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Octo
11-26-2012, 10:31 AM
I wanna add some grooves and i don't want to model them.
So i thought of adding a texture but I don't know how to add a UV map to the model i know the basic UV mapping but never had to do it on pipes like that it might be simple (and please let it be) but to be honest i don't even know where to start.
NB. PLG didn't work.
Please If you can help me on that.

Thanks

109383

Sensei
11-26-2012, 10:36 AM
Select edge on this pipe, then select edge loop, so it'll be one looong edge loop as long as whole pipe. Then unweld.
After that automatic uv unwrapping or other techniques like making morph map, should be easy.

MarcusM
11-26-2012, 11:19 AM
UV Creeper can help but if i good remember, it woks in LW 9.6 or 10.0 in 32 bit ver. Try.
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.pictrix.jp%2F%3Fp%3D3837

Octo
11-27-2012, 02:28 AM
Thanks guys will give it a try thanks for the help

Octo
11-27-2012, 03:03 AM
Select edge on this pipe, then select edge loop, so it'll be one looong edge loop as long as whole pipe. Then unweld.
After that automatic uv unwrapping or other techniques like making morph map, should be easy.

Hi Sensi thanks for your reply but i can't find automatic uv unwrapping is it a plug in?

Octo
11-27-2012, 03:06 AM
UV Creeper can help but if i good remember, it woks in LW 9.6 or 10.0 in 32 bit ver. Try.
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.pictrix.jp%2F%3Fp%3D3837

yeah it is a 32 bit plug in i un-installed all 32 bit apps will have to install it again i'll wait for sensei's reply before i do that thanks for your help

erikals
11-27-2012, 08:41 AM
UV road >
http://www.youtube.com/watch?v=mCnyO2vrt7o

dwburman
11-27-2012, 01:26 PM
If you Rail Extruded it, and still have the starting elements (disc polygon and curve), you could recreate it and use the UV options in the Rail Extrude tool. The trick is that you need to add a UV map to the disc poly BEFORE using the Rail Extrude tool otherwise the UV options are grayed out. Unfortunately, you'll have to edit the points on the UV map so they all line up in a row and are evenly spaced, and you'll have to edit the UV after the extrude because one row of polys will stretch over the entire UV space. It's probably easier to just use one of the plugins after the part is made.

Philbert
11-27-2012, 01:26 PM
UV Creeper can help but if i good remember, it woks in LW 9.6 or 10.0 in 32 bit ver. Try.
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.pictrix.jp%2F%3Fp%3D3837

UV Creeper is what I used to make UVs for shoelaces it worked really well.

Octo
11-28-2012, 02:33 AM
dwburman thanks for the advice i tried the uv while extruding but as u said the final map needed a lot of work.
I'll give UV road and UV creeper a go tonight didn't have time to work on it yesterday fingers crossed :)

zardoz
11-28-2012, 03:30 AM
uv creeper is the way to go. it will create a perfect linear uv map. other unwrapping options will add bends

Riff_Masteroff
11-29-2012, 11:07 AM
Quadmapper from within LWCAD will work very well if mostly modeled in quad polys. Yes, LWCAD is a substantial investment. Many here say its well 'worth' it. And, by the way, LWCAD has a special tool just for precisely, and easily, modeling the pipes.

Lately I have been using quadmapper on curvy stainless steel handrails. I am so impessed with the tool, I call it magic.

Octo
11-30-2012, 11:51 AM
Quadmapper from within LWCAD will work very well if mostly modeled in quad polys. Yes, LWCAD is a substantial investment. Many here say its well 'worth' it. And, by the way, LWCAD has a special tool just for precisely, and easily, modeling the pipes.

Lately I have been using quadmapper on curvy stainless steel handrails. I am so impessed with the tool, I call it magic.

It is magic i just looked at a tutorial it's insane but can't afford LWCAD now :( and this job is for a friend no income from it. but that's definitely on my list for next job.

UV creeper did a great job thanks guys for all your support.

erikals
11-30-2012, 04:32 PM
link http://www.youtube.com/watch?v=O2lTYxFjAKk