View Full Version : My n00b question for the day-absolute scaling in Modeler?

01-30-2013, 02:49 PM
Is the only way to size objects to precise sizes to drag them to strategic spots on the grid? Since the numeric size and stretch tools are by percentage rather than actual size that seems to be the case unless there's something I'm missing.

Thanks in advance!

01-30-2013, 03:05 PM
I usually try to build things to scale to avoid the problem. But in the cases where I need to scale anyway, I create a proxy object (very simple like a box, use the numeric panel when creating to get precise dimensions of the new scale). I use the proxy in the background while scaling the object. Unless your working in extreme sizes, it is best to work in actual size. Otherwise you could plan on working at a specific % of the scale that way you know how much exactly to scale it up at the end.

01-30-2013, 03:08 PM
Got it. Makes perfect sense.


01-30-2013, 03:12 PM
Try this to set absolute size.

01-30-2013, 03:16 PM
Modify/Transform/more/absolute size

If you check locked it will transform x-y-z uniformly from whatever size you set in selected axis


01-30-2013, 03:20 PM
As usual, the forum rocks.

Thanks again guys!

01-30-2013, 03:33 PM
I just tossed the printout page of LW8's manual that covered Absolute Size....

01-30-2013, 03:40 PM
Yeah, I'm sure there's an element of RTFM to this, but there are just so dang many commands buried in those menus that I guess I lose track at times. :)

02-02-2013, 10:48 AM
The Aligner command (Modify tab, Translate, Align... popup menu) is very helpful in sizing and positioning objects. Put a box or points in a background layer that is the size and position that you want your object to fit and use the Scale All option to move and size your foreground layer object to fit exactly.