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View Full Version : Who does models or art for GAMES with Lightwave?



silviotoledo
08-13-2012, 08:32 PM
If you do art for games using Lightwave and know any game that used Lightwave please post here. No matter how small or big the project is.


I'm too tired of people who says " Lightwave is not usefull for games development" and want to finally shut up!



Some Lightwave games:


Ninja Gaiden II
Project Gotham Racing 4
Banjo Kazooie 3
Call of Duty 2
Dark Sector
Driver: Parallel Lines
Shadowlands
Shadow of the Colossus
Black
Burnout 4: Revenge
Killzone 2
Ridge Racer PSP
Quake IV
Shadow of the Colossus
Baldur's Gate: Dark Alliance II
Burnout 3
The Chronicles of Riddick
Cold War
Deus Ex 2: Invisible War
Doom III
Full Spectrum Warrior
Ground Control II
Killzone
The Moment of Silence
Powerdrome
ProPlanet sanitaryware browser
Redline Rumble II Detonator - winner Golden Polygon Rich Media/Entertainment award 2004
Rescue Blade
RR2 Detonator
Broken Sword: The Sleeping Dragon
Brute Force
Firestorm
Port Royale
Redline Rumble
Removal Man
Serious Sam XBox
Unreal Tournament 2003
Age of Mythology
Anno 1503
Blood Omen 2
Carnivore 3
Dead to Rights
Hurtle Turtle
Serious Sam: Second Encounter
Tsunami 2265
Unreal Championship
007 Racing
Anachronox
Barbie Pet Rescue
Civilization III
Halo
I-War 2: The Edge of Chaos
Mechwarrior 4: Black Knight
Resident Evil: Code Veronica X
Serene Screen Aquarium screen saver
Serious Sam (PC Gamer Game of the Month April 2001)
Three Sons
1602 A.D.
Baldur's Gate II
Daikatana
Deus Ex (2000 BAFTA Game of the Year)
Disney's Mickey Saves the Day
Escape From Monkey Island
Everquest: The Ruins of Kunark
Icewind Dale
Kiss Psycho Circus
Ms. Pac-Man Maze Madness
NFL Blitz 2000
Quake III Team Arena
Rollercoaster Tycoon: Loopy Landscapes
StarTrek Elite Force
Star Trek: Klingon Academy
Virtual Pool 3
V-Rally 2
Apple Macintosh: OSX icons
EverQuest
Abomination:The Nemesis Project
Asheron's Call
Braveheart
Homeworld (1999 Game of the Year)
Nomad Soul
Official F1 Racing
Omikron: The Nomad Soul
Planescape: Torment
Resident Evil Code: Veronica
Rollercoaster Tycoon
Rollercoaster Tycoon: Corkscrew Follies
Sid Meier's Antietam
Ultima IX: Ascension
Unreal Tournament
Urban Chaos
Adidas Power Soccer 98
Baldur's Gate
Command & Conquer: Red Alert
Diablo
Duke Nukem'
Fallout 2
Fallout
Red Beard's Pirates Quest
Star Trek: Starfleet Academy
Ultima Online
Virtual Pool 2
Virtual Pool
X-Men: The Ravages of Apocalypse

MagicHatApps
08-13-2012, 08:43 PM
Does Apps count or just big box?

Our app is called Zombie Bop! and is on Kindle Fire, android play and IOS.

silviotoledo
08-14-2012, 12:18 AM
Yeah! Mobile applications would be very welcome to this list!
Specially because they make money for independent developers with less risk.
Big titles = big risk.

People still fight and say " These titles are 4 years old "
That's why I'm searching for a new list.

Ryan Roye
08-14-2012, 12:30 AM
People still fight and say " These titles are 4 years old " That's why I'm searching for a new list.

Asheron's Call, while old, is still operating quite successfully... it still uses a subscription model. I just happen to be one of the 3 people who have lifetime free subscription thanks to a lightwave animation (http://www.youtube.com/watch?v=USnMvFz5P2Q) I did for them as part of a video contest, ironically :). It was quite bad now that I look back on it, but they liked it, heh.

fablefox
08-14-2012, 04:42 PM
Yeah! Mobile applications would be very welcome to this list!
Specially because they make money for independent developers with less risk.
Big titles = big risk.

People still fight and say " These titles are 4 years old "
That's why I'm searching for a new list.

While i'm supportive of your endavour, i hope you know that today aaa games are made with cryengine or udk. Have you download the sdk and see how friendly it is with lightwave - specially for making hero characters?

Sad truth is that whoever that want to go into games this days, must use an app that fully supported by the best engines out there...

Celshader
08-14-2012, 07:27 PM
Yeah! Mobile applications would be very welcome to this list!
Specially because they make money for independent developers with less risk.

Scary Robot (http://www.scaryrobot.com/) used LightWave for the following titles:


Poker with Bob
Chick-Tac-Toe
Save the Titanic

Dodgy
08-14-2012, 09:03 PM
I used lightwave on pretty much all the Team17 games I worked on, and exported successfully to the Unreal3 engine. I haven't tried the latest UDK for compatibilty though.

Worms 3d, Worms 3d 2, Leisure Suit Larry Box office Bust(I know, I know), and whole bunch of others.

kopperdrake
08-15-2012, 01:08 PM
Add Buffy the Vampire Slayer: Chaos Bleeds, Spyro: A Hero's Tail, Sphinx and the Cursed Mummy, Robots - all pretty old now though.

silviotoledo
08-15-2012, 03:53 PM
more casual games pleaseeeeeeeeeeeeee

kopperdrake
08-16-2012, 03:49 AM
'Casual'?

silviotoledo
08-16-2012, 05:57 AM
I mean small ones from small developers.
I need to increase this list of games done with lightwave. I know more people do.

geo_n
08-16-2012, 07:12 AM
If you count pachinco games there's a LOT! Its too bad newtek doesn't seem to have more info made in japan. Pachinco games are like game cinematics for consoles but they're done in a short time and changed every few months. Tons of visuals created for these games.

GraphXs
08-17-2012, 06:45 AM
Dont forget the casino gaming market.