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View Full Version : Fluids (liquid, fire & smoke) + and other things what Lightwave will need in future.



Jumaku
12-14-2012, 09:30 AM
In order of importance (in my opinion):

1.) Viscous liquids (possible to make water, oil, toothpaste etc.)

features like:
1. viscosity, 2. sticky, 3. density, 4. wet maps with fade out effect,
5. flow maps, 6. interaction with rigid body objects, 7. particle groups + for creating multiple force settings,
8. liquid mesher (with possibility to add multiple particle groups) and sure it should be possible to create multiple meshers,
9. obstacles, 10. obstacles cut / clipping, 11. liquid morph, 12. crowd flow, 13. maybe liquid mesher's and obstacles intersection wet map,
14. Motion blur support for liquids. + 15. dump particles for interacting with liquid (this could be used for solid pieces in liquid)
16. possible to mix colors with multiple colored liquids

2.) Fire & smoke system should be something like TurbulenceFD - and hypervoxels will need update.

3.) Muscles for character animation (with skin sliding and pull. Skin should also have self-collision)

4.) Sculpting tools - voxel & polygon sculpting (nothing complex, I think Cinema 4D has quite amazing sculpting tools - it is so easy to use)
+ retopology tools

5.) Alembic support

6.) Fracturing improvements/enhanced

7.) Collision & Tension & Angle based deformations

8.) Real hair simulation & hair tools

9.) Cloth tools tearing & zipper animations/simulations etc.

10.) Realistic rendering - physically accurate

Jumaku
12-14-2012, 09:36 AM
Here could be some inspirations:
http://www.lumonix.net/skinfx.html muscle simulation / muscle system with skin sliding & pull (there are also tentacle simulation tools)
http://www.dpit2.de/v2/index.php?content=effex Liquid and fire simulation
http://www.qualoth.com/home/product/flux.asp realistic liquid simulation
http://www.qualoth.com/home/product/fxhair.asp realistic hair simulation
http://www.qualoth.com/home/product/qualoth.asp realistic cloth simulation
http://3d-coat.com/ sculpting tools
http://www.maxon.net/products/new-in-cinema-4d-r14/sculpting.html Cinema 4D has quite amazingly easy to use sculpting tools (but quite simple too)
http://rayfirestudios.com/ amazing fracturing tools
http://www.cgaddict.com/product-overview.html Tension & Angle based deformation tools

And here are some collision deformers:
http://www.youtube.com/watch?v=SEU2nMF6ARs
https://vimeo.com/8079336 (this might be open source right now: http://code.google.com/p/stretchmesh/ )

Eagle66
12-14-2012, 06:04 PM
You have forgotten mention casually the price of all this "things".....

BUT you can buy Maya 2013 for $3,456.17 and you have all these wonderful tools working now.

Jumaku
12-17-2012, 08:30 AM
Maya do not include all these features.

Maya's liquids are quite simple and awful.
Also those deformers are not included to maya, you have to buy them separately.
Maya has no Sculpting tools - like 3D-coat, or zbrush etc. but maya might include mudbox if i remember right - not sure.
And Mayas fire & smoke simulation isn't that good what TurbulenceFD is.

Maya has also lots of bugs (it's not stable software - not anymore, after autodesk) and that's why professionals must buy plugins which
do exactly same things what maya do, but because of bugs - they are not that useful.

And why people always says that you can get these features with maya? I don't want to use maya (or other autodesk products).
Shouldn't you (lightwave) people encourage to use lightwave instead of maya? I don't understand this behavior.
But because of you - maybe i will change my softwares... And i will say good bye to newtek. Is that what you want?
That newtek will lose customers?

Will you also say to possible new customer that: get maya instead of lightwave... Do you even know what maya has? And do you even know why people hate that software?

drako
12-17-2012, 09:28 AM
Eagle 66 i agree with Jumaku maybe you have to see blender for the price of nothing.The technologies that Jumaku speaks is not something that we have to see it with a price.
Lets see also Cinema 4d R14 with sculpting paint muscles and imagine that i work with LW from 1995 and in the time Cinema was nothing.Here we talk how we can improve LW
and how we can see it more flexible.For the time being we have to demand one solid software with the tools of layout and modeler inside and then we can discuss all the other stuff.
EVOLUTION PLEASE.........Not everything but some stuff we want and we are demanding now that the price of LW is up...