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nikfaulkner
09-29-2012, 12:42 AM
i'm probably missing something here,

is there an obvious way to randomise the motion on my instances?

i have trees being animated with a displacement map and would like to randomise them but cant quite see how to do it

any pointers for an instance newbie?

thanks

nickdigital
09-29-2012, 01:38 AM
I think you can with dpinstance and mdd files.

I know you can with HDInstance.

dwburman
09-29-2012, 09:32 AM
For deformations, I'm pretty sure you need to add more base models with different animations. That way instead of instancing one tree with one animation, you'll be instancing a few trees with different animations so it'll look more randomized.

LW's built-in instancer doesn't let you randomize the animation of the instances.

As Nick said, HD_Instance (2.0+) and DP_Instance (not sure about DP_Instancer which works with LW11's instancing) both have custom-built features that let instances have a different shape than their base object, i think through something like mdds played at a different rate or with different start times.