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DigitalDeuce
01-31-2013, 01:39 PM
Original Announcement :

http://forums.newtek.com/showthread.php?133165-LightWave-11-5-Has-Arrived

bobakabob
01-31-2013, 01:44 PM
LW 11.5 has landed :) Congrats to the team.

valu
01-31-2013, 01:52 PM
There is nothing on my registered products ��
What I have to do ?
HEEEEEELLLLLLLLLPPPPPPPP!!!!!!!

Fenris1979
01-31-2013, 01:53 PM
Looking forward to playing with Genoma!

tonybliss
01-31-2013, 01:58 PM
well done NT, congrats

robpowers3d
01-31-2013, 02:03 PM
There is nothing on my registered products ��
What I have to do ?
HEEEEEELLLLLLLLLPPPPPPPP!!!!!!!


Have you registered your 11 product? If not then 11.5 will not show up for you. One of the benefits of registering is that you are able to gain access to updates and new releases in your user account.

If you have registered and are still having an issue then you can contact LightWave support here: https://www.lightwave3d.com/support/

But please make sure that you have logged into your account on www.lightwave3d.com (you need to remember your user name and password) and that you have registered your 11 product before contacting support. If you have forgotten your password then you can click on the Reset password option on right side of the support page.

Riff_Masteroff
01-31-2013, 02:06 PM
Thanks NT. Now the ball is in my court to install and get used to this new version. Also a new version of LWCAD. And updating Dpont's sunsky & etc. Edit: I just looked at the addendum manual . . . Wow!

LMUSIC
01-31-2013, 02:20 PM
A big Yee haa!! There goes any thought of "work" for a few days. I'm gonna love this!

Thanks and congrats to the entire Newtek team.

The Dommo
01-31-2013, 02:26 PM
Congrats Rob and the team. The overview video looks awesome too ! :D

Lewis
01-31-2013, 02:31 PM
Congrats on massive update, thanks for all your hard work Guys and Girls at LWG.

Downloading goes pretty fast (still) :). Hurry up guys until all start to download :D :D.

digitaldoc
01-31-2013, 02:37 PM
Congrats and Thanks!

calilifestyle
01-31-2013, 02:38 PM
110894 lol I just saw this. wow was this really done in 11.5. just making sure.

allabulle
01-31-2013, 02:42 PM
Fantastc release, manual, web presentation of the product and video. Really good job, LWG!

robertn2k
01-31-2013, 02:50 PM
Congratulations Rob to you and the team. Great Job!

Matt
01-31-2013, 02:52 PM
************************************************** **********************

PLEASE READ:

If you own LightWave 11 already you do NOT have to register LightWave 11.5, your existing license key will work just fine.

************************************************** **********************

Hieron
01-31-2013, 03:04 PM
Nice going guys, congrats on a good release.

Seems that dynamic deformer update bug is fixed after all, yay :)

hrgiger
01-31-2013, 03:06 PM
Congrats to LightWave development staff for this significant update. Just watched the features video, very impressive looking.

Burchigb
01-31-2013, 03:07 PM
Thank you!!!!

Tartiflette
01-31-2013, 03:18 PM
A BIG congrats to Newtek for what seems to be a great release of LightWave ! :bowdown:
Way to go, now looking forward to what will be in LW 12 ! :D


Cheers,
Laurent aka Tartiflette. :)

Thomas Helzle
01-31-2013, 03:19 PM
Wow - amazing update.
One can feel that somebody with a knowledge of the industry is finally in the lead.
This will keep me busy for a while.

Thank you Rob & Newtek!!!

Cheers,

Tom

lardbros
01-31-2013, 03:23 PM
THAAAAAAAANNNNKKKKKKSSSSSS guys and girls!!!!

Been messing with VPR and FFX... JEEEESUS this thing flies!!! How did you make it even quicker?? :D

Now it's time to load some of that content... there's soooooo much to play with, you've made my month! :D



Thanks for all your clear hard work and dedication Newtek... this is looking lovely! :D

wesleycorgi
01-31-2013, 03:35 PM
Giddyup! This weekend is going to be fun. And thanks for releasing just in time for my birthday (tomorrow)!

wesleycorgi
01-31-2013, 03:37 PM
Wow, I'm reviewing the additional new stuff — thanks!

Risgo
01-31-2013, 03:48 PM
Thank you!!!

goakes
01-31-2013, 03:56 PM
Thanks to all at LW3dgroup. Now I need to decide, take a trip to the beech in my new ride this weekend or play with LW.
Man I hope my wife agrees with my decision.

Doctor49152
01-31-2013, 03:59 PM
I am sitting here at my day job reading the feature-list webpage and giggling with extreme giddiness wanting to try all the new tools out. Everyone around me is starting to think my mind has snapped.

Thanks to the whole team for getting this out.

CaptainMarlowe
01-31-2013, 04:00 PM
Congratulations, Lightwave group for this awesome release. The wait was certainly worth it. My only regret is that my real job will prevent me from playing with 11,5 until sunday...

3D Kiwi
01-31-2013, 04:03 PM
Did they mention when the trial will be available?

monovich
01-31-2013, 04:14 PM
This looks to be fantastic. Kudos!

Afalk
01-31-2013, 04:22 PM
Utterly fantastic news, that quite literally just made my month ... lol probably quite a few of them! Downloaded without a hitch, new content too. Presentation looks fantastic, loved the release materials, and the intro vid is just great. Bravo to the entire team!

adk
01-31-2013, 04:23 PM
Thanks Rob, the whole LWG team & NT ! Getting married tomorrow so this will definitely be up there in terms of cool presents. 'THE' present for me as far as I'm concerned.
Now the big question ... does 11.5 come with us on our honeymoon ? :)

ivanze
01-31-2013, 04:33 PM
Congratulations!!! Great work!!

SaturnX
01-31-2013, 04:37 PM
Having a quick play before I hit the sack... (if i hit the sack at this rate)
Just wanted to say... the transform, tweak and axis translate (snapping tool in modeler) ... are fundamental, and it's so nice to see an iteration of those in modeler as default. It'll make all the difference.
A positive step indeed! Feels like a solid release so far.

Spinland
01-31-2013, 04:39 PM
If you find that trying to create a rig in Layout crashes it after you've sent over your Genoma-equipped object, try changing the display subpatch level of your model skin to zero first. I've found that on two different 64-bit Macs if I have the display sub-patch even at 1 Layout crashes instead of creating the skeleton. Hope that helps someone.

DrStrik9
01-31-2013, 04:51 PM
Thanks, NT, Rob, and everyone who got this done. Congratulations!

Cageman
01-31-2013, 05:31 PM
Wow - amazing update.
One can feel that somebody with a knowledge of the industry is finally in the lead.
This will keep me busy for a while.

Thank you Rob & Newtek!!!

Cheers,

Tom

Can't argue with this!

Fantastic update LW3DG!!! LW is moving in a good direction nowdays! Love that!

JamesCurtis
01-31-2013, 05:41 PM
My birthday was just a few days ago, so this is a great BDay gift. Though I'll have to wait a few weeks or so to install. I'm in the middle of a project for a client and can't spare the time to play.

Ztreem
01-31-2013, 05:52 PM
Just looked at the new features video, wow! it and all the features looks fantastic.
Thanks for the hard work!

suzurin
01-31-2013, 05:54 PM
Thanks NT, it became the good my birthday present.

Matt
01-31-2013, 06:37 PM
Thanks Rob, the whole LWG team & NT ! Getting married tomorrow so this will definitely be up there in terms of cool presents. 'THE' present for me as far as I'm concerned.
Now the big question ... does 11.5 come with us on our honeymoon ? :)

Congratulations!

kfinla
01-31-2013, 06:51 PM
Great looking update guys! So much goodness, a lot of hard work in there. Just started to play. Now I eagerly await Dpont to update his plugins :)

Samus
01-31-2013, 06:54 PM
AllRight!!!!!!!!!! LEts DO THis!!!!!! Can't wait to Play with these BAbes!!!!!!! Great Work LW3d GRoup!!!! Now lets Stress test this Baby!!!!

Tobian
01-31-2013, 06:55 PM
Sweet stuff guys! Loving the new updates already, and sure to use a lot of them soon!

aidenvfx
01-31-2013, 06:57 PM
Update looks fantastic. Finally got it installed and the licence in place. One comment on the instructions regarding the licence it should just read "Launch layout drop licence file in layout viewport or screen" Not in "Splashing screen" since at least on the MAC I got no splash screen.

However besides that I can't wait to play with this upgrade it looks amazing.

MAUROCOR
01-31-2013, 07:01 PM
Amazing update. I feel like today is my birthday (and it is not). Lots of good stuff there! A lot of things to explore and play with! Congratulations LWG. The problem is that I will be in front of my computer forever.;)

wibly wobly
01-31-2013, 07:10 PM
There are some pretty slick updates in here. It's going to take a while to figure out a lot of this stuff. I spent my evening just looking at the new scene files! Nice job guys.

geo_n
01-31-2013, 07:30 PM
Congratulations NT. A lot of useful tools added. :D
Hope the training materials will be created as Rob Powers mentioned before.

chikega
01-31-2013, 09:21 PM
Congrats to Rob, Lino, LWG and NT for a superb update! Cheers! :D

hcoat
01-31-2013, 09:32 PM
These .5 updates are one of the main reasons that I am a loyal Lightwave customer. Thank you for the great update and all the hard work.

geo_n
01-31-2013, 10:23 PM
Why did they move the subobject mode tabs to the left and spread out the action center mode below????? It was more compact before and logical to have the fundamental functions below and mesh tools on the left.
http://forums.newtek.com/attachment.php?attachmentid=110903&d=1359695980
Hoping modeller gets the boot later versions anyway.

Ernest
01-31-2013, 10:36 PM
What an awesome update!

ksnoad
02-01-2013, 01:57 AM
How wonderful!

Kev xx

alexs3d
02-01-2013, 02:10 AM
playing with the snapping option right now and they are awesome, extremely usefull, also the help text, like it, the tweak tool is sooo much fun to play with ;)

but i have some problems with this tools, see image.

