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Titus
08-11-2012, 10:26 AM
I'm just back at home after a great week at L.A.

For first time in years I feel like NewTek has a sense of direction, and is doing many things the correct way. How you choose the best spot for the booth, how you made The Evil Company(TM) look tiny and uninteresting (well, they did their part too), interesting presentations, the t-shirt giveaway (some non-LW people wanting to visit the booth as a second option just behind Pixar's ), etc. I feel you only lack the opportunity to sell LW seats there.

Great work! make more people interested in LW.

zapper1998
08-11-2012, 10:41 AM
so when do we get 11.5???

xchrisx
08-11-2012, 11:07 AM
they said 11.5 will ship in Q4 of this year

robertoortiz
08-11-2012, 12:29 PM
It was a FANTASTIC SIGGRAPh for NT.
I was impressed how fun their booth was.
And considering they were in front of the Autodesk booth(AKA the EMPIRE) , they really kicked its butt.
Well done NT. You got the attention of a lot of people.

jeric_synergy
08-11-2012, 01:18 PM
Oh! I thought someone was referring to Luxology above when they said "tiny and uninteresting". Did they mean AD?? That would be a heck of a coup.

NewTek has always done great in presentation, from the get-go. Why we/they can't get any respect from the industry press has always been a puzzlement to me.

erikals
08-11-2012, 01:27 PM
Why we/they can't get any respect from the industry press has always been a puzzlement to me.

Lack of great character animation and new cool VFX....

wesleycorgi
08-11-2012, 01:45 PM
Oh! I thought someone was referring to Luxology above when they said "tiny and uninteresting". Did they mean AD?? That would be a heck of a coup.

NewTek has always done great in presentation, from the get-go. Why we/they can't get any respect from the industry press has always been a puzzlement to me.

With what LW did this week, I don't think Rob and team can be ignored anymore. They now have a world-class marketing engine.

robertoortiz
08-11-2012, 02:27 PM
I posted this before on another thread...
Newtek used their booth in SIGGRAPH like a LONG User Group meeting.
THIS WAS A FANTASTIC IDEA.

The kind Mark Sylvester used to throw for Alias and then Maya before they were bought by the empire.
That feeling of celebration of work done, obliterated the marketing speak the empire (AKA Autodesk) was throwing in their booth.
It had a lot of heart and and you could see the pride of work well done.


Friends of mine Maya users were complaining to me how BAD the Autodesk booth was.
Autodesk loves to feature huge companies using their tools, but I feel honestly that it misses the contributions of the individual users.
Over at Newtek Rob Powers was definitely the MVP of the whole thing. there was a feeling of rebirth, and a new direction for the company.

NT please do learn from the HORRIBLE mistakes Autodesk is making with their userbase. The natives are restless, and they are beginning to peek over the fence.

erikals
08-11-2012, 02:39 PM
The natives are restless, and they are beginning to peek over the fence.

i would :]

Titus
08-11-2012, 03:01 PM
The kind Mark Sylvester used to throw for Alias and then Maya before they were bought by the empire.
That feeling of celebration of work done, obliterated the marketing speak the empire (AKA Autodesk) was throwing in their booth.
It had a lot of heart and and you could see the pride of work well done.

Exactly!

Kuzey
08-11-2012, 03:11 PM
That's very cool indeed...I would love to see a full review of SIGGRAPH..the hits & misses etc.

Kuzey

robertoortiz
08-11-2012, 07:41 PM
Posted a short review here:
http://forums.cgsociety.org/showthread.php?p=7388045#post7388045

rcallicotte
08-11-2012, 10:00 PM
I couldn't stay away (online). It was great! Ditto dat!!

Ryan Roye
08-11-2012, 10:09 PM
I'd say newtek is definitely doing something right. Recently a friend of mine said they dumped Maya to pick up LW 11 :)

We-Co
08-11-2012, 10:20 PM
I'm happy to see there new modeling tools. Even though all the other software's already had them lol. Anyway it's a good thing, I just wish there was a better way to do projection mapping in layout. It freakin' sucks! Mostly because it's two program windows >:(

jeric_synergy
08-11-2012, 11:05 PM
I'd say newtek is definitely doing something right. Recently a friend of mine said they dumped Maya to pick up LW 11 :)
Now, THAT's very interesting! I'd love to read about their decision process to go that way.

