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vector
10-18-2012, 01:28 AM
Hi

A surface can be different in both sides... but is possible to change the opacity of each side?

RebelHill
10-18-2012, 02:33 AM
ofc... u can have whatever surface settings on either side using the poly side nodal info.

vector
10-24-2012, 02:53 AM
I can change the surface, yes, but not idea what nodes to use for getting the transparency different... sorry, your nodes tuts are my next investiment :)

RebelHill
10-24-2012, 04:06 AM
Take a mixer node... plug ur front side texture/val to fg, ur backside to bg... get a spot info node, plug poly side into blending.

Sensei
10-24-2012, 05:11 AM
Take a mixer node... plug ur front side texture/val to fg, ur backside to bg... get a spot info node, plug poly side into blending.

Blending input in Mixer node is integer mode.

Plug in Opacity in Mixer.

vector
10-24-2012, 05:14 AM
Ok, sorry. I want to apply just a color to each side using color tool so I have not the opacity option in that tool... that was my error... Thank you

RebelHill
10-24-2012, 12:16 PM
Either or.

Sensei
10-24-2012, 12:27 PM
This is correct way of doing it:
108748

And it's incorrect:
108749

Polygon Side can be 0 or 1.
Blending mode integer 0 is Normal, and 1 is Additive.
LW will allow connecting it this way, but it'll simply change Blending mode to Additive, instead of allowing to pick up correct color depending on side of polygon.