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View Full Version : Fiberfx. Where's the best place to start?



fahr
12-17-2012, 07:53 PM
Im having a hard time finding a good resource for learning fiberfx. Everything out there seems fragmented and out of date. Does anyone know of a good source with updated info? Thanks!

ksm357
12-17-2012, 09:05 PM
try this one
http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=5&id=1248

fahr
12-18-2012, 07:54 PM
Ive been reading a lot about fiberfx being a pixel filter. Is that old news? Doesnt it support radiosity, photoreal dof and motion blur with unified sampling? Is it efficient ram-wise? Thanks for the info. It looks like fiberfx has been undergoing some major improvements lately without a lot of up to date info about it.

jeric_synergy
12-18-2012, 09:09 PM
This would be a good thing to nag Kat at Liberty3D about: he knows the people that know FFX, and he can noodge them to make training materials.

I've ALWAYS been very satisfied w/the value I get from Liberty3D products: plugins, training both.

Dodgy
12-19-2012, 12:01 AM
It can support them, my best advice is to make a furry ball and then try things out. The main thing for those rendering features is whether the fur needs to be set to Volumetric or not, so try toggling that on and off and comparing.