View Full Version : Fulltimers?

12-05-2012, 11:57 AM
I was wondering how many forum users are actually making a living from full time animation and motion graphics?

12-05-2012, 12:36 PM
My team and I do.

12-05-2012, 12:42 PM
I don't. Just a Hobby/Interest. :)

12-05-2012, 01:02 PM
I do. I started using using Lightwave back in 1998, and have kept busy in production work ever since. Before that, I was doing character designs and background paintings for animation productions (but not in LW,) if that counts.

Back then, I freelanced mostly from my apartment. Later in 1998 I signed on at UFO as a fulltime artist for about 3 years, and then I moved on to Rhythm & Hues studios where I've been on staff for the past 11 years.

I also work fulltime for my own studio, Little Green Dog, but that gig doesn't pay anything I can actually put in a bank so it doesn't really count. :)


12-05-2012, 01:25 PM
I don't. Just a Hobby/Interest. :)
??? Seriously? That's very hard to believe.

(fighting the flu: may be a little slow on satire.)

Maybe I shoulda asked: how many forum users have TWO jobs. :)

12-05-2012, 02:02 PM
I do as well, though I could sure use some more clients.

12-05-2012, 02:14 PM
Full time here...since 1997

12-05-2012, 04:14 PM
Full time since 1995 ;) (the last decent recession we had!)

12-05-2012, 06:22 PM
Full time illustrator. Been using Lightwave since the late '90s.

12-05-2012, 07:41 PM
Full-time here since 2000.

12-06-2012, 03:18 AM
my team here too.
since 1998 - actually had LW 4.0 running on Windows 3.11 for Workgroups when I first started w LightWave back in '95 or '96?

12-06-2012, 04:16 AM
Full time!

12-06-2012, 04:22 AM
Fulltime here since about 97. I worked a year at a company where I started out as a 2D animator, and was forced to use 3D studio and eventually Lightwave 5. It really annoyed me at first (because I was very happy doing 2D), but so glad i was given that push.

After I left there in 98, I set up a company doing animation and I've pretty much been working for myself ever since... (though I did have a year where I worked for a client full time about 3 years ago, when freelance work was extremely low on the ground). Back working for myself again now.

12-06-2012, 05:22 AM
Fulltime since 2009.

12-06-2012, 08:20 AM
10 plus years fulltime now. I work for an engineering company so it's not like I'm fulltime doing character animations or anything - but Lightwave is what I use 99% of the day.

Nicolas Jordan
12-06-2012, 08:35 AM
I was a hobbyist since 1999 and eventually managed to get a full time job doing mostly arch-viz work starting in early 2007. Once in a while we get animations and other work not related to arch-viz.

12-06-2012, 08:52 AM
Didn't got a job and therefore started my own business Full time since day one (2004) - arch-viz only - hobbyist since 1999 - 3ds max before that.

12-06-2012, 09:11 AM
Freelance, full time, freelance again, full time again. Been working full time for 3 years now stretch.

12-06-2012, 09:39 AM
Started as a hobby circa '98, then full time web designer/developer, illustrator and now since march full time 3D artist, had a small adventure as a freelancer, but had to stop due to clients not paying on time and it absolutely Sucked, not to mention that i never really have time for anything else other than work. Prefer being employed fulltime.

12-06-2012, 04:12 PM
Full time user since 1993. But, started with it about a year or so before that. I use it for everything: broadcast TV, corporate, medical, tradeshow, and motion pictures.

12-06-2012, 04:26 PM
Myself and the people I hire do. 6 years on my own, 5 employed before that.

12-06-2012, 10:11 PM
Been full-time since College. Started out in film VFX, but have been making video games for the last 8 years. Some freelance on the side from time to time.

Waves of light
12-07-2012, 02:41 AM
Been using LW since v7, mainly for 3D stuff in 2D projects. Created animated characters and props for a interactive Flash based project in 2008. All that was full time company based. Went freelance last year.

12-10-2012, 01:42 PM
Not fulltime - *overtime* - since 2003 - but no lw since 2007, except for home hobbying.

12-10-2012, 01:54 PM
Am I the oldest? full time since 1994..switched from imagine to Lightwave..I started using it with version 4.0!

12-10-2012, 05:29 PM
Am I the oldest? full time since 1994..switched from imagine to Lightwave..I started using it with version 4.0!

Oh I don't know. I switched from Imagine as well - moving straight to 3.5 on the Amiga (1200, then 4000 with CyberStorm graphics card). I thought I switched in '95, but if 3.5 was out in '94 then I change my start date ;) My age is the answer to life the universe and everything, as I keep pointing out to my wife. She says I'm just getting old. Meh.

12-10-2012, 10:26 PM
Fulltime since 1994, but currently under-employed...

