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ConjureBunny
01-27-2013, 05:21 PM
Hello everybody!

I love underwater stuff.
I love mechs.
I love sci-fi submarines.

So I made an underwater sci-fi mech submarine game.

Actually, I made a story. I am *making* a game.
New episodes of the story will be released weekly, in the form of levels of the game.

All art was done in LightWave3D.
The game engine is Unity3D.

The first episode is a free download for Mac, Windows, and Linux.

It's a subscription based game, and I hope you love it.

The game itself...
http://www.TheDarkReef.com

Behind the scenes blog...
http://thedarkreef.blogspot.com/2013/01/one-guy-lightwave-and-unity.html

Thanks!
-Chilton

ConjureBunny
01-29-2013, 11:18 AM
Just bumped the version up to 1.5. Fixed a number of things people didn't like. I'll be documenting that in the blog, specifically what I did wrong ;-)

Same urls as before, but now it's 9000 times better.

philthorn
01-29-2013, 01:06 PM
Awesome. My daughter and I had a lot of fun with it as it was. :-)

ConjureBunny
02-11-2013, 07:00 PM
Alright, Episode 2 is out now. I realize it's been about two weeks instead of one, but I needed to add some infrastructure to the game to make future levels better. Also, Ep 2 is the one I really, really wanted to put out there next :)

Episode 2 is my homage to an old game called Apache Strike.

I also updated the demo level (episode 1), so even if you don't want to shell out that $5 for the subscription, it's still a better game than it was when it launched.

I'll also have some videos out soon that show how I used the new tools in LW 11.5 to build all the stuff in this new episode.

http://www.TheDarkReef.com/

-Chilton Webb

111411

ConjureBunny
02-21-2013, 12:01 PM
Episode 3 is out now, and you get to swim in poo.

111783

Well, it's almost poo. It's like poo with things hidden in it.

http://www.theDarkReef.com/

-Chilton

ConjureBunny
02-21-2013, 12:06 PM
Oh, and one of the Easter Eggs on this level is a giant, hidden spaceship. It's a model from a friend who makes toys. It took me under a minute to import his model into LightWave 11.5, texture map it, and get it into the game. The linePen tool and tweak helped me fill in a few gaps, and the rest was done old school. I'm very happy with the 11.5 update so far :)

-Chilton

philthorn
02-21-2013, 12:17 PM
Oh great. Like I haven't already been swimming in poo all day!

:-)

Cool. This will be a nice distraction.

-Phil