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alkart2003
08-23-2012, 08:39 PM
I'm creating a nebula and wanting to fly through it. I'm using geometry. How can I fly trough the geometry without it popping? I know it is something to do with distance to camera but how do I set it up?

khan973
08-23-2012, 09:25 PM
If your Nebula in made with Hypervoxels (the best way to go IMO) it won't be a problem as it is Volumetric.

If you pass through something else than a Volume, let's say a regular object, you will obviously pass through its surface so there can be no smooth effect.
Or you might want to do it in post.

Last solution would be many layers.