In fact, I'd like to write that article!

Cageman
08-12-2012, 10:37 AM
I'd say newtek is definitely doing something right. Recently a friend of mine said they dumped Maya to pick up LW 11 :)

Uhm... well... it depends on what your friend are doing though. I defenately understand such a statement regarding rendering, instancing or modeling, but not so much for other things, such as character rigging/animation.

I'm not saying that LW isn't capable for things commonly seen as LightWaves weakness (rigging/ca an example) in the right hands, but one really need to get hold of those right hands for such things.

If your friend had said that they are adding LW to their toolset, it would have felt little more down to earth... There are many valuable things in Maya that can be done quite easy and fast, and still translate over to LW for rendering purposes.

In any case... good luck to your friend... it is good to see that the good things about LW is noticed by people not using it!

:)

erikals
08-12-2012, 11:28 AM
actually, i've done some great progress as far as CA in Lightwave goes.
will post something on YouTube soon...

Lattice (sorry, 32bit only)
Layout Smart skinning, no more need to go to modeler, weeee http://erikalstad.com/backup/misc.php_files/smile.gif (sorry Mac)
Better Bendy Rig (think i nailed it, need to test a bit)

and soon we get Genoma.

as far as Muscle simulation, i need to test this one a bit more.
i've made some good progress there too though...

hey! why do people need sleep?... it sucks... http://erikalstad.com/backup/misc.php_files/frown.gif http://erikalstad.com/backup/misc.php_files/caffeine.gif

 

HenrikSkoglund
08-12-2012, 04:03 PM
actually, i've done some great progress as far as CA in Lightwave goes.
will post something on YouTube soon...

Lattice (sorry, 32bit only)
Layout Smart skinning, no more need to go to modeler, weeee http://erikalstad.com/backup/misc.php_files/smile.gif (sorry Mac)
Better Bendy Rig (think i nailed it, need to test a bit)

and soon we get Genoma.

as far as Muscle simulation, i need to test this one a bit more.
i've made some good progress there too though...

hey! why do people need sleep?... it sucks... http://erikalstad.com/backup/misc.php_files/frown.gif http://erikalstad.com/backup/misc.php_files/caffeine.gif

 


You certainly does not seem to sleep a lot ;)

For muscles, the Genoma tension options seems really nice. And they seem easy to use as well, which means that even I might get some time to try them out, LOL.

erikals
08-12-2012, 04:14 PM
 
Genoma is ok for muscles, but not dynamic muscles... http://erikalstad.com/backup/misc.php_files/smile.gif

(the shoulder area is the tricky part, when twisting and rotating the arm)

 

HenrikSkoglund
08-13-2012, 01:45 AM
 
Genoma is ok for muscles, but not dynamic muscles... http://erikalstad.com/backup/misc.php_files/smile.gif

(the shoulder area is the tricky part, when twisting and rotating the arm)

 

Oh ok, I thought you could configure them to behave in a lot of different ways? Oh well, I guess I'll have to wait and test it out more when it actually arrives.

Maybe it was a good thing that I bought RHiggit after all then :)

erikals
08-13-2012, 03:27 AM
 
could be, but remember neither Genoma or RHiggit does real muscles.
LW11.5 should be able to do this using Bullet soft body dynamics.

so looking forward to that... http://erikalstad.com/backup/misc.php_files/smile.gif
 

AbnRanger
08-13-2012, 04:14 AM
Have to admit, once CORE was first announced, I grew tired of waiting on LW/Newtek and just stuck with 3ds Max ever since. With AD looking to bump it's pricing up by as much as 15% (telling users that they can save 15% if they upgrade/renew before October), and offering less...LW is looking much more viable now, as of the 11.5 announcement.

I was impressed with the interviews and demos from the LW booth at Siggraph, and think it's a good time to come back to LW. Rob has done a spectacular job (in my opinion) of guiding its development through some rough waters, and quickly closing many of the major feature gaps it had.

