View Full Version : Bullet: analog to "Start by: Collision"?

08-21-2012, 06:54 PM
The various old LW dynamics systems have a "Start By: Collision" thing which is very good for timing when your effect starts to happen.

Are there similar capabilities in Bullet?

Tnx :thumbsup:

08-21-2012, 09:20 PM
Yeah, it's called "Start Sleeping". Essentially the item does nothing until another dynamic item interacts with it.