View Full Version : fracture v2?

08-24-2012, 05:30 AM
"VolumeBreaker will quite litereally break down any geometry you throw at it."

Max only

08-24-2012, 05:57 AM
And it isn't for Lightwave. Yet. :newtek:

08-24-2012, 06:02 AM
Looks cool. No pre-fracturing stage would be great in lw. I'm using rayfire that does similar. Ibounce seems to have it, too.

08-24-2012, 07:24 AM
i love the way the rocks fracture, into big and small pieces... http://erikalstad.com/backup/misc.php_files/035.gif



08-24-2012, 07:39 AM
and that second example only took 15 hours to sim :/

08-24-2012, 07:45 AM
well, less is often more, the first simulation is more realistic, and only took 15min to calculate...
(that's fast!)

buildings though is a different story, and will require longer calculation times...


08-24-2012, 07:56 AM
Plugin itself is quite cheap - Euro 395, however it needs Thinking Particles and this ain't cheap:)

08-24-2012, 08:34 AM

knew there had to be a catch... \:]


08-24-2012, 08:47 AM
Flocking particles think a bit? ;)

08-24-2012, 12:35 PM
Looks pretty nice, almost as nice as the veronai fracturing in Houdini.

Would like to see them improve fractuing in LightWave, right now the results are just too consistent, all the fractuing looks too similar. To have it happen at impact instead of prefracturing would be a pretty cool trick.

08-24-2012, 12:40 PM
dont know how fracturing is controlled in lw but in houdini the level of control is absolute .

is there any video or doc online to find how lw does fracturing ?


08-24-2012, 02:36 PM
( theoretically ) if you use the hitting lwo of the impact frame in modeler and apply some extra geometry
' to mimic the structure ' of the object to be shattered .. shoudnt be that hard .
( meanwhile the Unified Environment hit song , starts playing in background ) .
beside that , having ' artistical ' control over the cracks is the best you can get .
im not aware of any simulator which mimics physical structure of RBDs ..

So why praying / wishing for something like that ??

( .. the song keeps playing louder .. )