3ds Max has some nice interactive render options (iRay, VRay RT, and finalRender's IPR), but none of them are as tightly integrated with their host renderer as VPR is. That is very appealing to me...above anything else.

kopperdrake
08-13-2012, 06:12 AM
VPR is stonkingly great - a massive timesaver.

We-Co
08-13-2012, 02:18 PM
Have to admit, once CORE was first announced, I grew tired of waiting on LW/Newtek and just stuck with 3ds Max ever since. With AD looking to bump it's pricing up by as much as 15% (telling users that they can save 15% if they upgrade/renew before October), and offering less...LW is looking much more viable now, as of the 11.5 announcement.

I was impressed with the interviews and demos from the LW booth at Siggraph, and think it's a good time to come back to LW. Rob has done a spectacular job (in my opinion) of guiding its development through some rough waters, and quickly closing many of the major feature gaps it had.

3ds Max has some nice interactive render options (iRay, VRay RT, and finalRender's IPR), but none of them are as tightly integrated with their host renderer as VPR is. That is very appealing to me...above anything else.

$1495 for LightWave 11.5, seems like all software packages are going up.

TheDynamo
08-13-2012, 04:13 PM
AD isn't the only one either. Maxon is saying they plan on upping the price of Cinema 4D as well. Considering I only purchased the broadcast bundle and most of R14's upgrades only apply to Studio the cost of upgrading jumps to $2500 from the broadcast bundle. I'm letting my maintenance contract lapse and looking forward to spending more time in LW 11.5 :).

-Dyn

Celshader
08-13-2012, 04:35 PM
$1495 for LightWave 11.5, seems like all software packages are going up.

For what it's worth, Side Effects dropped the price of its top-tier level of Houdini:
http://www.cgchannel.com/2012/08/side-effects-cuts-price-of-houdini-master-to-4495/

erikals
08-13-2012, 09:08 PM
$1495 for LightWave 11.5, seems like all software packages are going up.

$795 http://erikalstad.com/backup/misc.php_files/047.gif
http://forums.newtek.com/showthread.php?t=129562&page=2

 

We-Co
08-13-2012, 09:15 PM
$795 http://erikalstad.com/backup/misc.php_files/047.gif
http://forums.newtek.com/showthread.php?t=129562&page=2



$1495 full version
$795 for upgrade

Snosrap
08-13-2012, 09:27 PM
$795 for upgradeI'm seeing $695 for an upgrade.

erikals
08-13-2012, 09:35 PM
hm, did you guys see the link? :]
the guy is offering LW8 for $100, you can upgrade for $695 ;]

$795

Snosrap
08-13-2012, 09:56 PM
hm, did you guys see the link? :]
the guy is offering LW8 for $100, you can upgrade for $695 ;]

$795

Oh okay, I get it now.:thumbsup:

AbnRanger
08-13-2012, 11:24 PM
$1495 for LightWave 11.5, seems like all software packages are going up.Well, it's all relative. I did mention that AD seemed to be offering less while wanting to charge more. 3ds Max 2013 was fairly weak on features/improvements. When Toxik was first included with Maya, then Max...many wondered if that meant development on the compositior was dead. AD Rep's stated that it would continue to be developed. Wrong. It is most definitely dead. Not a single new feature/improvement since. AD wants to protect their big, BIG money compositiors, and that is why both Combustion and Toxik ultimately had to fall upon thine sword.

I knew Lightwave's $895 pricetag, in the past, was just a temporary thing (while the app's development was still in a state of flux). And to keep things in perspective, Lightwave still costs roughly the same as VRay ($1350)...a point I think Rob was eluding to during many of the interviews.

erikals
08-13-2012, 11:48 PM
$1495 for LightWave 11.5, seems like all software packages are going up.

it used to be about $2495 for LW7 (before they cut it)

on top of that you have the money inflation...
on top of that LW11.5 is (slightly) more powerful ;]

 

We-Co
08-14-2012, 12:05 AM
Well, it's all relative. I did mention that AD seemed to be offering less while wanting to charge more. 3ds Max 2013 was fairly weak on features/improvements. When Toxik was first included with Maya, then Max...many wondered if that meant development on the compositior was dead. AD Rep's stated that it would continue to be developed. Wrong. It is most definitely dead. Not a single new feature/improvement since. AD wants to protect their big, BIG money compositiors, and that is why both Combustion and Toxik ultimately had to fall upon thine sword.

