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Tony3d
02-03-2013, 01:28 AM
Hi all, still working on a job, so have yet install 11.5. Can someone show me an example of a twisted wire with a heat shrink wrap around it? I model a lot of cables, and that would come in very handy. Thanks.

XswampyX
02-03-2013, 01:35 AM
I thought you might. :D Will have a go later and post some results.

Tony3d
02-03-2013, 01:41 AM
Thanks. Really appreciate it.

50one
02-03-2013, 02:21 AM
111033111034

Heat shrink is great, I can definitely see a lot uses for it(There is similar tool in modo) but it will save me a lot of time if I won't have to move the objects back & forth between these two.

XswampyX
02-03-2013, 02:52 AM
Works well. You have to be a bit careful what you try and shrink it down to.
A quick trip through thicken and your good to go. :D


http://youtu.be/dB8NxvZqeGY

50one
02-03-2013, 02:53 AM
Nice!

bazsa73
02-03-2013, 03:06 AM
Amazing! I love heat shrink!

prometheus
02-03-2013, 04:40 AM
111033111034

Heat shrink is great, I can definitely see a lot uses for it(There is similar tool in modo) but it will save me a lot of time if I won't have to move the objects back & forth between these two.


111033111034

Heat shrink is great, I can definitely see a lot uses for it(There is similar tool in modo) but it will save me a lot of time if I won't have to move the objects back & forth between these two.

do you mean the push constrain in modo?
http://www.youtube.com/watch?v=1m2VOI93g7Q

I would like to see a deform tool that press deforms over geometry, modo has that..but I can´t find the tool in their videos, but Ivé seen it.

Michael

Tony3d
02-03-2013, 07:52 AM
Wow! That works better than I thought it would. Thanks for the great demo.

prometheus
02-03-2013, 08:20 AM
Yes..thanks Xswampy, I just created some spheres, placed them with variance, you could probably use place mesh to, then creating a bigger tesselated sphere and used
heatshrink, so it wraps around the spheres, this way you can create some rock formations or pillars etc with different other base meshes in background layers.

Michael