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nickdigital
01-21-2013, 10:00 AM
Saw this on setuptab.

tree[d]

tree[d] is an easy to use tree generator!

An accessible user interface allows you to create nearly any type of tree within minutes. Use the included media to try out the many options, to create realtime trees for your games or visualizations.Once you have created your perfect tree, make an infinite number of variations by clicking a single button. And export the tree as a 3D model or as a billboard texture.

Export 3D models to .x, .obj or .b3d

Best of all tree[d] is free to use, and you can include the trees you make in your own projects, commercial or free, as long as they are not model packs, texture packs, 3D model generators, or texture generators.

http://www.frecle.net/index.php?show=treed.about

sami
01-21-2013, 11:01 AM
tree[d] is cool, especially considering it's free. But recently I tried out a whole bunch of tree apps, and hated speedtree despite the power (also it was crazy expensive and I didn't want to have to buy tree templates) and xfrog was quite dated. There was an experimental 3DCoat version (free for 3DCoat licensees) that did excellent trees but they were way too high poly and only good for renders. I tried so many tree apps last month - commercial trials too.

But I wanted good-looking, low-poly stuff for games.

There were a bunch others I tried, but ended up buying and using flora3d (http://flora3d.net/) I found it easier to make the look of the tree I wanted at the correct poly size and resolution than in tree[d]. I also got better looks out of trees as far as I could tell and also it came with a decent set of presets which were quite varied. Yes it's $60 (I think he raised the price recently, I think I bought it at $40) but I would gladly pay $60 for it as it certainly saved me more than enough time on a project to pay for itself several times over.

While tree[d] (to me) is a great little app and very similar to flora3d in some ways, I found once you got down to actually working with the tool to get what you want, I found flora3d easier to get the results, than in tree[d] even though theirs is free and have a much slicker website. The flora3d author was very responsive to me after I bought it and even emailed me videos and screenshots on how to do what I wanted to do and updated the program in the last month since I got it. If a few bucks isn't a big deal to you I recommend you check out this when you are buying tree stuff.

Plus you can't turn off the wind in tree[d] which gets annoying after awhile even though it seems slick at first.

Nicolas Jordan
01-21-2013, 11:43 AM
Yep, this little program can make some pretty decent trees for use in arch viz stuff. :thumbsup:

Svenart
01-21-2013, 12:05 PM
Used to work with their lightmapping tool some years ago. This guys are creating really nice stuff.

zapper1998
01-21-2013, 12:32 PM
wow nice....

:)

OnlineRender
01-21-2013, 12:39 PM
http://snappytree.com/ webgl based and its pretty good

XswampyX
01-21-2013, 12:50 PM
The randomise seed feature is great! The same type of tree, but different.

http://i465.photobucket.com/albums/rr16/xXswampyXx/TreeD_zps9587c63b.gif

Tip :- There is a nasty bug in the .obj export, where some of the values come out as NAN (Not A Number). If you use a text editor on the exported file and change them all to 0.0 then it loads into modeler no problem. :)

prometheus
01-22-2013, 01:24 AM
snappy tree looks cool, but to few options to control perhaps, and still some way to go for great looking trees, tried to subpatch the tree for a close up tree, but that became horrible branching substretching.

In the end I would probably just fire up dpon´ts free tree verdure tool, which is a lower end version of the great treegenerator from pavel olas, at least very similar.

The best tree´s still comes from x-frog, though heavy in detail and no more plugin support for lightwave, and also speed tree which has unprecedented level of control at branch level.

granted..snappy tree could be called speed tree too, since it produces tree in a very fast manner with foliage.


Michael

sami
01-22-2013, 07:54 AM
I don't know about you guys, but many of the tools mentioned here, either don't have enough presets and tweakable settings to get the right look of various different species of trees at the right poly count, or have too many tree specific crap with numbers I really don't care to spend the time to understand. Like do I really need to know average nitrogen concentration per cubic meter of roots or whatever they have in there ;) Just give me poly segments and branch counts and inheritance and the way flora3D does it and I can make a good looking tree that I actually CAN USE in my game or whatever as opposed to just giving me more distractions and things to play with in my workflow. Like I even tried the free Tree Sketcher on iPad which exports objs too, and as neat an experiement as that is, it just doesn't let me quickly create trees of a particular kind that look realistic (to me a non-arborist).

Flora3D lets me easily load different bark images (it comes with several) and leaf images (from palm frond, to maple leaf, to pine needles) and easily create a tree that isn't billions of polys. I can tweak in terms of things I can understand - like what percentage of branches are broken etc. To me that is the next best thing to a terrain engine that does it for you. If I actually liked the outdoors enough to care about the sap density slider in some of these apps, I'd have been a forest ranger - not a 3d geek in a dark man-made room filled with artifical LED light :ohmy:

skype6
01-22-2013, 09:23 AM
Nice little program! I think it would be awesome to have something like "Forest pro" plugin or similar for LightWave , but dreams,dreams...:cry:

hunter
01-22-2013, 05:15 PM
Any body else getting this?