- the help text is really blurry, on windows 7 at 1920 x 1200, on my macbook the text is very sharp

- and when i activate the tweak tool, the snapping options are not visible, in the lw11.5 video i can see the snapping in this tool

can somebody check this please if he has the same problems.
thank you

110905

jburford
02-01-2013, 02:10 AM
May I ask, how many are running still with the Hub, or using the alternate config locations? Have not done so far, but am debating the warrants of doing so.

Kaptive
02-01-2013, 02:17 AM
Can someone do me a big favour? I think I've messed up my menus by accident, but I can't seem to find a default 11.5 menu in the presets. Could someone save and upload the standard menu system? Pretty pleeeease! :)

edit to add: Modelers menus!

lino.grandi
02-01-2013, 02:42 AM
If you find that trying to create a rig in Layout crashes it after you've sent over your Genoma-equipped object, try changing the display subpatch level of your model skin to zero first. I've found that on two different 64-bit Macs if I have the display sub-patch even at 1 Layout crashes instead of creating the skeleton. Hope that helps someone.

It looks like a Mac issue only. We'll look into that.

djwaterman
02-01-2013, 02:49 AM
I'm having trouble locating the edge editing tool that was demo'd in the pre-release videos and images, the closest thing is Edit Edges but that just slides edges and creates extra loops. Does anyone know what I'm referring to, all the old promotional stuff is gone so I don't have any reference, but it was the tool that allowed you to cut new edge detail into polygons by selecting an edge, a dot appears in the middle of the edge and then you can click on the next edge and a new edge is created between them. It seems that the Edit edges tool is similar but it doesn't do what I'm describing, this is a tool that is a combination of the Edit Edges and Add Edges tools. Any ideas of where to look?

alexs3d
02-01-2013, 02:51 AM
it is under Multiply -> Subdivide -> Slice ;)

bazsa73
02-01-2013, 03:05 AM
Congratulations to the whole NewTek team! I'm blown away, and there are so many cool things wow, the UV unwrapper is amazing for example! I tested quickly the cartoon shading
edge tapering thing and it is promising, but I have to experiment with it, seemingly weight mapping is the way for nice tapering.

50one
02-01-2013, 03:09 AM
No fluids and renderman support, I want my money back



Haha.


Tweak tool, used it yesterday for the first time, was sitting in front of PC and smiling, my GF seen me, she thought i was watching some dodgy stuff online.

djwaterman
02-01-2013, 03:11 AM
it is under Multiply -> Subdivide -> Slice ;)

Thank you, I thought I was going crazy, couldn't find it mentioned in the manual either. Loads scenes and models much much faster and renders quicker to. Modeler display looks nicer, finer wire-frames, smooth movement, it's really amazing so far. Haven't even looked at any of the cool stuff yet.

bazsa73
02-01-2013, 03:25 AM
There's clothbody in bullet!

alexs3d
02-01-2013, 03:25 AM
Tweak tool, used it yesterday for the first time, was sitting in front of PC and smiling, my GF seen me, she thought i was watching some dodgy stuff online.

@50one - can you please check for me if in the tweak tool the snapping tools are visible ! THANX

50one
02-01-2013, 03:35 AM
Yeah, works like a charm dude

alexs3d
02-01-2013, 03:42 AM
thanx for watching... sh*** , already fogbugzed it...maybe something with the displydriver ?

https://fogbugz.newtek.com/default.asp?55852_3jelhajm

50one
02-01-2013, 03:50 AM
Hi,

Sorry , but read your report on fogbugz, are you talking about highlighting edges/polygons/points - or actual snapping?

MarcusM
02-01-2013, 03:51 AM
Why did they move the subobject mode tabs to the left and spread out the action center mode below????? It was more compact before and logical to have the fundamental functions below and mesh tools on the left.
http://forums.newtek.com/attachment.php?attachmentid=110903&d=1359695980
Hoping modeller gets the boot later versions anyway.

Use space bar to change Point/Edge/Pomygon mode. It's faster :)

alexs3d
02-01-2013, 03:54 AM
Hi,

Sorry , but read your report on fogbugz, are you talking about highlighting edges/polygons/points - or actual snapping?

if you look in the lw11.5 video at 2:20 https://www.lightwave3d.com/new_features/ , you can see the snapping tools in the activated tweak tool.

Netvudu
02-01-2013, 04:06 AM
MULTICHANNEL EXR YEEEEEEEEEEEEEEAAAAAAAH FINAAAALLYYYYYY...HAHAHAHAHAHAHAHAHAHA

Iīm flipping out with this release. There is so much goodness into it itīs hard to believe itīs a point release. Take that Autodesk!!

EDIT: Sorry Mike Wolf, but you know this was a must

geo_n
02-01-2013, 04:08 AM
Use space bar to change Point/Edge/Pomygon mode. It's faster :)

Not about fast. About aesthethics. I don't use these buttons but layout design this way is not logical. Modes are modes, tools are tools.

50one
02-01-2013, 04:16 AM
Looks like it was removed, but, if you don't have the weld capability in tweak tool why would you need the snapping for?

- - - Updated - - -

Besides, i think it's an error lol, it's a line pen tool, not the tweak tool in that demo...

BigHache
02-01-2013, 04:17 AM
Regarding the new update...

http://www.youtube.com/watch?v=p6z0Zay9itk

... minus the pervert comment, of course.

alexs3d
02-01-2013, 04:29 AM
Looks like it was removed, but, if you don't have the weld capability in tweak tool why would you need the snapping for?
.

for RETOPOLOGIZING :) ...

geo_n
02-01-2013, 04:31 AM
bye bye modeller 32bit. :D

50one
02-01-2013, 04:36 AM
for RETOPOLOGIZING :) ...

Agree, but for now it's just a tweak tool, anyway i think it's an slight error in that demo at 2:20, should be line pen tool, as the user is clearly drawing the polygons

50one
02-01-2013, 05:08 AM
Hmmm, does anyone else getting "object is read-only" and cannot be modified in modeler?

alexs3d
02-01-2013, 05:18 AM
which object do you mean , from the 11.5 content ?

50one
02-01-2013, 05:27 AM
No, for some reason when I'm opening some various models I'm getting this message from time to time. But only here at work, for instance when I'm pressing tab, or activating some tools, after restart is all good, maybe configs...

pixym
02-01-2013, 05:33 AM
Hmmm, does anyone else getting "object is read-only" and cannot be modified in modeler?
Have you got another version of LW open?
If yes close all the version then open layout / modeler 11.5 again

alexs3d
02-01-2013, 05:34 AM
strange problem ?? maybe a network problem

50one
02-01-2013, 05:38 AM
Yes, it must have something to do with opening the 1103 modeler by accident, maybe the Hub got confused or something.

BeeVee
02-01-2013, 05:39 AM
Or your files have become write-protected?

B

50one
02-01-2013, 05:41 AM
Or your files have become write-protected?

B


That was the first thing I've checked!:) anyway works fine now, small glitch in the matrix.

pixym
02-01-2013, 05:41 AM
I have had this issue and I think it is not relative to write protection file… It is surely due to HUB

Spinland
02-01-2013, 06:12 AM
It looks like a Mac issue only. We'll look into that.

As you said in the other thread, following the recommended procedure of going to bounding box mode first also prevents this problem--and thanks for that. I overlooked it when I skimmed the docs in my eagerness to play. :)

lino.grandi
02-01-2013, 06:13 AM
As you said in the other thread, following the recommended procedure of going to bounding box mode first also prevents this problem--and thanks for that. I overlooked it when I skimmed the docs in my eagerness to play. :)

Thank you for your report!

quilmequick
02-01-2013, 06:14 AM
Thanks Newtek et al. This is a great release, Its great to see the community so buzzing. Big smiles all around!
Mighty Morphing Power 'Wavers

gjjackson
02-01-2013, 06:21 AM
Am I the only one having this problem, on Win64 that is. Open up either Layout Or Modeler and after a few seconds pause an error occurs and then crashes. Win32 Will run but it wants to change my color scheme.

Spinland
02-01-2013, 06:35 AM
In retrospect I don't want to sound negative; all I seem to have been posting last night related to an issue. This release rocks! I've been most excited about Genoma, and it lives up to my hopes. From ground zero, no experience with the tool, I was nearly half done with a working rig in minutes--imagine how fast it'll be when I'm used to the interface!

Now I need to dig deeper and learn how to add stay bones and make custom sub rigs, and figure out how properly to use the Parenting link.

Fun times! :)

lino.grandi
02-01-2013, 06:50 AM
In retrospect I don't want to sound negative; all I seem to have been posting last night related to an issue. This release rocks! I've been most excited about Genoma, and it lives up to my hopes. From ground zero, no experience with the tool, I was nearly half done with a working rig in minutes--imagine how fast it'll be when I'm used to the interface!

Now I need to dig deeper and learn how to add stay bones and make custom sub rigs, and figure out how properly to use the Parenting link.

Fun times! :)

You didn't sound negative at all to me! Thank you for your support...we're doing our best to give users ours! ;)

geo_n
02-01-2013, 06:59 AM
Holy crap this release has so many little goodies. Some small items are really big actually
multi channel exr in compositing buffer export!!!
mdd multi load

Spinland
02-01-2013, 07:08 AM
learn how to add stay bones

I started to add a skelegon and use a connector to link it into the rig, then I realized: active connectors. Well, duh!

Spinland
02-01-2013, 07:10 AM
we're doing our best to give users ours! ;)

Let me tell you...I took a year off to go back to school and get some formal modeling/animation training (I'm mostly self taught). The school used Maya. Not only did I not like the app, the "customer support" was nonexistent unless I were willing to pay megabucks for a support contract. I still have the program on my shelf, gathering dust, and here I am back with Lightwave. You guys are everything good they were not! :)

Hail
02-01-2013, 07:15 AM
Let me tell you...I took a year off to go back to school and get some formal modeling/animation training (I'm mostly self taught). The school used Maya. Not only did I not like the app, the "customer support" was nonexistent unless I were willing to pay megabucks for a support contract. :)

Thats the nature of Autosucks!!!:D

Richardas
02-01-2013, 07:20 AM
Interesting, does Catmull-clark problems been fixed?

