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Rabbitpenny
10-24-2012, 04:05 PM
Speed Modeling Challenge #193: Gates
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https://sites.google.com/site/rabbitpenny3d/home/GatesCombo001.jpg


Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.
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This week's topic: Gates. Big, little, iron, stone, electronic, celestial, water, ceremonial, functional...

Time limit: 90 minutes

Deadline: Wednesday, October, 31st, 2012, 22:00 G.M.T

Kryslin
10-25-2012, 11:52 PM
And I'll open this one up...
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc193_surfs.jpg
Lots of primitives, booleans, and LWCAD's pipe tool, done in under 45 minutes.
Trees are library objects (and made with DP Tree). Ground plane was modeled for this project, perhaps another 30 minutes.
Surfacing of the gate was easy enough, the ground... not so easy.
Lots of Trees provided by Lightwave Instancing.

I'll grab some wires later and post them, to make this an official entry.

Kryslin
10-26-2012, 10:18 AM
Here's the wires...
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc193_wires.jpg

stevenpalomino
10-26-2012, 07:16 PM
Gates. Big, little, iron...Bill ;)

Kryslin
10-27-2012, 12:10 AM
And.... Logic!
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc193_2_surfs.jpg
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc193_2_wires.jpg
Let's hear it for the 7400 Quad 2 input NAND gate TTL Chip!
Simple Box Modeling, Booleans, and LWCAD's Mass Round tool. Lots of chips courtesy of LW instancing. Whee!

Rabbitpenny
10-27-2012, 08:06 AM
Kryslin: First out of the "gate".:thumbsup: And the second model shows you thinking out of the box by looking in the (computer) box.:) Nice models.

XswampyX
10-27-2012, 01:06 PM
http://i465.photobucket.com/albums/rr16/xXswampyXx/MetalGates_Small.jpg

Some metal gates. A lot of twisting & bending. :D

COBRASoft
10-27-2012, 08:00 PM
Hi,

It's been very long since I've joined a challenge, but finally found some time. Unfortunately, I thought I was better at this :). This one took me less than 90 minutes to get the curves, but the detailed corrections of the individual parts took me way longer :(.
108816

Greetings,
Sigurd

ksm357
10-27-2012, 11:23 PM
nice entries all :D
mine is not so perfect but i am happy with it anyway
108817108818

Kryslin
10-28-2012, 12:57 AM
The goal here is not perfection, but rather pre-planning, and learning how to 'attack' the problem, getting the best results you can in the time limit provided, and learning new things about lightwave, because there are multiple ways of doing things. When I did the hand cuffs a few challenges back, the first attempt took more than 3 hours. I looked at what I had done, and though about how I could do it better, and proceeded to use up all my available time connecting things so my SubD's didn't collapse around corners, but I got the model done in 60 minutes...

I'm also left in awe of the virtual wrought iron work...

Rabbitpenny
10-28-2012, 07:12 AM
XswampyX, COBRASoft, ksm357: beautiful iron gates.

XswampyX: Convincing surface. You are a master of nodes. Does it involve occlusion, I'm guessing?

XswampyX
10-28-2012, 09:57 AM
Thanks Rabbitpenny, glad you liked it.

http://i465.photobucket.com/albums/rr16/xXswampyXx/RustyGates-Surf.jpg

I used the gritnode node, it's got a bit more to it than occlusion. And some procedural displacement to give it that multiple painted look.

Cheers!

COBRASoft
10-28-2012, 12:09 PM
xswampyx: that kind of displacement doesn't work here. Could you explain what else you did to get this working? I'm trying this on a simple ball (subpatched) with turbulent noise's alpha in displacement (surface - node editor).

XswampyX
10-28-2012, 12:25 PM
Here you go. It's easily missed. :)

http://i465.photobucket.com/albums/rr16/xXswampyXx/Metal_Gate_Disp_Set.jpg

It's a sub-patched surface so if you want cleaner displacement you just up the sub-patch level.
As a side note, you can use the bump displacement to displace an already displaced mesh (via the displacement node). to get some pretty cool effects.

COBRASoft
10-28-2012, 03:13 PM
Thx, seems to do the trick :). Will try to make a better render of my gate.

XswampyX
10-28-2012, 04:30 PM
Thx, seems to do the trick :). Will try to make a better render of my gate.

Looking forward to it, but your last one was ok. :thumbsup:

http://i465.photobucket.com/albums/rr16/xXswampyXx/MetalGates-Wired.jpg

Rabbitpenny
10-28-2012, 05:21 PM
Thanks for sharing your knowledge, XswampyX.:thumbsup:

Little gate:

https://sites.google.com/site/rabbitpenny3d/home/GateFarm002.jpg

https://sites.google.com/site/rabbitpenny3d/home/GateFarmMesh001.jpg
Lots of array and displacement.

bellmore
10-29-2012, 08:28 AM
Greetings all. Here is my entry. Basic modeling of a gate, some snow, and a few graves with pumpkins scattered about and a ghost. Everything under 90 minutes. If I read the rules properly, only the modeling has a time limit? and setting up a scene and textures, etc., etc., are not counted in the time limit? Everything came in under 90 minutes. Interesting and great modeling by everyone here.

