View Full Version : Speed Modeling Challenge #198 - Laser Pistols, Ray guns & Blasters

11-29-2012, 11:07 AM
Speed Modeling Challenge #198 - Laser Pistols, Ray guns & Blasters

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1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.

This week's challenge: Laser Pistols, Ray guns & Blasters! Han Solos side arm, Picards Phaser, a steam punk ray gun, you name it... let's see some sci-fi pistols that will blow us all away! "Nothing beats a good blaster kid"! Examples above... good luck! [Closing Date 6th December, sorry, I think I'm running a day late!]

Time limit: 90 minutes

11-29-2012, 02:26 PM
Noooooooooooooooooooooooo..not ray guns..haha :thumbsup:


12-02-2012, 01:05 PM
Need a bit more work around the trigger area, but hey ho.


12-02-2012, 01:31 PM
Wow! that is looking awesome! How did you get the kind of, frosted glass look... with that blue glow inside? Great work swampy! I'd best get my act together and have a go soon.

Oedo 808
12-02-2012, 01:38 PM
Lovely looking render there XswampyX, I really like the copper discolouration, overall it's a very nice image.

12-02-2012, 02:11 PM
Swampy, you keep outdoing yourself.

12-02-2012, 03:09 PM
Thanks guys! :)

The blue glow is just a spherical light put inside the group of glass tubes. They aren't frosted, they just look like they are.

12-02-2012, 04:12 PM
That first render is lovely XsX.
I want to pick it up and that's usually the ultimate aim of my product renders.

12-02-2012, 06:18 PM

12-02-2012, 08:00 PM

12-03-2012, 07:42 PM
I can't compete with XswampyX, but being a fan of Marvin Martian, I thought I'd whip out his ray gun. Well under the 90 minutes.

12-04-2012, 05:17 PM
Here is my attempt, a green laser gun109607109608. Great guns so far. Amazing renders, too!

12-04-2012, 06:22 PM
At time limit. Movin' like a bat out o' hell (seriously, I'm a bit nauseated :()

Reverberating Carbonizer - from Men In Black

Missing a few important pieces, but promise to only surface what I've got.

12-05-2012, 03:53 PM
So, by law, I guess every ray gun has to have some glowing stuff right?? :D

I'm late 'cuz I refused to believe I couldn't figure out why I'm getting that hard line cutting off the green. :bangwall:
A 5 minute "let me see" turned into an hour. C'est la vie.

Any ideas about what's causing that????


12-05-2012, 04:03 PM
Here's the wires....

Nice Raygun JoePoe, Look erm painfull. :D

That line is where your green fluid intersects with your outer glass.
It happens when you use a sub-patched surface. The fluid has no top geometry so it doesn't follow the same bend/smoothing as the glass.

12-05-2012, 04:12 PM
Awesome wires. I thought that handle was modeled (as opposed to a normal map or displacement). :thumbsup:

You just posted so I hope you're still floating around.

Re: green line.
My fluid is not subD and it does have a top to it.
But the outer glass is SubD. (inner was just frozen).

So, I'll freeze the outer.....see what that does?

12-05-2012, 04:17 PM
As I was typing, though, I did a test section render with Volumetric Lighting checked. Fixed the line, but now everything is a little (more) green. Killed the render time though.

12-05-2012, 05:43 PM
Hmmmm. So I froze the outer glass (the "container")..... perfect match to inside liquid. Both non SubD.
Still getting that line.
What I find interesting is that it's perfectly straight and parallel to the screen edge.
If it were do to a light bending irregularity coming from a round object..........:stumped:

12-05-2012, 06:38 PM
That is amazing. Great job!

12-05-2012, 10:06 PM
Okay, so figured it out, ....sort of. Not sure if it's a work around or an actual fix.
The light all by itself was still causing that line to show. Turned off "glow behind objects". (and tweaked a couple other settings, but that was the big difference.)
Maybe, I should be using a spherical light instead of point. Next time.

For right now.....

Samoht VII
12-05-2012, 11:54 PM

We'll see if I can get texturing done...
Good topic,...fun stuff..

12-06-2012, 04:13 AM
Hello everyone...

Well, I'll be judging everyones a little later on, but before I do, I thought I'd best do my own blaster. I'd have done it sooner, but it has been bedlam on my end for the last week.

I drew some influence from Swampy with regard the glass chamber... as it looked so cool, I wanted to try it out too! So this is partly stolen... I took the whole 90 minutes, and probably an hourish on top to texture and what not. Hope you like :)



Judging will begin in about 4 hours, so any last minute entries, get em in! Peace.

12-06-2012, 07:00 AM
Excellent work everyone..super stuff :thumbsup:

Here's mine, I stopped counting at about the 110min mark..Mariette Brevete blaster

More renders on the blog (http://kuzey3d.blogspot.com/2012/12/mariette-brevete-blaster.html)


12-06-2012, 09:18 AM
Well, after much deliberation and thought I have declared myself the winner. Well done everyone else, but ya know... haha, just kidding of course!

Firstly, great great entries by everyone. I wasn't sure if the old blaster would rouse much interest, but it sparked some imaginations! So thank you everyone who took part... all very good efforts.

I have to say that Kuzey, that is a fearsome looking sidearm! Sorry it didn't quite get in the 90 minutes criteria, but thankyou for sharing at the last minute!

Joe Poe, you clearly put some time into the Men in Black gun, excellent model, and it turned out fantastic in the final render. Some great texturing work... but sadly, you'll have to settle for silver this week, as I think...

Swampy, who kicked this challenge off to a great start with a fantastic and very original take on the theme. Part steampunk, part made from plumbers spares (a steampunk mario gun?) :) Also, bonus points for a totally original design!

A great model, very inspiring render and I'm sure we'd all agree, a deserving winner I think. Well done Swampy!!!

Commiserations to everyone else who entered, maybe next time!

Kris :thumbsup:

12-06-2012, 01:53 PM
Well done Swampy...a fantastic model!



12-06-2012, 04:29 PM
Xsw:king:mpy X


(btw: You know you're up next right?)

12-06-2012, 05:42 PM
Thanks guys, appreciate it. :D

Next one is up! :- http://forums.newtek.com/showthread.php?132166