GandB
02-01-2013, 07:22 AM
Congratulations to the LW Team; looks like a solid and well-received release. ;)

vipvip242
02-01-2013, 07:27 AM
really great realease ! thanks and congrats again ! The 'small' lightwave is going to smash the 'big' ones ;)

bazsa73
02-01-2013, 07:28 AM
I appreciate that I can do at least something with the new features, no need to study the manual for ages but things happen
as they are supposed to, -in a lightwavevish way- using that logic we are comfortable with. That is the best thing in this update.

Hail
02-01-2013, 07:32 AM
I appreciate that I can do at least something with the new features, no need to study the manual for ages but things happen
as they are supposed to, -in a lightwavevish way- using that logic we are comfortable with. That is the best thing in this update.

+1!:hat:

Andy Webb
02-01-2013, 07:41 AM
Not had much chance to test it yet, too busy.

But it looks like Studio Menu has not been updated, seems like it's default menu to get the new modelling tools or a lot of messing around :(

Anyway it's all looking good, congrats to the team :D:thumbsup:

prometheus
02-01-2013, 07:58 AM
Thanks to all in the Lightwave team, this was great to release as a friday snack, now I donīt have to watch tv this friday:)

first thing when firing up Lightwave 11, switched to modeler..not sure but it switched very fast between modeler and layout, not sure if that has been worked on?
next..second finding..checking modeler, but whereīs my edge,poly,point menu at the bottom, well noticed they have changed that to be on the left menu always acessable, takes a little
time to get use to it perhaps, but might be good to have it that way, otherwise you could probably change it back.

Third finding, had to switch to layout and test forces, I created a couple of boxes in modelerin the same layer saved and sent to layout, made them parts body, added a vortex force and expected it to fly around, but checking the bullet item list shows that it adds vortex force on to selected objects, so I figured out you have to add a nulll or object, and I added a null, made it a vortex force and voila..it spins around, this will be fun...just the beginning.

Michael

Spinland
02-01-2013, 08:02 AM
Something else that appears fixed in 11.5: in 11.0.3 I could not double-click on a .lws file and have it open in Layout; I've had to open Layout first and then open the scene. This even after clearing configs, and it was consistent across two Macs. Works fine now.

lino.grandi
02-01-2013, 08:10 AM
Thanks to all in the Lightwave team, this was great to release as a friday snack, now I donīt have to watch tv this friday:)

first thing when firing up Lightwave 11, switched to modeler..not sure but it switched very fast between modeler and layout, not sure if that has been worked on?
next..second finding..checking modeler, but whereīs my edge,poly,point menu at the bottom, well noticed they have changed that to be on the left menu always acessable, takes a little
time to get use to it perhaps, but might be good to have it that way, otherwise you could probably change it back.


Third finding, had to switch to layout and test forces, I created a couple of boxes in modelerin the same layer saved and sent to layout, made them parts body, added a vortex force and expected it to fly around, but checking the bullet item list shows that it adds vortex force on to selected objects, so I figured out you have to add a nulll or object, and I added a null, made it a vortex force and voila..it spins around, this will be fun...just the beginning.

Michael

Can't wait for you to amaze us even more!

jasonwestmas
02-01-2013, 08:15 AM
Holy crap this release has so many little goodies. Some small items are really big actually
multi channel exr in compositing buffer export!!!
mdd multi load

Huge/ little tools in the Lightwave this time around. I really enjoy the workflow improvements. I can get rid of so many unstable or slow plugins/scripts now.

m4a2000
02-01-2013, 08:17 AM
Question: After spending 6 years with LW 8.6 Edu which I got with a VT4.6 system I finally got my boss to agree an "upgrade". We were just about to buy LW11 Edu through B&H when I saw the email about 11.5. Should I wait for 11.5 to show up at B&H or can I get 11 and not have any issues with updating it to 11.5?

alkart2003
02-01-2013, 08:18 AM
Has anybody had problems with loading plug-ins? Mine keeps coming up saying 0 plugins loaded. can anybody help?

alkart2003
02-01-2013, 08:30 AM
Modeler plug-ins load fine but layout plug-ins wont load. I really need my DP plugins.

GregMalick
02-01-2013, 08:31 AM
Fastest install I've experienced. Modeler & Layout also start up blazingly fast.

But the instructions about Installing License Keys on the My Account Page Mr. Moustashe are incorrect.
Drag the LICENSE.LWK onto the Splash screen that appears when you first start the application

There is no Splash screen for me.

Luckily I tried dropping it on the main Modeling area and the license registered. Easy-Peasy.
I guess it's an IQ test and I passed.
:)

geo_n
02-01-2013, 08:34 AM
Huge/ little tools in the Lightwave this time around. I really enjoy the workflow improvements. I can get rid of so many unstable or slow plugins/scripts now.

Yes indeed. Those two tools I mentioned are a big bonus for me. Also can get rid of 32bit modeller finally.
Wonder how third party feels though. Lw native have added similar tools from sensei, exrtrader, aelink.
Sensei will always update his tools faster and better, same for Mike. Haven't heard anything from vfxwizard for a long time since I bought aelink.

lino.grandi
02-01-2013, 08:35 AM
Question: After spending 6 years with LW 8.6 Edu which I got with a VT4.6 system I finally got my boss to agree an "upgrade". We were just about to buy LW11 Edu through B&H when I saw the email about 11.5. Should I wait for 11.5 to show up at B&H or can I get 11 and not have any issues with updating it to 11.5?

Upgrade to 11 and you'll find 11.5 ready for download.

jasonwestmas
02-01-2013, 08:51 AM
Yes indeed. Those two tools I mentioned are a big bonus for me. Also can get rid of 32bit modeller finally.
Wonder how third party feels though. Lw native have added similar tools from sensei, exrtrader, aelink.
Sensei will always update his tools faster and better, same for Mike. Haven't heard anything from vfxwizard for a long time since I bought aelink.

Yup, easy for me to say, but someone has to give-way to newer foundations and better workflows. 3rd parties can just improve on any improvements that NT makes to whatever.

One thing I'm noticing, for example the addition of the transform manipulator in modeler. I love how that was designed to keep the spirit of modeler alive yet add even more power to the application.

Waves of light
02-01-2013, 08:51 AM
Finally, after finishing a first draft, I now have a 30min window to have a play. Was reading the manual and drooling last night. Right, first things first, let's see if we can auto rig my Ben Grimm model using a Genoma preset.

PhotoTekArtWork
02-01-2013, 08:58 AM
I had to open the License file on my Account Page, do a copy/paste into Notepad, save as LICENSE.KEY into the License folder, then run Lightwave Layout before it was not using the Discovery Mode each time I ran it.

DarkLane
02-01-2013, 08:59 AM
Yesss! Wonderful stuff awaits, thank you Lightwave 3D Group! Iīm in virtual studio heaven with my playstation 3 controllers....
Takk!

Waves of light
02-01-2013, 09:00 AM
I had to open the License file on my Account Page, do a copy/paste into Notepad, save as LICENSE.KEY into the License folder, then run Lightwave Layout before it was not using the Discovery Mode each time I ran it.

No, download your licence file, then drag and drop that file onto modeler or the modeler splash screen.

PhotoTekArtWork
02-01-2013, 09:03 AM
That didn't work for me. What I posted did. Thanks anyway.

Waves of light
02-01-2013, 09:04 AM
That didn't work for me. What I posted did. Thanks anyway.

Sorry bud, very tired... should have read it first.

PhotoTekArtWork
02-01-2013, 09:06 AM
It might have been an IE9 problem.

- - - Updated - - -

You must be staying up all night playing.

Waves of light
02-01-2013, 09:09 AM
It might have been an IE9 problem.

- - - Updated - - -

You must be staying up all night playing.

I haven't had chance to play yet, this is my first opportunity and I've got about 20 mins now. I was working late last night and then my youngest son came down with cold/flu like symptoms, so I was up most of the night with him. But looking at some of the stuff in the manual... man it's a big update.

Spinland
02-01-2013, 09:22 AM
Still playing with Genoma and marveling; the more I figure out how to do stuff with it the better I like it.

Couple of things:

I had Modeler and Layout open, Genoma rig created. Made a minor change in Modeler to the rig, tried to Update Rig. Crashed Layout, even in bounding box mode. I've only tried this once, but I set the display subpatch level to zero AND then went into bounding box mode, the rig updated without an error or a crash. I've modified my model so there are no CC, just straight subpatches.

I tried to grow the size of the green controller boxes at the wrists and ankles of the biped rig so they'd make bigger controller boxes in layout, but no matter what action mode I use expanding the boxes starts to move the skelegons around too. Is there a way just to alter the size of the boxes without affecting anything else? I can live with the default controller size in Layout but was interested in being able to make them bigger.

jasonwestmas
02-01-2013, 09:25 AM
I'd stay away from CC surfaces if I were you, especially when setting things up. I didn't see it in the list of improvements so. . .

zapper1998
02-01-2013, 09:33 AM
Thank You

:)

CaptainMarlowe
02-01-2013, 09:38 AM
As I was tweaking my menus to add some plug-ins like Quadpanels and Treedesigner, I noticed that the new modeler tools are in a section called "core tools". I guess these are the architectural changes that allowed to import core tools directly in Modeler (like the dev did for VPR in Layout ?, I remeber Rob writing about litterally import core code in LW, a few years back).
Anyway, fantastic release. So many cool stuff to mess with... I played mainly with modeler so far, but the new tools are fantastic. Heat shrink, chamfer and thicken are my favourite so far. And I started to play with Genoma also, pretty fun and easy.

mike_stening
02-01-2013, 09:41 AM
Still playing with Genoma and marveling; the more I figure out how to do stuff with it the better I like it.