I knew Lightwave's $895 pricetag, in the past, was just a temporary thing (while the app's development was still in a state of flux). And to keep things in perspective, Lightwave still costs roughly the same as VRay ($1350)...a point I think Rob was eluding to during many of the interviews.

Yeah I don't remember how much I bought LW 8 for, but it wasn't $1495 or even $695... I'm pretty sure.


it used to be about $2495 for LW7 (before they cut it)

on top of that you have the money inflation...
on top of that LW11.5 is (slightly) more powerful ;]



I can't remember how much I bought LightWave for, but it was less than a grand. Every-time after that I bought upgrades for around $99 bucks.

And I have no idea about you mean by money inflation.

I'm not saying its a bad thing that it cost $1495. I honestly don't care, mostly because if you work as VFX artist you can make that back. I guess it sucks for the average hobbyist mostly.

CaptainMarlowe
08-14-2012, 12:24 AM
Well, I consider myself the average hobbyist, and frankly, I got LW 9.0 for 695 euros bundled with LWCAD 1.6. It was back in 2007. The jump to 11 has cost me 495 for CORE/10 and another 495 for 11, it's not that much : that equals roughly 25 euros per month... I bet many hobbyists pay as much money in the same frametime just to buy Poser/Daz content. This at least what I feel on my french forum, maybe I'm wrong. (But I started buying content, too, until I switched to LW and got to create almost everything by myself)
On top of that, considering the models I create in LW for my own sake are now sold on TS/T3DS and that covers the fees for my upgrades (LWCAD included), it has been rather painless until now. (Well, it even allowed me to buy some more plugins like Pavel Olas tree designer without being a burden for my family !)
Now, LW at 1495 is worth it's price, imho. I had considered C4D and Modo for a time, but from my generalist-hobbyist point of view, Lightwave was definitely the way to go, and it is even more now.

CaptainMarlowe
08-14-2012, 12:32 AM
I would add to my post above the incredible friendliness of the lightwave community. As a hobbyist, having the opportunity to share everyday with talented professionnal artists is invaluable. I am on a French forum mostly dedicated to Poser (which I haven't use in years, since I went for LW, actually). Since I have switched to Lightwave, I'm astonished how thanks to the community I have learned lot of things, and that I am now much better in everything than many people on this Poser/Daz forum who are still stuck with the same workflow and habits. I don't blame them for that, don't get me wrong, my point is just that thanks to Lightwave and its community, I am able to do things they would never believe possible, and as they were in position to learn me how to model 10 years ago, the situation is now reversed. You can't put a price on that either.

erikals
08-14-2012, 12:37 AM
 
so, can you imagine how AutoDesk hobbyists feel...? :]

- answer - (http://erikalstad.com/backup/misc.php_files/eek.gif)

 

We-Co
08-14-2012, 12:41 AM
Hey, I can't win every battle. :-)

erikals
08-14-2012, 12:48 AM
oh, btw, on top of that you can upgrade from any Lightwave version...

so you can upgrade to Lightwave 11 from Lightwave 1.0 for $695... ;]

CaptainMarlowe
08-14-2012, 12:57 AM
 
so, can you imagine how AutoDesk hobbyists feel...? :]

- answer - (http://erikalstad.com/backup/misc.php_files/eek.gif)

 

I don't know if there are true AD hobbyists, I mean, who would use non-cracked softwares or educationnal versions for educationnal purposes only ?

We-Co
08-14-2012, 12:59 AM
oh, btw, on top of that you can upgrade from any Lightwave version...

so you can upgrade to Lightwave 11 from Lightwave 1.0 for $695... ;]

If there is someone out there with LightWave 1.0 I think I would bust a move, if you know what I mean.

