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Rich1969
10-03-2012, 02:12 AM
Hi guys I know this is a noobie question but I can't find the answer in forum searches, so hope some can help or point me to a thread with the answer.

basically I have created a UV map on my model (just a cylinder) nothing fancy, and selected some ploys in a rectangle shape and created a UV map from the selected polys (atlas mode) the problem come when I try mapping an image (text based logo) using this UV map. the image comes out int he correct place but back to front! See screen grab below which shows the setting in texture editor i have used.

any ideas.

108245

OFF
10-03-2012, 04:15 AM
Use "Flip UV's" tool (Map tab), and check UV interpolation.

Rich1969
10-03-2012, 04:52 AM
thanks OFF that's sorted it for me.

MarcusM
10-03-2012, 05:11 AM
Your UV will looks better if you use PLG unwrappin plugin - http://homepage2.nifty.com/nif-hp/index2_english.htm

Rich1969
10-03-2012, 07:08 AM
Your UV will looks better if you use PLG unwrappin plugin - http://homepage2.nifty.com/nif-hp/index2_english.htm

thank you Marcus that looks very interesting I have d/loaded it and will take a look later after work.