Couple of things:

I had Modeler and Layout open, Genoma rig created. Made a minor change in Modeler to the rig, tried to Update Rig. Crashed Layout, even in bounding box mode. I've only tried this once, but I set the display subpatch level to zero AND then went into bounding box mode, the rig updated without an error or a crash. I've modified my model so there are no CC, just straight subpatches.

I tried to grow the size of the green controller boxes at the wrists and ankles of the biped rig so they'd make bigger controller boxes in layout, but no matter what action mode I use expanding the boxes starts to move the skelegons around too. Is there a way just to alter the size of the boxes without affecting anything else? I can live with the default controller size in Layout but was interested in being able to make them bigger.

have you tried the handles and icons settings in preferences? you could turn off auto size bones, i'm not in LW at the mo as i have a job in cinema (urgh)

edit: nope that don't work

Spinland
02-01-2013, 09:54 AM
have you tried the handles and icons settings in preferences? you could turn off auto size bones, i'm not in LW at the mo as i have a job in cinema (urgh)

Thanks. This is an issue with the size of the null shapes Genoma creates when you create or update the rig. I can manually size them up in Layout but the next time I run update rig Genoma drops them back to the default sizes. Again, no biggie, just wondering whether there's away to resize them like you can the other control boxes that are on the ends of the pitch arrows.

Axis3d
02-01-2013, 09:55 AM
Looks great, can't wait to download it!

Does "No Dongle" mean that you can finally run Lightwave on different computers and different operating systems as long as you are only running one at a time?

Snosrap
02-01-2013, 09:55 AM
playing with the snapping option right now and they are awesome, extremely usefull, also the help text, like it, the tweak tool is sooo much fun to play with ;)

but i have some problems with this tools, see image.

- the help text is really blurry, on windows 7 at 1920 x 1200, on my macbook the text is very sharp

- and when i activate the tweak tool, the snapping options are not visible, in the lw11.5 video i can see the snapping in this tool

can somebody check this please if he has the same problems.
thank you

110905

Try changing your tool color in the display options panel. I made mine white. :)

Snosrap
02-01-2013, 09:59 AM
Why did they move the subobject mode tabs to the left and spread out the action center mode below????? It was more compact before and logical to have the fundamental functions below and mesh tools on the left.
http://forums.newtek.com/attachment.php?attachmentid=110903&d=1359695980
Hoping modeller gets the boot later versions anyway. I just went into the edit menu panel and moved them back to where they were. :)

50one
02-01-2013, 10:01 AM
Question: After spending 6 years with LW 8.6 Edu which I got with a VT4.6 system I finally got my boss to agree an "upgrade". We were just about to buy LW11 Edu through B&H when I saw the email about 11.5. Should I wait for 11.5 to show up at B&H or can I get 11 and not have any issues with updating it to 11.5?

Are you using educational version at a company company you work for?

MarcusM
02-01-2013, 10:11 AM
I like gizmo in Transform tool and i think Move tool and Rotate tool should have own Gizmo to allow manipulate in perspective view. With option to turn off or transparent level gizmo in numeric window. This gizmo could have also information near each arow about offset or angle.
Should i send official email to NT hmm ;]

littlewaves
02-01-2013, 10:23 AM
Are you using educational version at a company company you work for?

maybe he works in Education?

funk
02-01-2013, 10:24 AM
playing with the snapping option right now and they are awesome, extremely usefull, also the help text, like it, the tweak tool is sooo much fun to play with ;)

but i have some problems with this tools, see image.

- the help text is really blurry, on windows 7 at 1920 x 1200, on my macbook the text is very sharp

- and when i activate the tweak tool, the snapping options are not visible, in the lw11.5 video i can see the snapping in this tool

can somebody check this please if he has the same problems.
thank you

110905

Your opengl view is anti aliased. Check your video card control panel and disable it. For Nvidia its MANAGE 3D SETTINGS > Anti aliasing mode = application controlled

funk
02-01-2013, 10:27 AM
Thank you Lightwave team. There is some great stuff in this release.

I have been testing out the content and when new scenes load or VPR is enabled, lightwave randomly crashes more often than I would like.

TSpyrison
02-01-2013, 10:37 AM
I can't seem to find the snapping options.. What I'm I not getting?

evolross
02-01-2013, 10:48 AM
Great point release. There's so much here. I'm loving all the smaller additions too, like layered EXR's! I'm also loving this...

110929

Finally we can set the compositing layer background color without using a small black image!!! :D:D:D Not that this was ever hard to do with a little image, but it was just so annoying and you always forget to do it. A great workflow feature for VFX artists rendering CG elements for compositing!

hrgiger
02-01-2013, 10:48 AM
An example of 11.5 bullet cloth used for shirt (content taken from Syflex Example)


http://www.youtube.com/watch?v=6-qAER1W9Ko

OnlineRender
02-01-2013, 10:49 AM
I done a soft boobies example :)

Thomas Helzle
02-01-2013, 11:06 AM
Didn't work with Modeller for a loooooong time, so not sure if this is knowns:

- CTRL-C a small SDS object -> crash Modeller. Happened now for about 10 times. It's annoying to always un-CC it first (which seems to make it more stable).
It doesn't happen in a freshly opened Modeller, but after 10 Minutes of working it is happening always.

- When working with an SDS object with weighted edges, as soon as I change the topology, I get disconnected edges. It looks as if single edges are actually two edges internally for SDS Weighting. The new edges get a weight of zero and are thereby disconnected from the edge that was already there and weighted.
Workaround is to re-weight the edge. Since I use edge weighting a lot (coming back from XSI), this is pretty much a showstopper.

- So far the Gizmo doesn't work well here. I hardly ever am able to grab it. It still is helpful numerically, but not in the viewport. I'll try to turn AA of for my Nvidia 8800GT. Any other ideas what to look for?

(The two bugs are reported already - would be cool if the reporting tool would remember my SMTP details...)

Cheers,

Tom

Lewis
02-01-2013, 11:10 AM
- So far the Gizmo doesn't work well here. I hardly ever am able to grab it. It still is helpful numerically, but not in the viewport. I'll try to turn AA of for my Nvidia 8800GT. Any other ideas what to look for?

(The two bugs are reported already - would be cool if the reporting tool would remember my SMTP details...)

Cheers,

Tom

Un-zoom slightly and then try to grab handle. LWM has problems with showing gizmos at closest zoom (fit selected and zoom fully) - nothing new, it's long time here but more noticeable now. Also try to "kill" persepctive amount in modeler viewport (set it to 0) it will help slightly.

alexs3d
02-01-2013, 11:27 AM
Try changing your tool color in the display options panel. I made mine white. :)

Your opengl view is anti aliased. Check your video card control panel and disable it. For Nvidia its MANAGE 3D SETTINGS > Anti aliasing mode = application controlled


thanks for your help @funk and @snosrap, will try it on monday at work when i can again play with lightwave :)

Waves of light
02-01-2013, 11:37 AM
Great point release. There's so much here. I'm loving all the smaller additions too, like layered EXR's! I'm also loving this...

110929

Finally we can set the compositing layer background color without using a small black image!!! :D:D:D Not that this was ever hard to do with a little image, but it was just so annoying and you always forget to do it. A great workflow feature for VFX artists rendering CG elements for compositing!

Excellent. I can stop having to download '1x1greysquare.png' from my cloud drive!

Thomas Helzle
02-01-2013, 11:38 AM
Thanks guys. I'll try that.
Did set my GFX card to no-Antialiasing but it didn't help with the snapping Gizmos.

Cheers,

Tom

P.S. yeah, that background colour is one of my favourite changes as well - I don't know how many stupid "dummy-white" and "dummy-black" images I created in my life LOL

wyattharris
02-01-2013, 11:56 AM
Man oh man this looks good. All my new parts came in so I've got to set up my new rig first and then I'll start playing.
Going from a Q6600, GTX 480 to a i7-3770k, GTX 680. Really can't wait to see how VPR performs now.

gclayton
02-01-2013, 11:59 AM
So I've been looking around the LW SDK (briefly) and don't see any new "tool" the a 3rd Party Developer can use as mentioned by Rob Powers during Siggraph. I thought there were going to be SDK changes in LW 11.5.

Am I missing the new "tools" / SDK changes or were there any update at all made to the SDK?

jasonwestmas
02-01-2013, 12:11 PM
An example of 11.5 bullet cloth used for shirt (content taken from Syflex Example)


http://www.youtube.com/watch?v=6-qAER1W9Ko

Really nice hr :)

lino.grandi
02-01-2013, 12:11 PM
Really nice hr :)

Yes indeed!

Thomas Helzle
02-01-2013, 12:32 PM
Quick question: I seem to lose the LW CAD Plugins (4.4) each time I start Modeller. The imported menu-branches are then deserted with only the groups etc. left. I installed several times now, closing Modeller afterwards to make sure the configs are written. Sometimes I have them for one or two starts, then they vanish again.
Any idea what this could be about?
I'm on Windows 8 Pro 64 Bit running the 64 Bit LW 11.5 if that makes a difference.

Thanks a ton for helping this slightly out-of-the-loop returning Lightwaver ;-)

Cheers,

Tom

jeric_synergy
02-01-2013, 12:34 PM
I think "BORDER SLICE QUAD" is going to make MY current headache, modeling nostrils (!), much easier.

I'm sure it has other uses too. :)

phillydee
02-01-2013, 12:54 PM
Quick question: I seem to lose the LW CAD Plugins (4.4) each time I start Modeller. The imported menu-branches are then deserted with only the groups etc. left.

Could your plugin config file be "read-only"? I'd check that first. I'm not sure how Win8's directory structure is set up, but if it's similar to 7 it would be in C:\Users\[your current user].NewTek\LightWave\[version#]

jeric_synergy
02-01-2013, 12:58 PM
Update looks fantastic. Finally got it installed and the licence in place. One comment on the instructions regarding the licence it should just read "Launch layout drop licence file in layout viewport or screen" Not in "Splashing screen" since at least on the MAC I got no splash screen.
IIRC (hey, it's been all of 14 hours....) mine didn't literally want the splash screen, just a vuport. IIRC. I was a bit surprised, but it wasn't too difficult to figure out. I think it slowed me down by 0.75 seconds.