Jonathon

egearbox
10-29-2012, 08:59 PM
Based on the gate next to my house, which (sigh) has that much rust on it...

egearbox
10-30-2012, 10:58 PM
Showing some of the beveling, etc of the gate bars. If anyone's interested.108872

Rabbitpenny
10-31-2012, 08:47 AM
egearbox: Nicely done gate. The textures impart character. The comment about your neighbors gate is interesting. That is : What we as artists find pleasing to the eye, we wouldn't necessarily want to live next to. :)

BTW everyone, this challenge started on time and will end on time today at 22:00 gmt.

akaracquel
10-31-2012, 09:00 AM
That time deadline thing is very confusing because it always falls on a thursday here ..and I usually submit on wednesdays ...but then a friend of mine asked if i was ready to rock for music practice tomorrow ..and like, my brain went oh crap, it's thursday and i lost a day ...so here's the star gate wormhole things I've been working on. Somehow, the geometry accidentally managed to enter into the 4th-whatever dimension during concept development in sub-D which is why the wires are :screwy: ...but I liked it! ...and will hopefully be meeting some aliens very shortly! :stumped: :hey:

http://www.slaughterhouse.com.au/destinationthere/wp-content/uploads/2012/10/AIS_gate5.jpg

108901

bellmore
10-31-2012, 10:04 AM
Here is another entry. Composed of a few discs, bevel, bridge, etc. Modeling was just under 90 minutes (more deleting and tweaking than actual modeling). Nothing out of then ordinary. There are some amazing gates here so far. akaracquel, beautiful render.

fazi69
10-31-2012, 10:35 AM
I will wait till someone dare to make the last Gates .... Bill :-)

egearbox
10-31-2012, 11:28 AM
Nice! I had forgotten about the Stargate.

COBRASoft
10-31-2012, 05:10 PM
Hi,

I've made another render, tried to add some rust and other small details.

108912

Greetings,
Sigurd

Rabbitpenny
10-31-2012, 05:55 PM
Time is up. The rundown:
Kryslin: Japanese Ceremonial Gate (complete with garden): Very clean modeling . Haven’t worked with LWCAD. Your results are quite nice.
Kryslin: Logic Gate: Humorous read on the “gate” challenge. Nice modeling.
XswampyX: Iron Gate. Great modeling and detail work…down to the latch and hinges.
COBRASoft: Iron Gate. Great modeling. Fantastic work. I get dizzy just trying to follow the scroll work. :thumbsup: Too bad you were overtime.:oye: Beautiful ornamental work. Second render looks even better. Grit node?
ksm357: Iron Gate. Once again, great modeling and detail…down to the hinges and finials.
bellmore: Graveyard Scene. Lots of good modeling. And your completed scene conveys a dramatic effect. Well done.
egearbox: Neighbor’s gate. Great modeling. Great details. Again, like your surfaces.
akaracquel: Star Gate: Fantastic abstraction. Very artsy. Interwoven geometry is intricate. BTW, I wish I could live a day in the future.:hey:
bellmore: Star Gate: Beautiful job modeling. Authentic looking render.
It’s a three way close call. I have to give a slight edge to XswampyX.
Thanks to all for participating.
Now, I believe it is Kuzey’s turn to challenge us.

JoePoe
10-31-2012, 07:11 PM
Boy am I rusty! (pun intended :D)

I'm late.... but for what it's worth.....Elvis has left the building!
The gates at Graceland. :)

Good job everyone.
Congrats XswampyX!!

Kryslin
11-01-2012, 12:54 AM
@RabbitPenny : As I am an old CAD/CAM hand (from Autocad R9), I find LWCAD's snaps and snap move/rotation/scale/clone tools immensely useful. Pipe and Profiler are fun to use. However, the tools I get the most use out of are the line tool (slicing up polygons freehand), Mass Round (less finicky than Rounder), and realtime Booleans on Solids. A number of people who've answered my questions have told me to keep my geometry as clean as I can get it... Makes it easier to fix things. :)

@XSwampyX... Congratulations!

Kryslin
11-01-2012, 12:54 AM
@RabbitPenny : As I am an old CAD/CAM hand (from Autocad R9), I find LWCAD's snaps and snap move/rotation/scale/clone tools immensely useful. Pipe and Profiler are fun to use. However, the tools I get the most use out of are the line tool (slicing up polygons freehand), Mass Round (less finicky than Rounder), and realtime Booleans on Solids. A number of people who've answered my questions have told me to keep my geometry as clean as I can get it... Makes it easier to fix things. :)

@XSwampyX... Congratulations!

COBRASoft
11-01-2012, 06:31 AM
Congrats XswampyX!

Kryslin
11-01-2012, 09:48 AM
Argh... Can a mod kill my duplicate post? I can't even edit it. The forums went wonky on me last night (0154 CDT) , and somehow, I posted twice without ever seeing a confirmation that I had posted anything at all...Apologies for the double posts.

XswampyX
11-01-2012, 04:44 PM
Thanks guys, Most appreciated. :D

What's next?

bellmore
11-01-2012, 05:03 PM
Congratulations, XswampyX, great model.

egearbox
11-01-2012, 08:44 PM
egearbox: Nicely done gate. The textures impart character. The comment about your neighbors gate is interesting. That is : What we as artists find pleasing to the eye, we wouldn't necessarily want to live next to. :)

BTW everyone, this challenge started on time and will end on time today at 22:00 gmt.


Thanks for the feedback! Yes, you're right - what's visually pleasing to look at would not be fun to be around (think of any post-apocalypse sci-fi movie for example)