View Full Version : Open GL Textures when using Node Editor

11-12-2012, 10:07 AM
So I'm trying to use the Node editor to build some new textures. I'm use to seeing the textures in open GL (textured view mode) if I use layers, the old way of doing surfaces.

Is there a setting or something I need to check, or do Node's not show up in textured view mode?

11-12-2012, 10:34 AM
Alas nodes do not show up at all in the textured view mode. They show up fine in VPR but that's not much use for Modeler. The only nodes which show up are the node editor displacement textures.