Still, if I'm correct, polishing the verbiage to "drop the license file on the open application" would make things unambiguous. Polishing: it's a lot of work.

Thomas Helzle
02-01-2013, 12:58 PM
Thanks Phillydee!
Hm - no, I checked that - and then it wouldn't be there for a while, would it?
I guess it vanishes after crashes - I'll keep an eye on that.
I had about 10-20 crashes today...

Cheers,

Tom

jeric_synergy
02-01-2013, 01:02 PM
Tweak tool, used it yesterday for the first time, was sitting in front of PC and smiling, my GF seen me, she thought i was watching some dodgy stuff online.
For us, this IS porn.

Waves of light
02-01-2013, 01:03 PM
Thanks Phillydee!
Hm - no, I checked that - and then it wouldn't be there for a while, would it?
I guess it vanishes after crashes - I'll keep an eye on that.
I had about 10-20 crashes today...

Cheers,

Tom

Tom, just a couple of 'this may work / may not work':

1. Have you rebooted since installing? I was crashing LW11.5 32bit modeler every single time I tried to create any geometry. Reboot sorted it.
2. Have you tried running all three Modeler, Layout and Hub as 'Run as administrator' - this helped me with a plugins issue I had with 10.1 - ages ago.

Cheers,

Ricky.

Spinland
02-01-2013, 01:11 PM
Got the bear rigged in Genoma, after a lot of playing around and experimenting. Given what I know now about the tool I could probably knock this off from scratch in well under an hour--maybe a lot under. Spent the most time going over the parts of the basic biped rig that I wanted to chop off and replace (especially around the head), and figuring out where I needed to replace connectors with active connectors to preserve the model shape under deformation--mainly the belly and hips area.

Going to spend some time playing with animating the resulting rig itself as I get time. Going into weekend mode soon and my lady fair probably won't brook me geeking out overmuch until Monday. :)

110942110943

rcallicotte
02-01-2013, 01:19 PM
COOL. Please let us know how it animates.


Got the bear rigged in Genoma, after a lot of playing around and experimenting. Given what I know now about the tool I could probably knock this off from scratch in well under an hour--maybe a lot under. Spent the most time going over the parts of the basic biped rig that I wanted to chop off and replace (especially around the head), and figuring out where I needed to replace connectors with active connectors to preserve the model shape under deformation--mainly the belly and hips area.

Going to spend some time playing with animating the resulting rig itself as I get time. Going into weekend mode soon and my lady fair probably won't brook me geeking out overmuch until Monday. :)

110942110943

Waves of light
02-01-2013, 01:20 PM
Got the bear rigged in Genoma, after a lot of playing around and experimenting. Given what I know now about the tool I could probably knock this off from scratch in well under an hour--maybe a lot under. Spent the most time going over the parts of the basic biped rig that I wanted to chop off and replace (especially around the head), and figuring out where I needed to replace connectors with active connectors to preserve the model shape under deformation--mainly the belly and hips area.

Going to spend some time playing with animating the resulting rig itself as I get time. Going into weekend mode soon and my lady fair probably won't brook me geeking out overmuch until Monday. :)

110942110943

@Spinland: Very nice, looks like you've picked it up very well. Now, knowing that you already rigged this using Lino's method, would you say that it would take you less time using Genoma or the previous method?

Re. Lady appreciation of 11.5 - yep, I'm sure there will be loads of users slipping off to the PC once the other half have gone to sleep, for a quick play with the new tools.

Furthermore playing with the tweak tool... like how when you hold down the Shift key it constrains to the normal.

jeric_synergy
02-01-2013, 01:24 PM
But it looks like Studio Menu has not been updated, seems like it's default menu to get the new modelling tools or a lot of messing around :(

Studio Menu is kind of a dead letter, isn't it?

Spinland
02-01-2013, 01:33 PM
Now, knowing that you already rigged this using Lino's method, would you say that it would take you less time using Genoma or the previous method?

I'd say Genoma is significantly faster, especially in time saved creating the controllers.

jeric_synergy
02-01-2013, 01:33 PM
Are you using educational version at a company company you work for?
Look at his sig, officer.

jwiede
02-01-2013, 02:18 PM
Studio Menu is kind of a dead letter, isn't it?
Nope, it's been updated with every release (even partially updated for this one, but is missing things as Andy Webb noted). I much prefer the studio production menu layouts over the default menu layouts, I find the SP layouts just fit better (more logical and efficient) with my workflows. I'm really hoping the SP layouts get updated for all new tools, etc. just as the default menu layouts were updated.

jeric_synergy
02-01-2013, 02:22 PM
OK. Well, if somebody took it upon themselves to finish the Studio Menu config, that's simple enough to upload.

DigitalSorcery8
02-01-2013, 02:32 PM
Hmmm, does anyone else getting "object is read-only" and cannot be modified in modeler?

I haven't read the rest of the thread, so this may have already been answered. One way I fixed it was to disable the Windows Firewall. That fixed it here. After installing 11.5 the error appeared for ALL versions of LW - including 9.6. Hopefully there is a better fix, but either way this worked for me.

jwiede
02-01-2013, 03:03 PM
OK. Well, if somebody took it upon themselves to finish the Studio Menu config, that's simple enough to upload.
Updating it for the new tools is easy enough, but the first time the app "loses" a plugin, you'll be back to start. Re-adding plugins "breaks" their menu connections in most cases, thereby breaking saved menu hierarchies.

About the best (only, really) solution I've found after clearing configs/readding plugins is to start over from one of the "canned" defaults, and then import branches containing entries for your third-party plugins, etc. which rebinds the plugins into the menu hierarchy. Thing is, since the canned defaults change with just about every update, you have to regenerate your saved hierarchy starting from a canned default after every update if you want to pick up LW3DG-side changes. Even then, the next time a plugin is "lost" and re-added your saved "whole hierarchy" menu is compromised again (at least on Mac, anyway).

If LW didn't necessitate "config clears", nor break "plugin menu connections" upon re-adding plugins, saving modified "whole hierarchy" menus would be much more viable as a solution. Unfortunately, both situations occur with enough frequency to make heavy customization quite painful to maintain.

erikals
02-01-2013, 03:09 PM
Congratulations to the (soon) married man! :jam:

Thomas Helzle
02-01-2013, 03:11 PM
Thanks Waves,

I'll give that a try!

Cheers,

Tom

SaleVonGeist
02-01-2013, 03:13 PM
Lovely release, so many great features added, big and "small". Congrats to whole LW team, and keep that momentum! :thumbsup: :)

erikals
02-01-2013, 03:30 PM
Not about fast. About aesthethics. I don't use these buttons but layout design this way is not logical. Modes are modes, tools are tools.

well, polygon mode is also a polygon selection tool.
i don't care too much atm, maybe i'll just hide them in a drop-down.
always use space anyway...

jeric_synergy
02-01-2013, 03:41 PM
If LW didn't necessitate "config clears", nor break "plugin menu connections" upon re-adding plugins, saving modified "whole hierarchy" menus would be much more viable as a solution. Unfortunately, both situations occur with enough frequency to make heavy customization quite painful to maintain.
Well and concisely presented.

I concur, it's a huge PITA. Worse, a tool can disappear, and it's reasonably easy to forget it existed once it's not there in the menu. (Right?) It'd be much better if it just got ghosted, but even better if the letters went all red or yellow or some obnoxious color to let the user know "HEY! Something went south doood. Sucks to be you."

BeeVee
02-01-2013, 03:43 PM
Great point release. There's so much here. I'm loving all the smaller additions too, like layered EXR's! I'm also loving this...

110929

Finally we can set the compositing layer background color without using a small black image!!! :D:D:D Not that this was ever hard to do with a little image, but it was just so annoying and you always forget to do it. A great workflow feature for VFX artists rendering CG elements for compositing!

Not only that, but the old method only worked in the Camera view - Perspective would still show the HDRI. :)

B

erikals
02-01-2013, 03:59 PM
Updating it for the new tools is easy enough, but the first time the app "loses" a plugin, you'll be back to start. Re-adding plugins "breaks" their menu connections in most cases, thereby breaking saved menu hierarchies.

About the best (only, really) solution I've found after clearing configs/re-adding plugins is to start over from one of the "canned" defaults, and then import branches containing entries for your third-party plugins, etc. which rebinds the plugins into the menu hierarchy. Thing is, since the canned defaults change with just about every update, you have to regenerate your saved hierarchy starting from a canned default after every update if you want to pick up LW3DG-side changes. Even then, the next time a plugin is "lost" and re-added your saved "whole hierarchy" menu is compromised again (at least on Mac, anyway).

If LW didn't necessitate "config clears", nor break "plugin menu connections" upon re-adding plugins, saving modified "whole hierarchy" menus would be much more viable as a solution. Unfortunately, both situations occur with enough frequency to make heavy customization quite painful to maintain.

yeah, can take a bit time, but no biggie, here is how i do it... >
http://youtu.be/6fDuhd3h9MY

Netvudu
02-01-2013, 04:59 PM
Still playing with Genoma and marveling; the more I figure out how to do stuff with it the better I like it.

I tried to grow the size of the green controller boxes at the wrists and ankles of the biped rig so they'd make bigger controller boxes in layout, but no matter what action mode I use expanding the boxes starts to move the skelegons around too. Is there a way just to alter the size of the boxes without affecting anything else? I can live with the default controller size in Layout but was interested in being able to make them bigger.

Hi Spinland. The manual is correct, but itīs easy to make that mistake.
Iīm also playing with Genoma, so the same thing happened to me but the manual instructions are accurate...weīre not :) . I was also moving or scaling the green box thinking that was the way. If you look properly youīll see a little point at the edge of the green box, exactly where the "scaling" simbol is.
Drag THAT point and youīll see the whole box scaling but nothing else, and when you update the Genoma rig on Layout it will show bigger controls.
So the docs are correct...itīs just a bit difficult to see.

