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stevecullum
08-25-2012, 07:49 AM
I've seen smashing glass and liquid dozens of times, but I had not seen one on fire, so I thought I would try adding a flammable liquid instead. The tests I created looked reasonable so I decided to bring it to a more finished state. The sim time on the flames was 'lengthy' and in hindsight I wish I had cached the vectors to add a bit more detail, but you live and learn!

http://youtu.be/iZ7CylD_CYg

(Used Realflow for the liquid and TurbulanceFD demo for the flames.)

OnlineRender
08-25-2012, 08:46 AM
:thumbsup:

lardbros
08-28-2012, 06:14 AM
Luuuurvely stuff!! How did you do the motion blur? Reelsmart? or rendered 'in-camera'?


You definitely win the award for first 'liquid on fire' animation I've ever seen!

oliversimonnet
08-28-2012, 09:23 AM
Fantastic! Looks great!

stevecullum
08-28-2012, 12:20 PM
Luuuurvely stuff!! How did you do the motion blur? Reelsmart? or rendered 'in-camera'?


You definitely win the award for first 'liquid on fire' animation I've ever seen!

Lol... I cheated the mo-blur in post using the Fusion vector blur (exported via the now indispensible EXR Trader) for the solid stuff and reel-smart non vectors on the fire. While PRM blur is nice and all, it just didn't make sense to use it this time!