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VonBon
11-13-2012, 05:46 PM
im sure i will need more help in the future but i'll start with 2 questions.

1. is there a "Global" Motion baking option in LightWave or "Bake Selected or Hierarchy option"?

2. when i export to fbx i have lights and cameras unselected but when i reimport that same file
back into LightWave it creates a null for both the camera and the light. is there a way to delete
the camera and the light from the scene. I tried hiding and deactivating them in the scene editor
but they still export.

although, when i import into UDK they dont show up as part of the skeleton but i would just feel
better knowing that there isnt ant trash data floating around.

Afalk
11-14-2012, 06:34 AM
Try exporting in ascii format and pulling them from there.

VonBon
11-16-2012, 08:18 AM
i tried it but it still exports them both.

maybe im not understanding what you mean. are you saying that i need
to open the file in something like note pad and delete them from the text?

VictoryX
11-16-2012, 01:19 PM
If you manage to get a custom character with animations from Lightwave to UDK please post how you did it. I've been trying to do it forever to no avail.

VonBon
11-19-2012, 06:40 PM
will do

RayO3D
11-20-2012, 07:23 AM
I haven't tried UDK but I can tell you that the lights and camera exporting with the FBX seems to be a bug in LW11. I have the same issue when I export to Unity from 11 but if I load the scene in 10.1 and export everything is correct. I can't remember if I have UDK installed at work but I thought I had tried it before and had my animations attached to the FBX. I'll check it out in a bit and post back on it.

Update: I did have UDK installed and I loaded an FBX file I was working with in Unity. Let me start off and say I am below novice when it comes to UDK. I have it installed because I have been trying to find the time to start learning. Now, when I import the FBX in the Content Browser and double click one of the animation sets I can play or scrub through the AnimSet Editor window and the object animates just fine (though I'm not sure how to separate out each animation). However, when drop the object in the stage and run it, the animation doesn't play but I think this has a lot more to do with my lack of knowledge in UDK. If someone could tell me how to set it up properly, I will be glad to test it.

Red_Oddity
11-20-2012, 02:51 PM
I have the same problem with Unity and LW. Also, the scale option (i think in Modeler) FBX export doesn't seem to do anything.

VonBon
11-27-2012, 11:27 AM
They have some tutorials on
http://eat3d.com/

Its a good look. i didnt know what he had in the
CA_Animation folder but from what im hearing its
a "Pawn Script" that refs your character so that it
can be played in the engine. Havent tried it yet but
there is a UT3 pawn script in the src folder that we
can look at and try to modify (a copy). This is coverd
in th 3rd video of Maya to UDK to the right of the page.

has anyone baked animation from a character that has
a control rig and deformation rig? was wondering if the
deformation is baked into the mesh. The character im
using the control and deformation rig is the same.

if you watch the other 2 vids you will see why i asked.

will get back when i figure out the *.uc script stuff
unless one of you beat me to it.

VonBon
12-05-2012, 04:05 PM
well thats whats missing, the "pawn script". they have the downloadable files
on their website where you can look at the script. i geuss you could go in and
replace the file names with your own and use it like that.

personally i cant stand "not" knowing whats all going on in the script and why
things are the way they are. would be cool if they had some type of automated
script generator based on the type of asset you were creating.

one of these days ima learn to program :devil:

eandlau
02-18-2013, 11:04 PM
I have LightWave 9.6, ZBrush, Blender and UDK.
Trying to design the best workflow.
Anyone?
Can you do anything in LightWave 9.6 and import that into UDK or are there tons of issues?
I cant find any posts about LightWave on UDK forums.

eandlau
02-18-2013, 11:08 PM
RayO3d ...

I have a really tough time finding any posts about LightWave > UDK myself.
Zip on the UDK forums.
Please let us know if you find any good advice on a LightWave > UDK workflow.

tyrot
02-19-2013, 03:25 AM
Since UDK is almost industry standard - i think it would be pretty nice to have a decent workflow ...