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XswampyX
08-16-2012, 03:16 PM
Speed Modeling Challenge #185 - Rowing Boat.
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http://forums.newtek.com/attachment.php?attachmentid=106312&stc=1&d=1345151633

Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's .
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This week's topic: Row, row, row your boat, Gently down the stream. Belt off, trousers down, Isn't life a scream. I'll accept any type of rowing boat, inflatable, raft etc. Also in any condition, so If you only manage the front half in the time then call it a wreck! Good luck. :thumbsup:

Time limit: 60 minutes

Deadline: Wednesday, 22 August 2012, 22:00 G.M.T

Did the days get changed?

R.Feeney
08-16-2012, 04:20 PM
Strangely I have built 5 different rowboats if my memory serves me.
I`ll have to try for 6 :D

Kuzey
08-17-2012, 07:01 AM
Is everyone thinking what I'm thinking? Dragon boats :P

Only if I had the time...haha

Kuzey

R.Feeney
08-17-2012, 09:45 AM
I went over by around 10 min, just couldn't get my head in the game
http://forums.newtek.com/attachment.php?attachmentid=106333&d=1345218280

RudySchneider
08-17-2012, 11:26 AM
Gorgeous rowboat and texturing, R.Feeney! How much "over?"

COBRASoft
08-17-2012, 11:49 AM
Richard: amazing quality as usual :)

R.Feeney
08-17-2012, 11:55 AM
Gorgeous rowboat and texturing, R.Feeney! How much "over?"
Thanks Rudy
I think it was around 10 minutes over, it was just one of those days full of constant distraction that make keeping an eye on how much time has passed rather difficult

Richard: amazing quality as usual :)
Cheers :)

Rabbitpenny
08-19-2012, 09:29 AM
Beautiful work R.Feeney. Mine is overtime...about 1 1/2 hours.

https://sites.google.com/site/rabbitpenny3d/home/BoatRow001.jpg

https://sites.google.com/site/rabbitpenny3d/home/BoatRowMesh001.jpg

Oedo 808
08-19-2012, 09:45 AM
@Richard, couldn't get your head in the game eh? Oh yeah I can see it's so substandard :p Nice one :D

@Rabbitpenny, that's great :thumbsup: think you might retry with something similar? I have on occasion made a second attempt... although it hasn't always worked out.

VictoryX
08-19-2012, 05:44 PM
I went over by around 10 min, just couldn't get my head in the game
http://forums.newtek.com/attachment.php?attachmentid=106333&d=1345218280

Feeny, nothing against you but I hate you. That looks amazing!

VictoryX
08-19-2012, 06:39 PM
Decided to give the Ol'Cell shaders a try. So here is my cartoon row boat. Modeling time 40 minutes.

COLOR
http://i526.photobucket.com/albums/cc346/adjustvolume/Bow_Color.jpg

WIRES
http://i526.photobucket.com/albums/cc346/adjustvolume/Boat_Wires.jpg

Iain
08-20-2012, 01:23 PM
Great stuff guys. Richard, the transparency on your water is perfect!:thumbsup:

Under an hour for mine. I just made it in flat panels and used bend/taper/shear etc.

http://img594.imageshack.us/img594/5549/rowboat.jpg (http://imageshack.us/photo/my-images/594/rowboat.jpg/)

Waves of light
08-20-2012, 01:56 PM
@Iain - that's a beautiful render.

Richard - if that's you without your head in the game, then god help us all when it is.

3DGFXStudios
08-20-2012, 02:00 PM
I went over by around 10 min, just couldn't get my head in the game
http://forums.newtek.com/attachment.php?attachmentid=106333&d=1345218280

Looks cute!

R.Feeney
08-20-2012, 04:23 PM
What I meant by that was that I lost track of the time.
But its my Birthday so I hope ye can forgive my communication difficulties:bday:

Here are some possible background plates for boat renders. All from my own photos, feel free to use them in any way apart from reselling them.
There are more if anyone wants them

Kryslin
08-20-2012, 11:22 PM
It's coming to the end of the summer, time to put the inflatable rafts away...

http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc_raft_surfs_q85.jpg

http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc_raft_wires_q85.jpg

For some reason, this took several tries before I found something that worked. Roughed out in 20 minutes, another 40 minutes fighting with Lightwave's CC SubD's and tweaking.

XswampyX
08-21-2012, 06:14 PM
These all look great! :thumbsup:

http://i465.photobucket.com/albums/rr16/xXswampyXx/RowingBoat3_small.jpg

Kryslin
08-21-2012, 10:44 PM
Admittedly, mine might not make it on subject matter, since I ran out of time to model the oar locks, and had to mutate the oars into paddles...

cagey5
08-22-2012, 11:18 AM
I went over by around 10 min, just couldn't get my head in the game

That's a really nice render. If I had to nitpick it would be on a texturing detail, but as that has nothing to do with the challenge, feel free to ignore it.

The wood texture for the seating needs to run lengthways across the boat, otherwise it would break as soon as someone sat on it.

I know, I know, ... I said it was a nitpick.

Bax33
08-22-2012, 08:32 PM
There are some really good boats here. And the renders are great. My render still needs work, but the deadline approaches. In fact, I might be late any way. This boat took about 12 -14 minutes to model. I'll post the render in a few (I hope)

Bax33
08-22-2012, 09:28 PM
Here is the render. I apologize for the horrible texturing. So much to learn and so little time.

Waves of light
08-23-2012, 02:47 AM
Hi guys and girls,

Here's my attempt. 42 mins to model, 3 hours to texture light and render + PS

Here's how I created the boat:

1. Create one long plank
2. Copy and pasted and stepped to make a row of 6
3. Bend tool until happy with form
4. LWCAD circle with subtract (live booleans) for areas of decay
5. Cleaned up some polys
6. Into 3DCoat for texturing main layer, highlights, occlusion and green mould.

