View Full Version : Thank you developers and NewTek!

10-17-2012, 11:31 PM
First of all, I know I'm not the most qualified to speak on behalf of everyone here (am I won't pretend to) but I just wanted to say that I'm hopeful for LightWave's future. Just thinking about LW 10 & 11 and seeing all the features that have been added I think is incredible! Of course, we will always ask for more features (*cough* RenderPassSystem *cough*) but I think that what the team has done is incredible and I just wanted to say thank you for all the hard work. I'm actually expecting great things for LW 12 & 13 (or whatever they'll be called). No doubt Rob has been in the trenches and knows exactly what our frustrations are with the software.

So thank you.

Also, to all the 3rd party developers.. Dennis P., Mike W., Steve W,. I don't know what I'd do without your plugins.. I know DPKit has saved my butt SOO many times. You guys are awesome and I admire your willingness to stay with LW and keep developing for a software that doesn't belong to AD ;D

So thanks. A lot!

10-17-2012, 11:35 PM
I couldn't texture well before VPR. I had trouble seeing what setting really did and how they affects the look. Now I can texture better and faster with and without VPR. To me it is one of the greatest additions(besides performance enhancement) that I've seen since I got v9 when it had just come out.

10-22-2012, 08:37 PM
Just wanted to add my $0.02 to this. I was a registered user since 7, gave up on my sci-fi filmmaking dreams back in the days of 9 and put all my tools on the shelf, where they gathered dust for a few years. Now Newtek's finally dragged me back with Version 11 - I hope things just keep getting better and better. Thanks Newtek - we all need our dreams....

10-22-2012, 09:01 PM
Thanks guys, nice to hear! :)

10-23-2012, 06:34 PM
Firstly, I have to say release 11 is awesome. can't wait for 11.5. Thank you guys.

Secondly I am going to rant a bit. I think there is only two distinct ways a 3d package can survive and thrive in the near future.

The first is going the dedicated, specialised task route. The best examples would be zbrush and vray. Vray for example may not be the most flexible of renderers but for what it does (architecture visuals, esp interior), it is the best.

The second would be the 3D pipeline route. Think of it as an operating system for 3d content generation. Under this concept, the actual features of the package is secondary to how well it plays with other dedicated packages and support for hardware, content management etc. Autodesk for example has built an entire ecosystem around its 3ds max software but there are other smaller packages like Houdini and Cinema4D that has done quite well in this regard.

I think that was when Lightwave dropped the ball during version 8-10. Lightwave still does a lot of things well but it cannot hope to compete with dedicated packages such as zbrush, lwcad, turbulence, realflow etc. It need to incorporate them into its pipeline.

With recent python scripting, goZ, updated fbx importer and the coming goAE, it seems that Rob gets it and is finally steering Lightwave in the right direction.

I would really like to see Lightwave treat every new release like an operating system release. It need to be faster, more streamlined, support more stuffs and make it easier for third party to develop new tools. New features would be nice but if the core is solid, third party developers will take care of them.

Yes, it will make the cost of running a Lightwave seat more expensive but that is what it takes to compete these days.

End of rant...