12-11-2012, 07:43 AM
self employee, full time for 12 years now

12-11-2012, 08:04 AM
Am I the oldest? full time since 1994..switched from imagine to Lightwave..I started using it with version 4.0!

Was about to say the same, switched from imagine 1994 too, very old school, cheers!

12-11-2012, 09:16 AM
Threw out the Imagine manual this week: now THERE was some bad documentation.

12-11-2012, 12:31 PM
Full time freelancing, then in production full time and now teaching full time. All of this happened during the last 15 years. I work both with Lightwave and Houdini. From time to time I resort to another 3d package for specific stuff but mainly those two are the main workhorses.

12-11-2012, 12:48 PM
1992 with 3DStudio for me. LW in 1994.

12-11-2012, 01:39 PM
Full time freelancer.

12-12-2012, 02:32 PM
Self-employed using LW since its first versions on the Video Toaster [it's been THAT long?]. Anyway, full time and my only job, but could use a whole lot more client work!!

12-12-2012, 04:00 PM
Work full time as a boiler engineer. Would love to work full time as an artist but I don't see that ever happening. So just a hobby. Sniff.. Sniff........

12-12-2012, 07:33 PM
I was a full time LightWaver from 1993 through 1995, starting with LW 3.5 with the Video Toaster 4000. Then I got sidetracked into web development, and I just reignited my LW passion earlier this year. I'm using the 60-day trial version to catch up on what has changed since LW 4 (spoiler: A LOT!) and would love to transition back into 3D full time at some point.

12-13-2012, 01:34 AM
Fulltime since Amiga times.

The Dommo
12-13-2012, 01:49 AM
Full time self employed doing 'media' so generally video, post-production, DVd authoring etc, and every few months some 3D. Last one was back in May, but hoping to kcik off the new year with at least two 3D projects.

12-13-2012, 10:49 AM
Your words are encouraging, I'd like to be full time too. My first 'freelance' job ended up nowhere unfortunatly, i never heard about the client again. That was in arch/viz interior design. Now i try to deversify my skills, learning zbrush AND Anime Studio-pro8 in addition to lw.

Anyways, I have a question: If you are a freelancer, are you using brokers to find jobs?
I saw a job for a 2 min animation proposed at $400 through a broker company. But here is what says one reviewer about this company:
"...Pros: lots of job listings
....Cons: tons of scammy postings, no benefits
....Although this California-based company bills its services as a interactive proposal posting site, their Terms of Service are quite restrictive, including prohibiting "contractors" from moving clients off their platform for two years, and then only by paying a high fee to avoid legal action. There is considerable restriction on how services are delivered. Fees amount to 8.75% of all earnings. Despite their protestations to the contrary, this is a outsourcing job placement service. All work is done on a 1099 model....'
Indeed, most offers come from Indian contractors or similar countries. I guess to keep the prices low. I am going to stay away from this scam.

12-13-2012, 11:20 AM
Started using LightWave as an independent filmmaker in 1992 or 3. Was introduced to it in 1991 by a friend who had a Video Toaster. Finished about 4.5 minutes of animation with it by 1994. I had no intention of getting into 3D. But an upstart VFX house that was going to do my FX shots on spec folded before I was finished with principal photography. Now there is an insight into the times to come for VFX. This company had developed an elaborate giant box that sat at the end of the sound stage. You could feed back plates or front plates into it and it would composite it using some kind of mirror system along with live actors on the set. Talking to these guys was great. They were these crusty old-time Hollywood engineers. And they really knew their stuff. But apparently horrible at predicting the future. Because just as they were getting off the ground with this ancient technology... well, the rest is history.

I eventually just did it in LightWave. Much better than what I could have done otherwise. By 1995 I was looking for a way to do 3D as a full length feature film. I never really gave any serious thoughts or even efforts to try to find work. It was always just a tool for indi filmmaking.

That has changed only recently and I currently work full time as a freelancer and it is my only source of income. I work on my indi film project on the side.

12-13-2012, 11:43 AM
I've been fully employed as an artist since 1996. I really should design a seal with some ribbon for that sort of thing and plant it on my poor excuse of a website. Regrettably Lightwave has been a much more recent addition to that. I've dabbled with it since 2003 but I haven't really done much with it aside from product demonstration animations as well as set replacement for greenscreen. The Adobe Creative Suite is by far what earns the lions share of income in my toolbox with some additional help from Cinema 4D and now hopefully Lightwave. I hope to get some wheels on the ground in 2013 using more 3D once the Q4 busy season wraps up... so many books to digest. I would LOVE to get some direction started with character animation if only to entertain my 11 month old :thumbsup:.

I was laid off in 2010 and have since been fulltime freelancing. It's tricky when you're the business but the flexibility is nice.