View Full Version : Working with SurfaceEditor via API

12-11-2012, 10:38 AM
I'm trying to find a way to set up basic shading stuff through API. It's kind of nightmare ))). I have some issues:
As I correctly understood - all what i have is LWSurfaceFuncs. Well I found how to get/set envelopes and float, but didn't find how to get the color from Color channel. How to manage 'Smoothing' options and others elements on Basic/Advanced/Env/Shaders tabs. Please give me a hint. :help:

12-11-2012, 10:57 AM
Found! =)