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erikals
02-11-2013, 09:27 AM
pretty cool,

would've been nice to know how he went about it :]
http://youtu.be/SLMl3dCW-l4

Hail
02-11-2013, 10:04 AM
very nice.. and inspiring!

sandman300
02-11-2013, 10:15 AM
It does look pretty cool. Between Genoma and the Bullet soft dynamics It should be pretty simple. Makes me want to do something.

geo_n
02-11-2013, 09:05 PM
This was really impressive when I saw before. Its still impressive now. c4d car rigging.

http://vimeo.com/8352875

djwaterman
02-11-2013, 09:54 PM
If I was starting out again I would want to learn C4d. Alas, brain can only hold so much.

Danner
02-12-2013, 02:19 AM
It is an amazing car rig for sure, I'm also quite sure that a rig like that could be made in lightwave, at least most of it. =)

mike_stening
02-12-2013, 02:23 AM
If I was starting out again I would want to learn C4d. Alas, brain can only hold so much.
i've had to learn cinema for my current job (been here 2 years now) and had to be up to speed in a couple of months, cinema was pretty easy to cram in there but general day to day life has seemed to been given the boot (memory wise). i'd forget my a$5 if it wasn't attached to my legs :D

tyrot
02-12-2013, 03:09 AM
so what part of that cartoon car rig - CANT be done in Lightwave?

erikals
02-12-2013, 03:27 AM
none http://erikalstad.com/backup/misc.php_files/wink.gif
it doesn't need Lattice, so it's quite doable in Lightwave...

Craig's example > http://www.youtube.com/watch?v=F83LV9qrHuA
Bryphi's example > http://www.youtube.com/watch?v=Azzr36gP0ZQ

Skonk
02-12-2013, 04:28 AM
none http://erikalstad.com/backup/misc.php_files/wink.gif
it doesn't need Lattice, so it's quite doable in Lightwave...

Craig's example > http://www.youtube.com/watch?v=F83LV9qrHuA
Bryphi's example > http://www.youtube.com/watch?v=Azzr36gP0ZQ

Bryphi seems to be having some sort of mental break down so probably best not to direct people to his channel for a while.

geo_n
02-12-2013, 04:31 AM
none http://erikalstad.com/backup/misc.php_files/wink.gif
it doesn't need Lattice, so it's quite doable in Lightwave...

check Bryphi's example > http://www.youtube.com/watch?v=Azzr36gP0ZQ

No ffd, its going to be tough to do in lightwave imo. Lw would try to emulate it using bone cages, softfx, metalink, morphs. Some of those workarounds can simply be done with deformers in realtime like the tire squishing when hitting the ground. To do that in lw probably do a channel follower with morphs but its less complicated using a lattice. The antenna looks realtime in the c4d rig, maybe nodal in lightwave. I did softfx and it looked ok but not real time. I know messiah can do antenna and hose animation in realtime with a deformer, too..

C4d seems to have the same ffd like 3dmax

http://www.youtube.com/watch?v=pU6AReRxSTI

erikals
02-12-2013, 04:41 AM
for the antenna this can probably be used, combined with another technique...
http://www.youtube.com/watch?v=BpFzPBx6Ewk

on the other hand, personally i'd just use dynamics, more logic, looks better. (depending)
and a hidden copy for hand animating it.

RebelHill
02-12-2013, 05:36 AM
none http://erikalstad.com/backup/misc.php_files/wink.gif
it doesn't need Lattice, so it's quite doable in Lightwave...

I think a LOT of those kooky cartoony deforms, most esp of the wheels would most def require lattices. I think there's a lot going on in that car that couldnt be reproduced in LW.

Hieron
02-12-2013, 05:59 AM
Bryphi seems to be having some sort of mental break down so probably best not to direct people to his channel for a while.

?

erikals
02-12-2013, 06:57 AM
I think a LOT of those kooky cartoony deforms, most esp of the wheels would most def require lattices. I think there's a lot going on in that car that couldnt be reproduced in LW.

maybe, i thought the main rig would be doable.
but yes, the wheels are more difficult without lattice, i was thinking a couple of parented planar displacements could fix it, but thinking again it wouldn't work in all circumstances.

DP SplineGuide could work... anyone knows if DP SG supports snapping?
(haven't tried it, but i think it should, if it's controlled by nulls that is...)

geo_n
02-12-2013, 05:15 PM
on the other hand, personally i'd just use dynamics, more logic, looks better. (depending)
and a hidden copy for hand animating it.

Dynamics in any app is not fast or predictable enough for this kind of projects. An animator would have a nightmare and lack of time trying to precalculate squash and stretch while dealing with the animation itself.

erikals
02-12-2013, 06:22 PM
for an antennae it should take 10sec to calculate

though yep, better options would be nicer.

jwiede
02-12-2013, 08:14 PM
for the antenna this can probably be used, combined with another technique...
http://www.youtube.com/watch?v=BpFzPBx6Ewk

on the other hand, personally i'd just use dynamics, more logic, looks better. (depending)
and a hidden copy for hand animating it.
I suspect you'll have a difficult time getting what you need from HBD for this usage without proper spring constraints (esp. angular) or sliders for the wheels' suspensions. Such usage scenarios (simple vehicle suspensions) are a great example of constraints' importance, IMO.

dnch
02-19-2013, 09:38 AM
...

erikals
02-19-2013, 09:50 AM
let's not make this discussion about him personally though.
no point in that.

dnch
02-19-2013, 10:16 AM
you are right, sorry

jwiede
02-23-2013, 12:31 AM
Dynamics in any app is not fast or predictable enough for this kind of projects. An animator would have a nightmare and lack of time trying to precalculate squash and stretch while dealing with the animation itself.
As a satisfied Heyne customer, I'll just say you might be surprised...

Drive Sample Videos (http://www.c4dplugin.de/drive/drive15_video.php?l=en)
Drive/Crashbox/X-Wheels Info (http://www.c4dplugin.de/drive/drive15_en.html)

Native C4D HBD/SBD is plenty fast enough to do vehicles with four-wheel suspensions (and powered wheels), along with squashy tires, etc. However, adding Drive/Crashbox plugin allows taking things to a whole different level, esp. when working with realistic vehicle models.

OFF
05-04-2013, 08:19 AM
Applying Dynamics to a Car model in modo 701
http://youtu.be/2ISXJsPvN9U