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VictoryX
10-13-2012, 07:17 PM
Trying to get a rigged & animated character from Lightwave to UDK, working properly. Anyone have information on if this is possible? I can get static meshes to work in UDK from Lightwave fine, but now I'm trying to tackle characters with bones and animations and it seems impossible.


I found one site that seemed to have a plugin,

http://www.clintons3d.com/tutorials/lightwaveUnrealPlugins.htm

but it's so out dated, UDK doesn't work with .psk file formats anymore. I wish Lightwave had an ActorX plugin or something similar. Has anyone found anything to get these to programs to work together? Would love any help/insight I can get on this.

tburbage
10-15-2012, 07:10 PM
Have you looked into exporting FBX?

http://udn.epicgames.com/Three/FBXPipeline.html

VictoryX
10-15-2012, 09:01 PM
I think that works I got my character into UDK with a Animation applied. But the FBX exporter doesn't allow me to export multiple animations within the same timeline. Like 0-20 is a Walk cycle, 21-25 is a Jump, 26 -32 is a Run cycle. That sort of thing. It just exports the whole timeline as a single animation. Also whenever I import I get an error in UDK saying Smoothing groups were not enabled and that I'm using an out of date FBX exporter. Any ideas on where I can find an up to date FBX exporter for Lightwave?