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OnlineRender
11-30-2012, 01:46 PM
personally I find it rather annoying once you create a UV map you need toexport EPS of the UV texture view-port , is there anyway you can create a UV map it automatically generates the eps " png would better " even a checkbox option would be a bonus when generating a simplistic step but it would save about an hour a day when making game assets

cheers

109532 even this would do!

Sensei
11-30-2012, 01:51 PM
That's why TrueArt's Modeling Pack is for game artists..
http://modelingpack.trueart.eu
VMapManager tool can export uvmap to any image format.
http://www.trueart.pl/Products/Plug-Ins/VMapManager/Graphics/VMapManager_SaveUVMapImage_Panel.gif

OnlineRender
11-30-2012, 02:02 PM
pretty cool sensei do you sell these plugins separate rather than a bundle purchase ... 26 days before xmas :) , maybe the new 11.5 UV stuff may have this already but I think exporting a decent UV should be native standard by now

Sensei
11-30-2012, 02:17 PM
11.5 has non-interactive quite nice unwrapping tool, but nothing like VMapManager - it's not uv mapping tool..

nickdigital
11-30-2012, 02:37 PM
I've been using splotchdog's UV plugin a lot.
http://splotchdog.com/index.php?option=com_content&view=article&id=32:cuv&catid=11:lightwaveplugins&Itemid=161

OnlineRender
11-30-2012, 02:51 PM
I've been using splotchdog's UV plugin a lot.
http://splotchdog.com/index.php?option=com_content&view=article&id=32:cuv&catid=11:lightwaveplugins&Itemid=161

tip_top , will give it a bash ... cheers , I still resonate the fact that these things should be a given in LightWave but thanks to awesome third party devs these issues are solved.

MarcusM
12-02-2012, 02:03 PM
Sensei, you don't want, dont tried to sell this script/plugin to NewTek?

This is propably one/two hour job for someone but still.