View Full Version : Human anatomy for ZB/LightWave

01-25-2013, 10:12 AM
Hi everyone, having played around with ZBrush for a while now I am now at the stage where I need to really delve into learning human anatomy so that I can sculpt realistic heads and bodies. I saw this book on Amazon: http://www.amazon.co.uk/Atlas-Anatomy-Netter-Science (http://www.amazon.co.uk/Atlas-Anatomy-Netter-Science-ebook/dp/B005IXCCD2/ref=sr_1_8?ie=UTF8&qid=1359133416&sr=8-8) but was wondering if anyone here has any other recommendations?

01-25-2013, 10:28 AM
much good here > http://www.anatomytools.com/storefront.php


01-25-2013, 10:39 AM
You can find a lot of refs online.





There are also models to study as well. Someone posted one here or on Blender forums. But I don't have the link.

But here is this:


Good luck.

01-25-2013, 12:57 PM
Thanks muchly, I'll check all of those out :-)

01-26-2013, 11:33 AM
Hey also did you know there is a woman anatomy body in LightBox? All muscles and everything in detail. I think you can separate the parts and have a look too. I did not see as man. But there has got to be one around. But there is a facial muscle model too.

01-27-2013, 04:25 AM
hm, just can't find LightBox, have a link on that one...?

01-27-2013, 05:35 AM

It is part of Zbrush interface and it is one way you can access the content included with Zbrush.


Since the OP has Zbrush I was wondering if he'd seen this:


It is a fully detailed model with muscle and bone, comes as a tool with Zbrush. And it is broken into several subtools.

Great reference!

01-27-2013, 07:34 AM
It is a fully detailed model with muscle and bone, comes as a tool with Zbrush. And it is broken into several subtools.

Great reference!

I agree that this is great reference. I was surprised when I first saw it. This is a valuable detailed model.

01-28-2013, 02:32 AM

It is part of Zbrush interface and it is one way you can access the content included with Zbrush.

Since the OP has Zbrush I was wondering if he'd seen this:

Great reference!

Actually no I hadn't seen that one! This will be a valuable resource once I know what each bits are called, hence the need for a book and such. I've now got some great resources to hand so thanks very much for all of those. My phsyiotherapist tells me it took him 3 1/2 years to learn everything - not what I wanted to hear!!!

01-28-2013, 04:47 AM

Well you don't have to learn it at that level. In fact you don't even have to know the names. But it sure helps. Also you just have to know the ones that contribute to the shape (and motion) on the outside. A great example is the facial muscles. You only have to be concerned with certain key muscles that form expressions. I am pretty sure a guy had offered a male body for download at some point. Wish I could remember where that was.

It is easy to get into a purest take on this. But as an artist that can be a pitfall. Just get familiar with the forms so you know what you are sculpting on the outside. Take it as far as you want underneath. It can't hurt. But just remember the end goal is skin and even clothes on a character. Just try to keep it all in perspective.

01-28-2013, 05:19 AM
Actually that is extremely good advice because what I'm finding at the moment is a lot of feeling of overwhelm in terms of "OMG there's so much to learn I don't know where to start" and sometimes I actually feel like not doing any Zbrush-ing because of it (although once I get going I enjoy the process of playing around).

I'm also taking some life drawing classes from time to time to get me used to looking at bodies and bones and shapes etc as well as to improve my drawing skills.

01-28-2013, 06:50 AM
Well here is a tip. I have not really dived into this. But I know it exists so here it is.

A very good resource here:


As you look into the muscle names you find that they are descriptive. Where it is, what it does, and where it originates and where it is attached to. It is helpful to know this for the face and it tells you where the muscle is anchored and which direction it pulls. Great to know for facial animation.

So as far as names go, only learn them to help you remember where it is, what it does and basically how and where it is attached. You don't need to pass exams for medial school on your knowledge. But at the same time it is not a bad idea to get this nomenclature at least understood to a certain degree. It won't matter if you forget the names but remember what it taught you about what the muscle does and where it is.

And finally try and stick to lessons from an artist perspective. For example this book:


Which I have read and highly recommend. It took me a couple of months part time I think over dinner.

So the basic idea is to just take little snippets here and there. Say give yourself a week or two just to study names and where all the muscles are. That kind of thing. And gradually build your knowledge. Don't think you have to bite it off all at once.

By the way, that sketch in my signature is from some study I did a few years ago from Hogarth's book, Dynamic Anatomy. Pretty good book to look into as well and get some practice drawing which helps. As you know.

01-28-2013, 08:11 AM
Thanks for all the tips Richard :-)

(BTW I like your sound samples on your website - I ocassionally play around with my Roland XP-30 synth that I bought many years ago)

01-28-2013, 09:52 AM
No problem and thanks. Yea it is fun to play around with a piano or synth. I currently don't have one and I miss it.

01-30-2013, 07:49 AM
I looked in ZB (4R5) and could not find that woman anywhere in LightBox at all. Seems strange why I wouldn't have it in there. There is a woman model in there but it's just like the male model, ie no muscle structure.

01-30-2013, 08:42 AM
did you try "Shortcut to launch Light Box: Shift+Z" ?

01-30-2013, 09:17 AM
Do you have...


in your ZTools folder?

If not here it is:

01-30-2013, 09:52 AM
Thanks - I'll check when I next load up my machine at home whether I have the anatomy model but have downloaded the one above anyway - thanks for that. Erikals, LightBox opens up by default as soon as I open up the program (which damn well annoys me as well as I can't seem to change the default directory either). I know you can set LB not to come on but makes no difference whether I have it set to on or off it comes on regardless.

BTW I'm following Ryan Kingslien's zombie course which is excellent. This guy is a great teacher. Not so inspired by his Visualarium stuff though.

01-30-2013, 11:46 AM
For LightBox not to come on, I think you have to Store Config in Prefs after you turn it off that button. Otherwise it will just load with whatever config it is using at start up. That works for me anyway. For changing the directory I found this:


Seems like it is a workable workaround.