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Clockmaster
11-07-2012, 12:00 PM
Here my last parfume. Hope You all enjoy.
Bye :D

mis
11-10-2012, 02:20 PM
Hmmm

not really shure whats going on there, The glass bottle is it transparent glass and its the fluid inside that is refracting
or is it the surface of the bottle i see hmm


Whats the surface of the table cloth underneeth
how did the small glittery shiny things pop up there ?

mis

Clockmaster
11-11-2012, 07:00 AM
there was no roughness in the dielectric node, so the reflection/refraction is excessive.
The glittering in the velvet is obtained plugging in an ani-reflection shader node into reflection (NON reflection shading) input.
In my next project, even in this section (perfume star), the roughness of both glass/liquid is set to more realistic levels (20% glass, 10% liquid).