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View Full Version : Baking Keyframes Genoma Rigs



bpritchard
02-14-2013, 09:35 AM
Hey all,

Trying to figure out the simplest way to bake an animation down to keys thats using a genoma rig. I know its just joints w/controllers and such but i can't seem to find anything that will simply bake everything down the keyframes for the entire skeleton. Is there a tool i can grab that will do it? Digging around in the forums it appears that theres a really old D-Storm plugin to handle it... is that the only solution?

Cheers
Bryan

nickdigital
02-14-2013, 10:22 AM
You could see if mentalfish's motion baker will bake what you need.
http://mentalfish.com/lightwave/

RebelHill
02-14-2013, 11:19 AM
MFs baker can create minor errors in rig setups (giving u slippy feet, etc)... give the baker in here a try, made specifically for this sort of thing... http://forums.newtek.com/showthread.php?132721-RH-Animation-Tools/page5&highlight=rh+anim+tools (scroll down a bit to latest version)

nickdigital
02-14-2013, 11:28 AM
MFs baker can create minor errors in rig setups (giving u slippy feet, etc)... give the baker in here a try, made specifically for this sort of thing... http://forums.newtek.com/showthread.php?132721-RH-Animation-Tools/page5&highlight=rh+anim+tools (scroll down a bit to latest version)

Ah good to know. More toys to play with now, thanks RH!