Cheers,

Ricky.

http://forums.newtek.com/attachment.php?attachmentid=106451&d=1345711566

Oedo 808
08-23-2012, 03:54 AM
Nice work folks :thumbsup: I tried something but failed miserably, again. Either I'm trying stuff too difficult these days or my ability to model anything half-decent has deserted me :stumped:

@Waves of light, perhaps it's my over-active imagination but that reminds me of Jaws, a great white lurching out of the water, really nice composition.

Waves of light
08-23-2012, 04:19 AM
Nice work folks :thumbsup: I tried something but failed miserably, again. Either I'm trying stuff too difficult these days or my ability to model anything half-decent has deserted me :stumped:

@Waves of light, perhaps it's my over-active imagination but that reminds me of Jaws, a great white lurching out of the water, really nice composition.

Lol. Yep, now you come to mention it, I can no longer look at it without thinking Jaws.

andyh
08-23-2012, 12:24 PM
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/smc_raft_wires_q85.jpg


Nice model. How is it possible to render with the subpatch wires visible?

cagey5
08-23-2012, 01:39 PM
Nice model. How is it possible to render with the subpatch wires visible?

We are all fans of artssphere's plug-in..

http://www.artssphere.com/plugins/polygoncoloring.php

R.Feeney
08-23-2012, 05:13 PM
That's a really nice render. If I had to nitpick it would be on a texturing detail, but as that has nothing to do with the challenge, feel free to ignore it.

The wood texture for the seating needs to run lengthways across the boat, otherwise it would break as soon as someone sat on it.

I know, I know, ... I said it was a nitpick.

You are spot on. Feel free to pick my nits, we are all primates here:stumped:
You caught me being lazy and just copying a surface with out stopping to see if it looked right.

Some nice work guys, I particularly like the sunk one and the rubber dingy

Kryslin
08-23-2012, 10:51 PM
Nice model. How is it possible to render with the subpatch wires visible?

I use ArtSphere's Polygoncoloring plugin, which was noted above. It's simple - you run the plugin, and send you object to layout. Under Item properties, select "Surface Edges", and render.

And thanks for the compliment. I'm still learning the ins and outs of subdivision surfaces.

Iain
08-24-2012, 01:22 AM
I use ArtSphere's Polygoncoloring plugin, which was noted above. It's simple - you run the plugin, and send you object to layout. Under Item properties, select "Surface Edges", and render.


BUT, remember to save the object as a new version before you run the plug in!!!

Kuzey
08-24-2012, 02:57 AM
Cool stuff :thumbsup:

I thought I'd attempt a dragon head for fun. Lazy modelling, just to see if it's doable...I think I'll have another crack at it later.

Kuzey

Waves of light
08-24-2012, 03:24 AM
BUT, remember to save the object as a new version before you run the plug in!!!

Too true.. came a cropper with that one a few times. Now it's a post-it on my notice board!

XswampyX
08-24-2012, 01:23 PM
R.Freeny - Lilly boat. Great render and pretty complicated wires, you've got the ribbing and oarlocks. 10 mins over but hey.... it's your b'day.
Rabbitpenny - BoatRowMesh001. Over time. Nice entry it's all there and I bet you could do it under-time now.
VictoryX - Cell Boat. Lovely wires and pretty cool cell shaded render.
Iain - Row-boat Paradise. Love the render. You really know how to get the best out of Lightwave, and the wires are even more intricate. Some thing strange going on with the sky though?
Kryslin - Inflatable paddle boat. Don't worry about the paddles this is spot on. Simple render to go with the simple (but well placed) wires, and I think less is definitely more.
Bax33 - Leaky boat. Nice wires bax33 and do I detect fracture for the render? It's the boat from Papillon!
Waves of light - Jaws boat. Clever use of the tools and thanks for the quick tut. I made mine in a very similar manner. Have to ask is the boat sinking or coming out of the water? http://www.heavy.com/comedy/comedy-videos/funny-videos/2011/11/jaws-the-musical/ NSFW
Kuzey - Just for fun. Looks like a good start.

And the winner is.... dum, dum...... dum, dum...... dum,dum,dum,dum,dum,dum,dum,dum,dum, R.Freeny. - Excellent model and great render. :thumbsup:

Thanks!

Kuzey
08-24-2012, 02:21 PM
Excellent win R.Freeny & great contest everyone :thumbsup:

Kuzey

Bax33
08-24-2012, 02:23 PM
Congrats R.Freeny, very nice boat.

Yes indeed XswampyX, I fractured my boat, but only into a few pieces.

I thought everyone did a great job as always

R.Feeney
08-24-2012, 07:09 PM
Thanks guys.
Ill try to come up with something interesting for next Wednesday.

Iain
08-25-2012, 02:03 AM
Well done Richard-great to see you back. I hope you're keeping well.

Funny, I didn't even notice the sky issue in my render. Its the ground plane of course :hey:

Waves of light
08-25-2012, 03:59 AM
Waves of light - Jaws boat. Clever use of the tools and thanks for the quick tut. I made mine in a very similar manner. Have to ask is the boat sinking or coming out of the water? http://www.heavy.com/comedy/comedy-videos/funny-videos/2011/11/jaws-the-musical/ NSFW


That vids funny.. and yes, I suppose it does look like it's coming out of the water.



And the winner is.... dum, dum...... dum, dum...... dum,dum,dum,dum,dum,dum,dum,dum,dum, R.Freeny. - Excellent model and great render. :thumbsup:

Thanks!


Well done Richard, excellent model and render. Let's see what you come up with, after we've all done the punishment challenge.