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VermilionCat
02-20-2013, 02:53 AM
Hi,
DP Kit Meta Fit, Pointer seem to displace the target object even if the cage object is in non-deformed state.
Is it possible to avoid this?

dpont
02-20-2013, 03:14 AM
Hi,
DP Kit Meta Fit, Pointer seem to displace the target object even if the cage object is in non-deformed state.
Is it possible to avoid this?

Can't figure what you mean exactly,
may be a question specific to your scene/objects?

Denis.

VermilionCat
02-20-2013, 04:01 AM
Hi, Denis!
Could you take a look at this scene?
At frame 50, the cage object(displaced by morph) goes back to its original state but if you tick off displacement node(of upper_eyelashes), you can see it's not completely go back to the original shape.

dpont
02-20-2013, 04:39 AM
...At frame 50, the cage object(displaced by morph) goes back to its original state but if you tick off displacement node(of upper_eyelashes), you can see it's not completely go back to the original shape.

A preview problem because frame 50 is your last frame in the time line,
similar issue at frame zero and several other issues while moving the cursor
for updating correctly mesh, this kind of thing can't be solved in the node itself,
this should not affect render,
hope also that your 'skin' mesh is larger in your original scene.

Denis.

VermilionCat
02-20-2013, 05:08 AM
Thank you for taking your time, Denis!
LW often gives me strange previews so this is also the case. I'll bare this in mind.
Thanks again!