By the way, my brief 2 hour learning experience tells me Genoma will speed up rigging around 10 to 12 times. Itīs really amazing to be able to rig so bloody fast. And whole rigs are kept as part of the object file, which makes so much sense itīs not even funny. I donīt know whoīs behind this but he/she is a genius.

Chris S. (Fez)
02-01-2013, 05:19 PM
Finally we can set the compositing layer background color without using a small black image!!! :D:D:D Not that this was ever hard to do with a little image, but it was just so annoying and you always forget to do it. A great workflow feature for VFX artists rendering CG elements for compositing!


That was annoying. Nice.

Good time to be getting back into LW.

millsron
02-01-2013, 05:57 PM
Lino, Rob, and the entire Lightwave team needs to get a big "attaboy" for this release. The way the release was set up was the most professional I've ever seen....from Newtek or anybody else. Right now the only problem I'm having is getting my arms around this update which is another way of saying Newtek really pushed the envelope.

Congratulations on a job very well done.

Ron

lino.grandi
02-01-2013, 06:30 PM
Hi Spinland. The manual is correct, but itīs easy to make that mistake.
Iīm also playing with Genoma, so the same thing happened to me but the manual instructions are accurate...weīre not :) . I was also moving or scaling the green box thinking that was the way. If you look properly youīll see a little point at the edge of the green box, exactly where the "scaling" simbol is.
Drag THAT point and youīll see the whole box scaling but nothing else, and when you update the Genoma rig on Layout it will show bigger controls.
So the docs are correct...itīs just a bit difficult to see.

Yes, you can drag the point or scale the whole "box" polygon in polygon mode after you select it.

What's cool is that you can maipulate Genoma elements using the the whole toolset you normally use for modeling. That's a great advantage when you want to duplicate or mirror subrigs.


By the way, my brief 2 hour learning experience tells me Genoma will speed up rigging around 10 to 12 times. Itīs really amazing to be able to rig so bloody fast. And whole rigs are kept as part of the object file, which makes so much sense itīs not even funny. I donīt know whoīs behind this but he/she is a genius.

I'm really happy about that! And, of course, I'm a "he"....but very far from being a genius. ;)

Spinland
02-01-2013, 07:15 PM
Has anyone been successful saving a FiberFX instance config out to a file and loading it back in? When I try to save an existing instance it opens what looks like a load window instead and there's no way to give it a file name for saving. The load window likewise does not seem to work as I would expect. I was able to do this in 11.0.3 so I'm not convinced it's just operator error.

vipvip242
02-01-2013, 11:51 PM
after doing multiples tests around the subject, it appears that LW11.5 doesn't want to render with SCREAMERNET 2, scenes which have been packed-saved with 11.5: with 11.5 SN2, i can render with no problem 11.03 scenes, but if i package this same scene with LW11.5 to another directory (even to the default one ), it doesn't work anymore with LWSN for 11.5 . Can anymone confirm this issue ?
I didn't encounter this problem with 11.03 but perhaps i'm wrong somewhere...
Thanks
UPDATE:
after more tries, the only way which works is to package the scene to any directory, and manually copy the different directories of the packed-scene-directory ( images, scenes objects etc... ) to the default path of LW11.5: loading the lws from this default path works, but it is strange because as far as i remember, with lw11.03 version, LWSN didn't have any problem with launching from whatever path of packed scenes...

dee
02-02-2013, 06:14 AM
Quick question: I seem to lose the LW CAD Plugins (4.4) each time I start Modeller. The imported menu-branches are then deserted with only the groups etc. left. I installed several times now, closing Modeller afterwards to make sure the configs are written. Sometimes I have them for one or two starts, then they vanish again.
Any idea what this could be about?
I'm on Windows 8 Pro 64 Bit running the 64 Bit LW 11.5 if that makes a difference.

Thanks a ton for helping this slightly out-of-the-loop returning Lightwaver ;-)

Cheers,

Tom


Had this in 11.0.2 when I unchecked Autoscan Plugins in Modeler's options. Turning it back on solved the problem.

bazsa73
02-02-2013, 07:49 AM
Hello Everyone,
I'm playing with FFX and GoZ and fiber conversion but somehow I am not able to create 2 point polychains
using the strandmaker tool in Modeler an zbrush is exporting polyigon guides so I'm stuck. And there are hooks
at the end of the guides. Is there any solution to this?

jasonwestmas
02-02-2013, 08:16 AM
Hello Everyone,
I'm playing with FFX and GoZ and fiber conversion but somehow I am not able to create 2 point polychains
using the strandmaker tool in Modeler an zbrush is exporting polyigon guides so I'm stuck. And there are hooks
at the end of the guides. Is there any solution to this?

There is an export guides button in Zbrush-Fibermesh. That exports .lwo splines, not polygons. strandmaker needs the splines to create the 2point poly chains. FFX as you know needs 2 point poly chains.

lino.grandi
02-02-2013, 08:18 AM
Hello Everyone,
I'm playing with FFX and GoZ and fiber conversion but somehow I am not able to create 2 point polychains
using the strandmaker tool in Modeler an zbrush is exporting polyigon guides so I'm stuck. And there are hooks
at the end of the guides. Is there any solution to this?

Zbrush can export curves in LWO format. I made a video about that:

http://www.youtube.com/watch?v=dM305ysCy4s

Strandmaker should create polychains from curves without any problem.

And do not forget you can use the curves in Layout directly to generate fibers! ;)

(use the ShowCurve custom plugin to see them in Layout)

jasonwestmas
02-02-2013, 08:22 AM
hi Lino, while you're here, is there a way to save the weightmaps inside the skelegon tree so that when I click update rig, it doesn't dump out all my weightmaps in layout?

Problem is that the skelegons in the tree appear to be different naming conventions from the bones in the layout rig.

bazsa73
02-02-2013, 08:33 AM
Thanks Lino and Jason, meanwhile I watched the youtube video http://www.youtube.com/watch?v=dM305ysCy4s
and it worked like a charm.

lino.grandi
02-02-2013, 09:08 AM
hi Lino, while you're here, is there a way to save the weightmaps inside the skelegon tree so that when I click update rig, it doesn't dump out all my weightmaps in layout?

Problem is that the skelegons in the tree appear to be different naming conventions from the bones in the layout rig.

Do not use the SkelegonTree panel to assign Weight Maps to skelegons. Select the Skelegons you want to assign the weight to, and use Set Skelegon Weight (Modeler, setup Tab, Skelegons, More). You'll be able to choose among the weights present in the model (non need to assign weights in Layout at all, since the ones defined in Modeler are automatically assigned in Layout once the rig it's created). ;)

jasonwestmas
02-02-2013, 09:12 AM
Do not use the SkelegonTree panel to assign Weight Maps to skelegons. Select the Skelegons you want to assign the weight to, and use Set Skelegon Weight (Modeler, setup Tab, Skelegons, More). You'll be able to choose among the weights present in the model (non need to assign weights in Layout at all, since the ones defined in Modeler are automatically assigned in Layout once the rig it's created). ;)

Wow, thanks very much Lino. I knew you would have thought of that. ;)

lardbros
02-02-2013, 09:13 AM
Hey guys... loving this release sooooo much! Most excited about layered .exr's, and the tonnes of smaller improvements. The modelling toolset is quite dramatic!! And the Tweak tools 'giggle effect' happened to me too... I was giggling like a girl when I saw the demo video, then even more so when I tried it out! :D


Now... as we've got some dev's in here listening... I'm currently having MAJOR issues loading FBX files on my newly built Windows 8 machine. The FBX's load from my desktop or My Documents, but I keep my projects on my C:\ drive, but FBX's return an unknown file type error from those directories. I realise it's a Windows 8 Permissions thing, but changed all ownership of the folders to myself instead of 'Trusted Installer' and it still won't import the FBX files... what has gone wrong??? Any of you talented guys know? :(

jasonwestmas
02-02-2013, 09:25 AM
hehe, I got giggly with the snapping and transform manipulator in modeler. Plus I can drag edges now with the tweak tool too. Been wanting these things in lightwave for years and years.

lardbros
02-02-2013, 09:34 AM
Now we just need a weld tool to work with symmetry on, and I'll be immensely happy! :D

jasonwestmas
02-02-2013, 09:40 AM
Now we just need a weld tool to work with symmetry on, and I'll be immensely happy! :D

Try weld 2.0. It's a little unstable but it works most the time with symmetry. Not sure why it's just left there in the additional collumn with no home. I assign it to alt-w

lardbros
02-02-2013, 09:54 AM
Oh yeah, a mate told me about that... completely forgot! :D Thanks Jason!! :) I'm now immensely happy! :D

tburbage
02-02-2013, 11:45 AM
<jwiede>->Well and concisely presented.

I concur, it's a huge PITA. Worse, a tool can disappear, and it's reasonably easy to forget it existed once it's not there in the menu. (Right?) It'd be much better if it just got ghosted, but even better if the letters went all red or yellow or some obnoxious color to let the user know "HEY! Something went south doood. Sucks to be you."

It should probably be emphasized in an Installation/Configuration doc section that you should *always* get the plugins you want to carry over installed before trying to merge your custom menu and keyboard configs, and make incremental backups of the configs as you make modifications.

I have virtually all of my own menu customization concentrated in the LMB/MMB/RMB menus (which I completely redefine from the default), and ended up just carefully copy/pasting those sections from my old config into the new ones using a text editor. Mine have loads of references to e.g. LWCad tools and other external scripts and I would have hated having to try to rebuild those menus by hand. Next up: the keyboard configs. I think there has been some updating of the default assignments, so that will take some study...

prometheus
02-02-2013, 11:49 AM
Been checking the content files, i think Im almost done with that, the bullet dynamics and fibre fx has good stuff in it, the rest is a little lesser and somewhat older.
great with all the forces additions, check content and see how the object distance gradient is set to understand it.

clothfx looks nice too..

I like the new modeling tools too, was checking heat shrink and that will come in handy for " adding,gluing shapes on objects" like roots on ground etc.
place mesh is sweet too, If next versions can get this to work in Layout and with instancing technology, then we will have something really sweet for landscaping.

