View Full Version : Incidence angle for normal displacements

03-03-2003, 11:24 PM
I thought it would be nice to blend my creatures bump map w/ an incidence angled displacement map for the edges. Cool idea but the selection is not there. :( Why was this left out? Can LW do this?

03-06-2003, 12:53 PM
Why not use "bump displacement"?

That might be what you are looking for. True you need the object subdivided well. You were planning on using a displacement anyway. :)

03-07-2003, 03:09 PM
LW's mesh displacements do not have gradient input parameter options nowhere. Hence my request in the ghost town. (The wind whistles and tumbleweeds blow by.)

03-07-2003, 03:21 PM
No, but the BUMP channel does. :)

That is why I suggested bump displacement. It will take what you do in the bump channel and displace the mesh the same way.

03-07-2003, 07:27 PM
The bump channel doesn't displace mesh it only creates the illusion.

03-08-2003, 12:43 AM
Use "BUMP DISPLACEMENTS" Create your bump as normal and then go displacement tab of the object properties and turn on "BUMP DISPLACEMENTS"

03-08-2003, 12:53 AM
Yes, there is no incidence angle for the input parameter of gradients on displacements. Look and you'll see.:)

03-08-2003, 07:44 AM
1) Start at the beginning of this thread and re-read it all.

2) Read the manual.

I've even sent an image with this explaining HOW things work and WHERE they are.

03-08-2003, 08:39 AM
Hehehe.. guess who drinks too musch "Jack Daniel's"? =)

03-08-2003, 05:12 PM
OMG!:o I had texture displacement on in the bump channel. Thanks for your help cgolchert.
I'm gonna go make another drink now, later.:D

03-08-2003, 08:28 PM
The incident angle works in the bump channel, but I don't see any displacement of the mesh on the objects edge w/ Bump Displacement. The patch level was 10 on these images. The edges are always stay flat on all settings. They look the same to me. Not even a procedural worked. Anyone know why?