View Full Version : Modeler - Constraints on two axes?

01-01-2013, 07:11 AM
Trying to understand how constraints work in modeler. I select the ball tool in the top window, press the control key and drag to create a constrained ball. Now if I go to the back window, still holding down the control key and attempt to drag the constrained ball in that axis, it drops the first ball and starts a new one. Is there any way, outside of the numeric panel, of creating a constrained object in multiple axes?


01-01-2013, 09:00 AM
on a Mac and using a tablet so may be wrong key and unorthodox but the procedure should be hold Control (Command Windows) and drag out sphere in one view (say Top) then in another viewport (say Back View or whatever) with Control/Command still held down click once (don't drag) and the extra dimension should materialise, personally I always do it in the Perspective window remembering to first rotate the POV off axis by about 45 and the hold down the modifier key to get all axis in one go but that's because I'm used to single view modelling, LW is too old school for me