I really like the tweak tool too, great to create cluster shapes fast, the interactivity and speed of it is very nice, likewise the transform tools.
I can see this only heading on to a good direction.
Havenīt checked genoma yet.

Michael

DaveWhitney
02-02-2013, 01:14 PM
Layout, Modeler, LWSN all crash on startup. Main window never even appears. Windows 8 Pro, 64-bit.

msvcr90.dll!__crt_debugger_hook() Unknown
msvcr90.dll!_invalid_parameter() Unknown
msvcr90.dll!_invalid_parameter_noinfo() Unknown
> pcore_adapter.dll!000000000193fa87() Unknown
pcore_adapter.dll!00000000019419f6() Unknown
pcore_adapter.dll!0000000001941f97() Unknown
tools.dll!00000000007e914d() Unknown
tools.dll!00000000007ec398() Unknown
tools.dll!00000000007eb438() Unknown
tools.dll!00000000007eb4f3() Unknown
tools.dll!00000000007eb4f3() Unknown
tools.dll!00000000007eb4f3() Unknown
tools.dll!00000000007eb4f3() Unknown
tools.dll!00000000007ed963() Unknown
tools.dll!00000000007eeb2d() Unknown
layout.exe!00000001400f516b() Unknown
layout.exe!00000001401ac9ca() Unknown
layout.exe!00000001401ad12c() Unknown
layout.exe!0000000140362177() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown

Not at all happy. Tried fresh config files, removing the plugins directory. No dice. HEEEELLLP!!

evolross
02-02-2013, 01:19 PM
FYI, I'm on Win8 64-bit and 11.5 installed cleanly and is working normally, no crashes yet, but I haven't done a lot of testing. I'm running a Q6600 with an NVIDIA GeForce 8600 GTS. I installed to a fresh directory also, not over top of 11.0.3.

DaveWhitney
02-02-2013, 01:34 PM
The problem appears to be with a network install. If I install it on my local workstation, it works fine. This is very unfortunate, as I've had LW installed on a network share for the past 5 releases. This is the first time it's been an issue.

Doctor49152
02-02-2013, 05:01 PM
I am sooooo amazed how much faster VPR is! In 11.03 I'd activate it and it was maybe a minute or two before it would be resolved enough to make out the objects. Reload the scene in 11.5 (also loaded A LOT faster) activated VPR and it was 3 seconds to get to the same point!!

amazing stuff!!

Lewis
02-02-2013, 05:10 PM
The problem appears to be with a network install. If I install it on my local workstation, it works fine. This is very unfortunate, as I've had LW installed on a network share for the past 5 releases. This is the first time it's been an issue.

I don't want to rain on your parade but I'm pretty sure you don't have same VPR settings in 11.0.3 and 11.5 if that's the case. Check is your VPR set to DRAFT mode in both versions and then compare ;). Non-DRAFT is LOT slower (but more precise).

Snosrap
02-02-2013, 05:25 PM
I don't want to rain on your parade but I'm pretty sure you don't have same VPR settings in 11.0.3 and 11.5 if that's the case. Check is your VPR set to DRAFT mode in both versions and then compare ;). Non-DRAFT is LOT slower (but more precise). Yeah, I wasn't thinking it was any faster at all. Maybe even a tad more sluggish when moving things about.

starbase1
02-03-2013, 05:19 AM
I've been chugging out some of the sample scenes, and posting the results to YouTube. I'm increasing res to 1080p, and in some cases tweaking to improve render times, or because I felt like it! Hopefully they will save the curiouis some render time.

Predator / prey
https://www.youtube.com/watch?v=jWHNH4PIlag

Tower collapse 1
https://www.youtube.com/watch?v=rUATOjMVGB0

Tower colllapse 2:
https://www.youtube.com/watch?v=IMlfSFph_fk

Tower collapse 3
https://www.youtube.com/watch?v=pKpHoSqCZrc

Flocking probe swarm:
https://www.youtube.com/watch?v=sejPJLeYd0A

Racetreack flocking:
https://www.youtube.com/watch?v=XPkU1VEjMxw

Domino cascade over logo:
https://www.youtube.com/watch?v=wAKymB2zZ9I

Instanced starship:
https://www.youtube.com/watch?v=B3udeuzfXvA

Anyone spotted any handy tutorials out there yet?
Nick

prometheus
02-03-2013, 05:30 AM
Thanks starbase!
That is needed, some time ago we used to have html index over content too, I would like to see some sort of content indexing again in html or pdf format with links to videos too..that should actually also cover from lw 10 and up Since I think that is lacking.

Michael

erikals
02-03-2013, 05:36 AM
Towers are nice, what causes the popping in the render though?...

starbase1
02-03-2013, 06:23 AM
Towers are nice, what causes the popping in the render though?...

Not sure what yopu mean by popping?

prometheus
02-03-2013, 06:27 AM
Not sure what yopu mean by popping?

Thatīs somewhere in the middle on the tower in the beginning of the first tower video, but I saw this in openGL ..so I think it actually just is some parts of polygons that are breaking a little but, still glued...and it seems to be popping.

Michael

erikals
02-03-2013, 08:09 AM
yeah, some pops here and there...
https://www.youtube.com/watch?v=rUATOjMVGB0

lardbros
02-03-2013, 08:53 AM
I've been chugging out some of the sample scenes, and posting the results to YouTube. I'm increasing res to 1080p, and in some cases tweaking to improve render times, or because I felt like it! Hopefully they will save the curiouis some render time.

...
Nick

Hi Nick,

Thanks for doing that... nice to see them rendered out :)


The only thing that slightly bugs me on the race track demo is the banking of the craft is a bit jittery... wonder if there's a fix for that?

jeric_synergy
02-03-2013, 10:49 AM
I've been chugging out some of the sample scenes, and posting the results to YouTube. I'm increasing res to 1080p, and in some cases tweaking to improve render times, or because I felt like it! Hopefully they will save the curiouis some render time.
Thanks Starbase!

jasonwestmas
02-03-2013, 11:06 AM
yeah, some pops here and there...
https://www.youtube.com/watch?v=rUATOjMVGB0

mesh might not be triangulated in some areas? I wonder what would cause that otherwise.

starbase1
02-03-2013, 01:27 PM
Three more gone up:

Swarming birds in the sky:
http://youtu.be/2XtRSjyIJ78

Predatory Spiders
http://youtu.be/XWDEKeuw_go

Metal chunks being moved by a vortex:
http://youtu.be/sWezkq-CU08

Nick

allabulle
02-03-2013, 01:34 PM
Thank you starbase1, it's really useful.

XswampyX
02-03-2013, 02:31 PM
Thanks Starbase1, most appreciated. They all look very interesting.

stobbs
02-03-2013, 03:30 PM
Yeah, I wasn't thinking it was any faster at all. Maybe even a tad more sluggish when moving things about.

Non-Draft VPR uses your camera settings so you can make the preview as slow/refined as you want - its how you get motion blur and DOF etc.. in VPR

Celshader
02-03-2013, 03:37 PM
Three more gone up:

Swarming birds in the sky:
http://youtu.be/2XtRSjyIJ78

Predatory Spiders
http://youtu.be/XWDEKeuw_go

Metal chunks being moved by a vortex:
http://youtu.be/sWezkq-CU08

Nick

Thank you for rendering these out. If you choose to render out the Inking_Demo scene, please consider framing the girl's head so that she's only seen from the shoulders-up as seen here: https://www.lightwave3d.com/11-5_features_overview/#_edges

All the weight mapping that shows off Silhouette Edge taper is on her head and neck. There are no weight-mapped refinements for her body at this time.

starbase1
02-03-2013, 03:59 PM
Wow! I must say I'm a bit surprised at the reaction! But its really nice to be appreciated.

I'll chug out a few more...

lardbros
02-03-2013, 04:14 PM
:) Well, it's really nice to see them all... I only ever load them up and look with VPR or maybe a cheeky F9, but if you are taking the time to render them out... they're really nice to see :D

Are you rendering them out using VPR? Or F9?

Waves of light
02-03-2013, 04:22 PM
Nick, the Murmuration, flocking birds is excellent, thanks for sharing.

starbase1
02-03-2013, 04:32 PM
I'm doing a full scene render.

In most cases I am increasing the size to 1080p, and reducing the AA for faster renders. Sometimes I turn off radiosity if its going slowly - my objective is to get a feel for whats available rather than making the best renders.

I'm including the whole sequence which is why you will see flocks starting out in a square.

You will generally fin the supplied scene is a bit better.

Maybe I should chain a whole load together with music and the scene file name overlaid when I am done...
Nick

robertn2k
02-03-2013, 06:43 PM
Anyone got the GoAE to work? If so how'd you do it?

robertn2k
02-03-2013, 06:43 PM
Anyone got the GoAE to work? If so how'd you do it?

TIMMYLYNN
02-03-2013, 06:51 PM
guys i can't get the 11.5 content to download. i'm logged in but it's going to a blank screen and getting a 403 forbidden error...yikes...any ideas...


thanks

Whelkn
02-03-2013, 06:57 PM
it worked earlier today for me but a canceled it and after reading your post Im getting the same thing-- so I am sure they are just having an internet issue

TIMMYLYNN
02-03-2013, 07:05 PM
thanks for the verify. i guess they're drunk in front of a large screen watchin guys in tight pants run into each other...lol...boring...

starbase1
02-04-2013, 12:42 AM
Three more rendered...

Furry carpet flapping, impressive!
https://www.youtube.com/watch?v=bjehYzBq1oU

Moving hair:
https://www.youtube.com/watch?v=nN0Mb0jL534

Metal chunks swept by a vortex
https://www.youtube.com/watch?v=sWezkq-CU08

Nick

Is anyone else having problems with the walking dragon? It seems to begave differently sometiomes when I load it - sometimes it animateds to show the feet moving through the wing, and one time the head seemed to be moving independantly. It only once worked...

alexs3d
02-04-2013, 02:34 AM
Your opengl view is anti aliased. Check your video card control panel and disable it. For Nvidia its MANAGE 3D SETTINGS > Anti aliasing mode = application controlled

thanks for your help, it works now, it was my nvidia settings.

and because of the snapping tools in tweak mode, i hope this is coming soon as shown in the video :) it would be awesome for retopologizing ;)

inkpen3d
02-04-2013, 03:18 AM
Okay, late to the party as usual...