Taran-Q
01-23-2013, 08:02 AM
Nice little easy AND free! tool.What I especially like is the intuitive interface that makes creating trees easy. Wether it delivers realistic trees that can be used in LW thats the question. busy trying right now ...................

hunter
01-23-2013, 11:05 AM
Any body else getting this?

Had lower the resolution on my monitor to get it work.

Wittywop
01-23-2013, 06:03 PM
That looks pretty slick. Would have be awesome for the project I just finished. :/

Anyone know any good tree/srub plugins or programs for macs?

Thanks

ncr100
01-23-2013, 08:23 PM
Managed to get tree[d] running on OSX Mac! Video proof: http://youtu.be/LE_t4Q7TI_s

1 Installed WineSkin Winery: http://wineskin.urgesoftware.com/tiki-index.php
2 Created a new blank wrapper (NOTE: Mono is NOT required)
3 Installed the tree[d]-setup.310.exe
4 Ran it
5 Saved the default OBJ, attaching here

Runs slowly (more slowly when screen recording) but not too slow. 10-15 FPS for default object. Using 2012 MacBook Pro.

Wittywop
01-23-2013, 09:38 PM
Oh Awesome! Thanks NCR. Gonna play with that tomorrow :)

sculptactive
01-23-2013, 11:00 PM
Any body else getting this?

Yep, It installed ok, but on start up I get the same error. "Unable to create 3D Scene. W7 64bit

Taran-Q
01-24-2013, 06:34 AM
Yep, It installed ok, but on start up I get the same error. "Unable to create 3D Scene. W7 64bit
No problems over here on Win7 x64 ... (screenres 1920x1200)

SubDProxy
01-24-2013, 07:28 AM
Speaking of trees. Here is a Palm Tree model if anyone needs. It is in Lightwave format. Free to download and use.

http://liberty3d.com/forums/viewtopic.php?f=1&t=1034

Glen

ncr100
01-24-2013, 01:02 PM
Here's a render on OSX after creating a the default tree[d] OBJ and replacing the textures with dull surfaces:

110585

prometheus
01-24-2013, 02:39 PM
Speaking of trees. Here is a Palm Tree model if anyone needs. It is in Lightwave format. Free to download and use.

http://liberty3d.com/forums/viewtopic.php?f=1&t=1034

Glen

Looks great!
I tweaked the palm trunk with a little bend, gonna see how some tweaks can generate variations.
However..the size of the palm tree 35,3 meters in height, Isn´t that a little to high? or maybe Im used to see smaller ones.
Not sure exactly which palm tree specimen you aimed for here?

the familiar coconut tree shows a little more thinner leaves, also with a drop and also a slight bend at the end of leaves.
Thanks for sharing it.



Here's a render on OSX after creating a the default tree[d] OBJ and replacing the textures with dull surfaces:

110585

think those tree´s looks too simple and hard, I think the free dp verdure trees has very good options to create trees, takes a little learning though to understand how to best get what you want.
Nice results when using subpatch mode.

Michael

SubDProxy
01-24-2013, 03:54 PM
Looks great!
I tweaked the palm trunk with a little bend, gonna see how some tweaks can generate variations.
However..the size of the palm tree 35,3 meters in height, Isn´t that a little to high? or maybe Im used to see smaller ones.
Not sure exactly which palm tree specimen you aimed for here?

the familiar coconut tree shows a little more thinner leaves, also with a drop and also a slight bend at the end of leaves.
Thanks for sharing it.


Michael

I am happy you liked it! I didn't realize the height when I was creating it. Hmm, I will correct that with the other trees. I have some variations of the Palm Tree that I need to upload. I will try and re-scale them. Working on some Ground Cover foliage right now, hopefully it will be uploaded by tonight.

Glen

ncr100
01-24-2013, 03:57 PM
Another with..more:

110586

Some errors (not tracked down, don't care yet): the image maps' alpha is not coming through, and their color is B&W. Makes for a tree with sheets of paper for leaves, with B&W leaves printed on the paper. Kinda nice.

prometheus
01-24-2013, 04:24 PM
I am happy you liked it! I didn't realize the height when I was creating it. Hmm, I will correct that with the other trees. I have some variations of the Palm Tree that I need to upload. I will try and re-scale them. Working on some Ground Cover foliage right now, hopefully it will be uploaded by tonight.

Glen

Sweet..Im currently in Landscaping mode too now, need to be more focused though on what too fiddle with, Im all over the place with cloud experiments, water surfaces, rocks, and dpon´t sun and sky environment testing.

Ground cover foliage is hard to get right, unless using actual geometry mostly, otherwise it looks plain flat, road side coverage with pebbles, tiny branches, pin leaf, and leaves
is very hard due to the nature of amount needed.


Might share som smaller rock objects or discovery´s on how to create them, might be issues with textures though.

