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View Full Version : Importing Blender Fluids in Lightwave 11



Nabsta
12-19-2012, 09:51 PM
Has anyone figured out how to get Blender Fluids to work with Lightwave 11? I have been able to get it to work with past versions of Lightwave; however, I instantly get Object Loading Failed everytime I select the tibe3_BlenderFluids selection under the object replacement options. From there I can't get it to load anything. I'm also using the latest version of Blender, version 2.64. I've looked around the forums, but have been unable to find anything. Any advice would be greatly appreciated.

Thanks!
Kevin