View Full Version : Motion after Bullet Time?

02-13-2013, 03:35 AM
How do I manually control an object after I've applied Bullet Time to it? For example, I've dropped a box on a plane, it's stopped at 60 frames. I now want to spin that object manually by keyframes. I've tried baking the keyframes and removing the dynamics on all objects, I've tried MD Baker and MD Reader and then baking those frames, but it won't allow me to manipulate the object away from it's previously calculated bullet time action (or inaction after it's settled)...