Michael

Philbert
01-24-2013, 06:18 PM
I tried Tree[d] a while back but couldn't make the christmas tree I was after. I tried Snappy Tree too but I couldn't get anything exported out of it. I think I got Collada but it had no textures OBJ didn't download at all. Everyone always says x-frog is the best but I couldn't figure out how to make anything with it. For jobs where I needed trees in the past I got them from Vue.

Greenlaw
01-25-2013, 01:04 AM
I used the Onyx Tree suite for some trees that appeared in the Star Wars Kinect cinematics. The software is at least 12 years old and the interface is seriously showing its age, but the results are still very nice. I really wish the developers would update the Onyx suite for 21st century users it but I guess I should be happy that it still works.

Here's one shot where I used Onyx Tree--it's the first thing you see in the shot. I modeled the strange fruit in Lightwave and I used Random Cloner to 'grow' them at the ends of Onyx tree's twigs.

http://www.youtube.com/watch?v=QkRGsvGxvDk

The rest of the scene is mostly Vue. (Not me though--Ken Wilder did all the pretty Vue work here.) :)

G.

rcallicotte
01-25-2013, 08:11 AM
I like it. And I'll look at it again. Just so much money to go around. LOL I have some xFrog plants (not the creator), which seem fine and yet always seem to take second or third steps.



I used the Onyx Tree suite for some trees that appeared in the Star Wars Kinect cinematics. The software is at least 12 years old and the interface is seriously showing its age, but the results are still very nice. I really wish the developers would update the Onyx suite for 21st century users it but I guess I should be happy that it still works.

Here's one shot where I used Onyx Tree--it's the first thing you see in the shot. I modeled the strange fruit in Lightwave and I used Random Cloner to 'grow' them at the ends of Onyx tree's twigs.

http://www.youtube.com/watch?v=QkRGsvGxvDk

The rest of the scene is mostly Vue. (Not me though--Ken Wilder did all the pretty Vue work here.) :)

G.

CaptainMarlowe
01-25-2013, 09:18 AM
That looks pretty slick. Would have be awesome for the project I just finished. :/

Anyone know any good tree/srub plugins or programs for macs?

Thanks

tree designer plug-in fir Lightwave works on Mac (not free, though) and arbaro, if you are willing to try to understand how it works, is working under OSX also. You'll have ti create .OBJ and export, but it works quite good. My preference goes to tree designer, though.

Tree designer : http://www.polas.net/trees/index.php
Arbaro : http://arbaro.sourceforge.net

SubDProxy
01-25-2013, 04:23 PM
Sweet..Im currently in Landscaping mode too now, need to be more focused though on what too fiddle with, Im all over the place with cloud experiments, water surfaces, rocks, and dpon´t sun and sky environment testing.

Ground cover foliage is hard to get right, unless using actual geometry mostly, otherwise it looks plain flat, road side coverage with pebbles, tiny branches, pin leaf, and leaves
is very hard due to the nature of amount needed.


Might share som smaller rock objects or discovery´s on how to create them, might be issues with textures though.

Michael

I don't want to clutter up this thread with my models, so I made a new thread http://forums.newtek.com/showthread.php?133011-Nature-Models-for-Download for the nature models to download.

Glen

kcole
01-28-2013, 03:26 PM
Branching to a related subject (pun intended), can someone point me to info/tutorial/rtfm that could help control the orientation of instanced objects along a surface? Using treesDesigner (www.polas.net), I've created a bare bush and attached instanced leaves in layout, using the generated branches surface, oriented to normals. Here's a render with a bit of random to the rotation: https://www.dropbox.com/s/nx8vur7hk7l53a4/BushSmall.png

As you can see, the leaf orientation is unnatural and rather wonky. I'd like to be able to control the orientation and make it somewhat dependent on normal, while tending towards horizontal. Or, I could limit the leaves to attach near the sides of the surfaces. Unfortunately my attempts in the node editor have thusfar been nonproductive. Any pointers would be appreciated.

tonybliss
01-29-2013, 08:02 AM
thanks nickdigital .. tree d is actually quite nice .. cheers everyone else on your inputs

Scottiji
07-01-2014, 11:30 AM
I just downloaded dp vurdure. Windows 32. I have a newbie question. What do I instal where to use it? If you could reply direct that is okay. [email protected]

erikals
07-01-2014, 06:37 PM
hi there,

check > https://www.youtube.com/watch?v=MItAn3vuSn0
and > https://www.youtube.com/watch?v=vbF3axvRmEg

JamesCurtis
07-03-2014, 01:21 PM
Was looking for tree[d] and the link for the plugin comes up with a 404 not found error. New location? Site gone?

Waves of light
07-04-2014, 02:34 AM
Was looking for tree[d] and the link for the plugin comes up with a 404 not found error. New location? Site gone?

Home page says 'site is down for maintenance'. Maybe give it a couple of days and see if it's back up again.