View Full Version : AE CS6: camera matching to LW?

12-26-2012, 11:08 PM
Can AE CS6 be used to do 3D camera matching?

And can the results be exported to LW?

12-27-2012, 02:31 AM
I use Syntheyes, so haven't really tried what you are asking. But have you seen this? It seems like it might help - though not exactly what you want. I can't remember where I saw that so forgive me if it's from another thread here that you've seen.


12-27-2012, 09:56 AM
Sami, thanks, and DON'T WORRY ABOUT REDUNDANT LINKS: considering the "utility" of the local search engine, I'll be happy to see a link repeated.

For instance, I remember just recently someone did some match moving from his hospital (?) bed, but damned if I could find that post. :(

Hmmm, "hospital" is probably a better search term in this case than "camera" or "match" or "matching"........
(checking.... yep: http://forums.newtek.com/showthread.php?130562-voodoo-motion-tracking-test&highlight=hospital )

Areyos Alektor
12-28-2012, 06:07 PM
You can use AE CS6 to make the 3D Tracking, for which using LightWave best is to wait the V11.5 ;)

For my part I uses PFhoe and PFMatchit, which work very well with AE CS6 and LW11.

12-29-2012, 12:37 PM
I'd certainly be open to exploring non-free solutions, if these were paying gigs. Until then, I'd like to use things I've already paid for (AE), or free programs (Blender, Voodoo), as much as possible.

CS6 is new to me, I'll have to research the 3D capabilities. Jumped up from AE7P, so quite a difference. Since LW11.5 is probably a couple weeks off, that's about the right amount of time to get up to speed. :hey:

12-29-2012, 02:34 PM
It's really simple to track/solve in AE6: Animation->Track Camera, that's it for default behavior. You can select your points for more accurate solving, but that isn't too painful either. Now whether it is accurate or not, you'll need to decide yourself. I did a solve with a clip where I moved through a house, and it seemed OK.

Areyos Alektor
12-29-2012, 05:03 PM
This is indeed the right time to motivate yourself ;)

What good is that everything that works in AE7 works also in AE CS6, should just be to small changes.

Some links that may be useful to you if you don't already know :






12-29-2012, 08:31 PM
OKAyyyyy,... ::reads a bunch of Adobe material ::... hmmm, how do I get a LW scene out of there?

(sorry if it's obvious, but haven't seen it yet....)

Thanks for the help guys. Old dog learning new tricks.

(Looking all over the internet for what should be centralized info SUX, a point I made in my LW documentation white paper.......)

Areyos Alektor
12-30-2012, 04:58 PM
A LightWave scene ? To do what ? A 3D compositing ? If this is that, this isn't possible. Adobe software know to only do 2D and 8-bit at the base (this is changing but feels they grope). It isn't a problem as long as you keep that in mind. There are many tricks but nothing to do with what offers Eyeon (Digital) Fusion.

What is 3D you do in LightWave and you sends to After Effects with multi-pass rendering (if possible in EXR) and after you do what is compositing and Motion Design.

Where LightWave is interesting is that it can import of 3D (Object, Camera and Geometry) Tracking and put the sequence in the background as a guide. For a 2D rendering than stereographic.

You should work in image sequence and in a non-destructive format (EXR, TIFF, PNG, TGA, etc...) in both directions.

After that After Effects can catch from LightWave is the movement of the camera.

12-30-2012, 08:51 PM
A LightWave scene ? To do what ? A 3D compositing ? If this is that, this isn't possible. Adobe software know to only do 2D and 8-bit at the base (this is changing but feels they grope). I
This is incorrect.

Attached is a scene of a 3D track from AE CS6 exported from AE to LW with a 3d camera and 3 layers imported as nulls.