

jburford
02-21-2013, 09:44 AM
Very nice! Blender seems more and more like a great addon for LW!

paulk
02-21-2013, 01:49 PM
Some of the posts talk about Bullet 2.81 and adding it to Blender soon. Is Bullet a Blender plug-in?

Also, the February 2013 issue of 3D World has an article about using Blender to simulate fluids for a Lightwave animation.

jburford
02-21-2013, 02:10 PM
Blender 2.66 was just released (today) with it fully integrated. http://www.blender.org/development/release-logs/blender-266/ Downloading now.

Have been really contemplating back and forth now, have the ability to upgrade an old Cinema 4D 10.5 to 14 for around 340 Euros. . . Or forget about adding Cinema as my 2nd package, and just jumping more into Blender.

rcallicotte
02-21-2013, 04:22 PM
Could be fun to play with to see what could be done.

XswampyX
02-21-2013, 04:30 PM
Could be fun to play with to see what could be done.

http://i465.photobucket.com/albums/rr16/xXswampyXx/Chain_Mail_zps34a88973.jpg :hey:

speismonqui
02-21-2013, 06:07 PM
^ come on 72% I'm anxious! :)

rcallicotte
02-21-2013, 07:20 PM
Please let us see the result!

Afalk
02-22-2013, 05:46 AM
Agreed - lets see it :D

djwaterman
02-22-2013, 06:24 AM
I've had to get myself into Blender the last couple of weeks because we are now using it for 3D at the place I teach, I'm really enjoying it despite the fact it has taken me away from LW 11.5 for a few weeks. Great forum, plenty of tutorials and what seems to me an amazing program that costs nothing.

GandB
02-22-2013, 08:34 AM
It's only a matter of time, in my opinion (and that of others as well). In most game engines today; I see support for a few applications right out of the gate: Max/Maya, and Blender. There's a reason for that. ;)

zapper1998
02-22-2013, 10:23 AM
It's only a matter of time, in my opinion (and that of others as well). In most game engines today; I see support for a few applications right out of the gate: Max/Maya, and Blender. There's a reason for that. ;)

Why??

safetyman
02-22-2013, 10:35 AM
The force fields are cool: http://vimeo.com/59568138

And you can now double-tap G and slide a vertex (or an edge) along the normals!

GandB
02-22-2013, 11:52 AM
Why??

My guess is because (for indie studios especially, which are growing) it does most, if not all, of what they need....at zero cost to them. Money that could be used elsewhere, such as a full license/seat of the engine they use. Sure; Lightwave and other applications can do more than Blender, but most of that isn't needed in a game-dev pipeline. NewTek and LW have largely ignored the game-dev Community for so long now, it isn't even mentioned as a modeler of choice in those circles. Sad but true.

rcallicotte
02-22-2013, 01:56 PM
Are major motion pictures using Blender? Maybe someday? Looks like there's a reason for that, too, though I love Blender. It's difficult, isn't it, in today's graphic arts department to find one or two applications and become a genius by this (or these), but Rob Powers did just that - pretty encouraging and yet I'm changing the subject. Anyway, to say it's good to know a million apps doesn't seem like the best way and yet Blender looks as awesome as Lightwave under certain circumstances. Maybe they are both good to know...what you guys think?

djwaterman
02-22-2013, 04:33 PM
And you can now double-tap G and slide a vertex (or an edge) along the normals!

I did not know that! But yes, it's true.

Rayek
02-22-2013, 11:26 PM
The new 2.66 features are very impressive again. The mesh cache modifier will make life much easier with interoperability between apps, and the new GUI options are very nice as well. Funny to see that <ctrl><c> and <ctrl><v> have finally been added for copying stuff :-P

And the new Bullet implementation is so easy: literally a three clicks setup (sans selection clicks).


Very nice! Blender seems more and more like a great addon for LW!

To be truly honest, nowadays roles seem to have reversed. At least for me LW has become a great Render Engine "add-on". Blender Cycles is gaining traction, though.

Surrealist.
02-23-2013, 12:05 AM
Looking good.

As to the question about whether to upgrade Cinema 4D or just use Blender. Upgrade Cinema 4D - and also get more into Blender.

Blender has still a long way to go to be a truly robust production solution. (outside of the special case of BF films) But it is moving along quite nicely it seams. And of course it is capable of doing quite a lot.

A great time to be in 3D.

safetyman
02-23-2013, 08:09 AM
Check this out: http://cgcookie.com/blender/cgc-series/overview-blender-266/

Especially look at the new Bullet Rigid bodies vid for those of you that think Blender's physics simulation is difficult to work with. :)