Having used it a bit now I have to say that I am most impressed with LW11.5. No, in fact I'd say it is awesome!

I am currently rendering 1920x1080 frames from an 11 million+ poly scene in around 10 seconds - in LW11.0.3 it was taking twice that long!!!

I've yet to explore all the fantastic new features, but they all look really useful.

Congratulations to the LW developers for a truly outstanding upgrade.

Cheers,
Peter

MarcusM
02-04-2013, 03:47 AM
Okay, late to the party as usual...

Having used it a bit now I have to say that I am most impressed with LW11.5. No, in fact I'd say it is awesome!

I am currently rendering 1920x1080 frames from an 11 million+ poly scene in around 10 seconds - in LW11.0.3 it was taking twice that long!!!

I've yet to explore all the fantastic new features, but they all look really useful.

Congratulations to the LW developers for a truly outstanding upgrade.

Cheers,
Peter

Maybe in 11.5 addendum, on page 8 and 9, you will find reason faster rendering.

pixym
02-04-2013, 03:55 AM
Anyone got the GoAE to work? If so how'd you do it?
Check this out:
http://forums.newtek.com/showthread.php?133206-AE-LW-Camera-Tracking-11-5

Waves of light
02-04-2013, 04:07 AM
Ok, been playing with soft body dynamtics. From an arch viz point of view, is there anyway to save the state of a mesh (Freeze it), once it has had soft body Bullet dynamics applied to it. Here's what I'm trying to achieve:


Drop a sheet over a model of a bed, complete with headboard, pillows, etc.
Freeze the mesh. Use Thickener to give the sheet density (I tried doing a thickened sheet and applying soft body dynamics, but it didn't work correctly and destroyed the mesh in places).
Apply bones to the frozen mesh, so I can move, stretch certain areas to give it that moved/pulled back look.

lino.grandi
02-04-2013, 04:55 AM
You can use Save Transformed from Layout. It will save the deformed object.

Waves of light
02-04-2013, 04:56 AM
You can use Save Transformed from Layout. It will save the deformed object.

Thanks Lino.

lino.grandi
02-04-2013, 05:05 AM
You're welcome!

lardbros
02-04-2013, 06:14 AM
Hey guys... loving this release sooooo much! Most excited about layered .exr's, and the tonnes of smaller improvements. The modelling toolset is quite dramatic!! And the Tweak tools 'giggle effect' happened to me too... I was giggling like a girl when I saw the demo video, then even more so when I tried it out! :D


Now... as we've got some dev's in here listening... I'm currently having MAJOR issues loading FBX files on my newly built Windows 8 machine. The FBX's load from my desktop or My Documents, but I keep my projects on my C:\ drive, but FBX's return an unknown file type error from those directories. I realise it's a Windows 8 Permissions thing, but changed all ownership of the folders to myself instead of 'Trusted Installer' and it still won't import the FBX files... what has gone wrong??? Any of you talented guys know? :(

I fiiiinally figured this one out!!!!!! Nightmare that is Windows 8!



Basically, I use this as my folder names:

#Projects
#Resources

This keeps them always at the top of my C:\ root folder....

...and worked fine for everything in Windows 7.



Windows 8 on the other hand... has issues with me opening FBX in LightWave from these folders. Don't know if it's a Windows thing, or a LightWave thing (but it was doing it with 11.0.3 in Win 8, and not Win 7).


Anyway... now changed the # to a dash, and it works fine! Weirdddddd!

Waves of light
02-04-2013, 06:29 AM
VPR Surface picker = brilliant idea.. No going back to Modeler to find out which surface it is.

Lewis
02-04-2013, 06:57 AM
VPR Surface picker = brilliant idea.. No going back to Modeler to find out which surface it is.

I suppose you didn't notice that in Lw11 then :D?

allabulle
02-04-2013, 07:02 AM
Well, it's still a brilliant idea, isn't it? :)

Lewis
02-04-2013, 07:05 AM
Well, it's still a brilliant idea, isn't it? :)

It was brilliant idea 6-7 years when worley introduced it in FPRIME, now it's just "classic" but still good classic ;).

lardbros
02-04-2013, 07:11 AM
It was brilliant idea 6-7 years when worley introduced it in FPRIME, now it's just "classic" but still good classic ;).

Haha... I was just thinking that too! :D


Still... a great idea, and well implemented!

allabulle
02-04-2013, 07:13 AM
You are impossible.

;)

Celshader
02-04-2013, 09:07 AM
Ok, been playing with soft body dynamtics. From an arch viz point of view, is there anyway to save the state of a mesh (Freeze it), once it has had soft body Bullet dynamics applied to it. Here's what I'm trying to achieve:


Drop a sheet over a model of a bed, complete with headboard, pillows, etc.
Freeze the mesh. Use Thickener to give the sheet density (I tried doing a thickened sheet and applying soft body dynamics, but it didn't work correctly and destroyed the mesh in places).
Apply bones to the frozen mesh, so I can move, stretch certain areas to give it that moved/pulled back look.




You can use Save Transformed from Layout. It will save the deformed object.

Extra tip #1: if you Save Transformed with a Subpatch Display Level of 0, Layout will save out a subpatch cage. If you use Save Transformed with a Subpatch Display Level of 1 or higher, Layout will save out a frozen, tripled, higher-res object at the SubD level specified.

Extra tip #2: UV map your sheet before doing a Save Transformed on it in Layout. Save Transformed will preserve the UV map, so it will be easier for you to map textures onto the Save Transformed version of the sheet.

phillydee
02-04-2013, 09:10 AM
You can use Save Transformed from Layout. It will save the deformed object.

Not trying to troll here, but another nifty timesaver I found:

if I had to Save Transformed on multiple objects the "Scene2Modeler" plugin works well for this. Apply Cellshader's tips, and you have yourself a decent workflow.

http://lwplugindb.com/Plugin.aspx?id=007c8b36

GandB
02-04-2013, 09:44 AM
I'm starting to wonder if I'll have to buy Dan's latest training series, after I get done with all my 9.6 training? Sounds like there's an uber-amount of changes/updates. ;) I suppose I'll have to set aside an entire block of days (off from work), if I pick up an upgrade to 11.5 or 12 (depending on when I can get the cash, and how much the price goes up by then).

Waves of light
02-04-2013, 10:35 AM
I suppose you didn't notice that in Lw11 then :D?

It would appear not :bangwall:


Extra tip #1: if you Save Transformed with a Subpatch Display Level of 0, Layout will save out a subpatch cage. If you use Save Transformed with a Subpatch Display Level of 1 or higher, Layout will save out a frozen, tripled, higher-res object at the SubD level specified.

Extra tip #2: UV map your sheet before doing a Save Transformed on it in Layout. Save Transformed will preserve the UV map, so it will be easier for you to map textures onto the Save Transformed version of the sheet.

Thanks for the tips, they will come in handy.


Not trying to troll here, but another nifty timesaver I found:

if I had to Save Transformed on multiple objects the "Scene2Modeler" plugin works well for this. Apply Cellshader's tips, and you have yourself a decent workflow.

http://lwplugindb.com/Plugin.aspx?id=007c8b36

Again, thanks. I'll check this out too.

Burchigb
02-04-2013, 07:00 PM
Liken the render times and how it renders

starbase1
02-05-2013, 12:27 AM
I see there's a new benchmark scene too, benchmarkmarbles.

I got 1h 31m 57s on a newish PC, its a heavy duty image!

alexs3d
02-05-2013, 02:22 AM
I see there's a new benchmark scene too, benchmarkmarbles.

I got 1h 31m 57s on a newish PC, its a heavy duty image!

there is a thread about benchmark here -> http://forums.newtek.com/showthread.php?133251-11-5-s-BenchmarkMarbles-lws-share-your-machine-s-render-time-here - maybe you can post your pc specs there, would be interesting ;) cause itīs really fast. THX

mmoir
02-05-2013, 07:50 AM
I was going to install Lightwave 11.5 to my laptop , my question is do I need to install Lightwave 11.0 first. I am new to lightwave so sorry if this is a silly question.
Thanks.

alexs3d
02-05-2013, 07:52 AM
no, you do not need to install lw 11 before, only install lw 11.5

BeeVee
02-05-2013, 08:03 AM
All versions of LightWave are self-contained. You won't ever need to "apply a patch". It's always complete installations.

B

lardbros
02-05-2013, 08:11 AM
All versions of LightWave are self-contained. You won't ever need to "apply a patch". It's always complete installations.

B

Thank the lord*!
This drives me crazy with Autodesk products... especially when they tell you that the new product update you've just installed has now corrupted your entire install, so you now need to uninstall the WHOLE lot, and do the deployment all over again!! It takes hours!!!! Good old Newtek :D



*(Not that I'm religious, the Lord in this case is probably Rob Powers, or Tim Jennison) ;)

mmoir
02-05-2013, 11:44 AM
Alexs3d, BeeVee,

Thanks for the answers.

Mike

starbase1
02-10-2013, 08:57 AM
I've just uploaded another half dozen rendered sample scenes.

Rather than a whole bunch of links, this link takes you to the top:
http://www.youtube.com/user/clavius500/videos?view=0

In general I have reduced quality to keep render times nice and low - expect higher quality from the originals if you have the patience.

Nick

jwiede
02-11-2013, 11:39 AM
I've just uploaded another half dozen rendered sample scenes.

Rather than a whole bunch of links, this link takes you to the top:
http://www.youtube.com/user/clavius500/videos?view=0
Thanks for posting those, quite useful. It'd be even better if something visual like this was included in the docs, dirs & naming alone aren't as good at conveying what different content scenes contain or demonstrate.