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View Full Version : Halo 4 Spartan Ops - Behind the Scenes 1



erikals
12-08-2012, 05:48 AM
Cool stuff 109674

http://vimeo.com/54534223#

robertoortiz
12-08-2012, 10:12 AM
Cool!
Thanks for Sharing.

The CGSociety also has a cool article on the making of this:
http://forums.cgsociety.org/showthread.php?s=&threadid=1083148&utm_medium=plugblock&utm_source=cgtalk

Netvudu
12-10-2012, 03:08 AM
Axis is getting some really nice quality from Mantra

sukardi
12-10-2012, 05:53 PM
Really love the render. Soft and extremely detailed at the same time.

Does anyone know how to get somewhat similar result renderwise using Lightwave?

erikals
12-10-2012, 08:19 PM
as it's not heavily interior demanding, i don't think that should be a problem,
it's all about Texturing, Rendering, Post effects, and getting those right...

but for Lighting / Rendering, see Cageman's tricks... >
1- http://forums.newtek.com/showthread.php?115564-VideoTutorial-Global-Illumination-for-Animated-Deforming-Characters
(just pump up the overall render quality settings)
2- http://forums.newtek.com/showthread.php?120956-LCW-Colorspace-workflow-where-I-work&highlight=colorspace
3- http://forums.newtek.com/showthread.php?130018-VideoTutorial-Faking-GI-with-DP-Pixel-Image-Filters
(these above are very good, watch n' learn... :]

many things to consider, but those are a good start.

btw, for Post, Magic Bullet is popular... >
http://www.youtube.com/watch?v=qX9n9LNWs-g

sukardi
12-10-2012, 09:04 PM
wow, thanks Erikals.

Now need to spend some time going through those...

erikals
12-11-2012, 07:21 AM
some other comments :]

Halo Spartan Ops - Possible render techniques
http://forums.newtek.com/showthread.php?132237-Halo-Spartan-Ops-Possible-render-techniques&p=1286876#post1286876

50one
12-11-2012, 07:49 AM
some other comments :]

Halo Spartan Ops - Possible render techniques
http://forums.newtek.com/showthread.php?132237-Halo-Spartan-Ops-Possible-render-techniques&p=1286876#post1286876

Link#2 cannot be accessed - probably for Hardcore members only.

Yes, you can get hte same quality out of lightwave - but it will take you more time, if using clever tricks and heavy post-pro you can get similar results even in POVRAY:)

erikals
12-11-2012, 09:39 AM
well, i think that is 'somewhat' hyped, LW is not that far away for exterior renders...
in general i'd be more concerned about how Layout handles deformed objects (slow)

(hm, strange about the link, try again...)

Netvudu
12-11-2012, 10:43 AM
same here, canīt access the link regarding color space workflow

erikals
12-11-2012, 10:50 AM
ah, i clicked the wrong link :]
here is a quote >


Hi guys and girls,

I just wanted to showcase how we use LCW where I work. Everything from settings to how we deal with HDR images and how it will come into Nuke. The reason for this is because it seems that there are still a lot of confusion going around related to LCW.

Sadly though, I can't showcase things on real models, so I just mopped some extremely simple stuff together. But I hope that those of you who are still dealing with LCW and feel extremely confused, this video will get you closer to understanding how it is supposed to work.

In the future though, when I actually can use real models from the project I am working on right now, I will showcase this. :)

In any case... here is the link: http://hangar18.gotdns.org/~cageman/LW_colorspace_workflow/CS_workflow.mp4

Cheers!

:)