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erikals
08-31-2012, 05:14 PM
hi there,

is it not possible to have 2 different cameras / camera views at once?

http://forums.newtek.com/attachment.php?attachmentid=106644&stc=1&d=1346454974

GregMalick
08-31-2012, 06:28 PM
It wasn't in the past.

Not sure about 11.0

evenflcw
08-31-2012, 06:44 PM
Nope. LW is seemingly hardcoded to only allow one active camera, and everything hooks into that one.

A feature request I think is a good solution for this and other issues:
http://forums.newtek.com/showthread.php?p=1269057#post1269057

Ryan Roye
08-31-2012, 09:27 PM
You can get around this by using an inactive light as your second camera and then setting the other viewport to "light view". By setting the light to spotlight, you can adjust the field of view to something more comfortable.

Now if you want more than 2 item-based "cameras"... then yeah, you're out of luck there as far as I know.

nickdigital
08-31-2012, 10:33 PM
You can get around this by using an inactive light as your second camera and then setting the other viewport to "light view". By setting the light to spotlight, you can adjust the field of view to something more comfortable.


Clever trick.:thumbsup:

erikals
09-01-2012, 04:04 AM
Ryan...!

Great trick! ...forgot all about that option. Thank you-thank you! http://erikalstad.com/backup/misc.php_files/035.gif http://erikalstad.com/backup/misc.php_files/smile.gif

  

gordonrobb
09-01-2012, 04:43 AM
Or use perspective in one of the views.

erikals
09-01-2012, 04:49 AM
the good thing about light view is that it's animatable, just like the Cam :]

UnCommonGrafx
09-01-2012, 05:59 AM
Pviewgn, from faulknermano, allows one to treat the perspective view as an animate-able camera.
With this attached to a shortcut and the camera selected, I can move through a scene with the perspective view, keying the camera to its view.

erikals
09-01-2012, 11:48 AM
thanks, i should install that one too, just haven't got around to it just yet :]

ccclarke
09-01-2012, 05:29 PM
If you mean for displaying camera views while working in Layout, those are great tips!

For rendering:

You can have more than one camera's output on screen at once. You need to apply the CCTV shader to X panels (X being the number of cameras you want to display.) Then you apply the output of a camera to each flat panel. Position the panels so a "Main" camera can render the outputs of the other cameras onto their respective panels.


I've used this to display a split-screen view of two characters speaking to one another over the phone simultaneously.

In my demo folder at work, I display a God's eye view of a room with multiple cameras pointing toward the center, recording a robot's movements. The robot itself has a camera mounted to it, so when it moves, one monitor displays what it "sees." During the course of the animation, on one of the monitors, it displays the effect you get when you have a mirror in front and behind you for that "infinity" effect. It makes for a very cool demo of the CCTV capability and rarely fails to elicit ooohhs and ahhhs from the audience.

Learn more about CCTV here: http://www.youtube.com/watch?v=p0iku0B_U3w

I've also mapped video footage to multiple video screen surfaces (named screen 1, 2, etc) and used it on control consoles using the Image Editor as the source.

CC :thumbsup: