View Full Version : Steam Bot

11-05-2003, 02:59 PM
This is my first post on the LW groups; Most likely be adding more sooner or later. Anyway, here it is. Im plannin on making another sooner or later, so any comments or suggestions would be greatly appreciated.

Lightwave 7.5
1.25m polys
43mins @ 5100x3300

11-05-2003, 08:02 PM
wow , nice job
:confused: this face has no signifigance, just felt like puttin on one , and it looks funny so...lol

11-05-2003, 08:49 PM
Great model! I'd love to see the wireframes and I'd sure love to see it in motion....

The only thing that bothers me is the texture on the metal. The pattern looks very regular and I assume is procedural. I might try to break that up some.

11-06-2003, 02:15 AM
Nice work, motion would be good.

11-06-2003, 02:23 AM
wowww , wonderful.
Nothing else to say. :eek:

11-06-2003, 05:28 AM
Stuff in the specular hannel does seem a bit even, and unalligned with the geometry, otherwise stunning.


11-06-2003, 06:00 AM
it could have been used in matrix III.....looks great...!


11-06-2003, 06:53 AM


I love! The comments about the specular channel are true but are minor picks, what caught my eye on this great peace of work is the "rubber pad" on Its Left appendage. Make it the "standard" black rubber which is easy with lw. That is the only thing that distracted me when viewing your great work. If you need help rigging and/or animating this metallic beast drop a line.


11-07-2003, 06:02 PM
You can do better then that fractal noise dirt. I mean, you make this absolutely fantastic model jammed with detail then you just through that fractal noise on like an afterthought.

I really, REALLY love the model.

11-07-2003, 06:30 PM
Just one other comment? Why do you call it an endo skeleton?

Endo means "inside" which is why a terminator is called an endoskeleton because it fits inside a human shell. Is this thing supposed to be inside something?

11-08-2003, 01:08 PM
Grin.. maybe that IS the skeleton...

Awesome work dude! 10 out 10.

11-08-2003, 05:22 PM
Mighty fine work!!


11-09-2003, 12:19 AM
I love the fantastic detail on this model.... how long did it take you to create it? 1.25 million polys? How did you find Modeler's performance with that amount of polys? I find LW slowing down even with 2,000! (and my machine isn't slow)

I would agree with the texturing comments... add a few layers of different grime at different opacity levels... and then submit to the Newtek gallery!


11-09-2003, 01:09 PM
Have you ever played an RPG called Rifts? Triax was a german company in the game and they did a lot of mecha work.

Again, awesome work!

11-09-2003, 10:06 PM
The modeling is sensational but I agree with comments about the texture. The only other thing I would add is, something about the aesthetics of the image itself. The background competes with foreground. You have this very busy model in front of a very busy background. Don't throw out the background, it is great and actually adds to the message of the image. However, try fading out (wash out and or blur) the background image so that the model comes to foreground.

11-10-2003, 02:52 AM
hi there,

i just returned from a nice loong vacation:), and stoped by to see whats up-
My comment is the same as marlos,
great model!
great background!
- only problem is they dont go well together

-hope this helps-

how long did it took to model out this awesom machine?