AbnRanger
08-14-2012, 01:03 AM
...I'm not saying its a bad thing that it cost $1495. I honestly don't care, mostly because if you work as VFX artist you can make that back. I guess it sucks for the average hobbyist mostly.No reason to complain about pricing from a Hobbiest's perspective. You want free or cheap, Blender is your answer. And a good one at that.

DigitalSorcery8
08-14-2012, 01:09 AM
If there is someone out there with LightWave 1.0 I think I would bust a move, if you know what I mean.

I've got a LW dongle for the Amiga - version 4.0. :)

We-Co
08-14-2012, 02:00 AM
I've got a LW dongle for the Amiga - version 4.0. :)

I think I may bust a move.

kopperdrake
08-14-2012, 05:20 AM
I would add to my post above the incredible friendliness of the lightwave community. As a hobbyist, having the opportunity to share everyday with talented professionnal artists is invaluable. I am on a French forum mostly dedicated to Poser (which I haven't use in years, since I went for LW, actually). Since I have switched to Lightwave, I'm astonished how thanks to the community I have learned lot of things, and that I am now much better in everything than many people on this Poser/Daz forum who are still stuck with the same workflow and habits. I don't blame them for that, don't get me wrong, my point is just that thanks to Lightwave and its community, I am able to do things they would never believe possible, and as they were in position to learn me how to model 10 years ago, the situation is now reversed. You can't put a price on that either.

Ah - I guess no one told you about the teeny bit of soul you give up to us all here each time you get a question answered then? :devil:

CaptainMarlowe
08-14-2012, 05:29 AM
No, that's a point I wasn't aware of :)

erikals
08-14-2012, 05:33 AM
too late... http://erikalstad.com/backup/misc.php_files/devil.gif

CaptainMarlowe
08-14-2012, 07:11 AM
Yeah, but considering the state of my soul, I don't who wins at the end of the day ;)

Afalk
08-14-2012, 08:05 AM
I think its fantastic to see LW doing so well at NAB, and importantly, seeing the price of the software back up to $1495 for new owners.

AbnRanger
08-14-2012, 09:47 AM
I think its fantastic to see LW doing so well at NAB, and importantly, seeing the price of the software back up to $1495 for new owners. :stumped:

http://gifsoup.com/imager.php?id=1414834&t=o (http://gifsoup.com/view/1414834/joker-not-sure-if-serious.html) GIFSoup (http://gifsoup.com/)

Not sure if serious...

kopperdrake
08-14-2012, 10:06 AM
I'd be serious...a higher price point to buy into the software to me signals more revenue to plough into development. Pay peanuts, get monkeys.

AbnRanger
08-14-2012, 12:35 PM
I'd be serious...a higher price point to buy into the software to me signals more revenue to plough into development. Pay peanuts, get monkeys.
That may be true, but I wouldn't want to see it going up much further, as it's always been the one major 3D App that has remained affordable enough for most freelancers and small studios. AD apps. not so much.

kopperdrake
08-14-2012, 05:18 PM
Totally agree - this price point, for me anyway, is a sweet spot.

robpowers3d
08-15-2012, 05:14 AM
You certainly does not seem to sleep a lot ;)

For muscles, the Genoma tension options seems really nice. And they seem easy to use as well, which means that even I might get some time to try them out, LOL.

Sleep is over rated. :)

robpowers3d
08-15-2012, 05:15 AM
Have to admit, once CORE was first announced, I grew tired of waiting on LW/Newtek and just stuck with 3ds Max ever since. With AD looking to bump it's pricing up by as much as 15% (telling users that they can save 15% if they upgrade/renew before October), and offering less...LW is looking much more viable now, as of the 11.5 announcement.

I was impressed with the interviews and demos from the LW booth at Siggraph, and think it's a good time to come back to LW. Rob has done a spectacular job (in my opinion) of guiding its development through some rough waters, and quickly closing many of the major feature gaps it had.

3ds Max has some nice interactive render options (iRay, VRay RT, and finalRender's IPR), but none of them are as tightly integrated with their host renderer as VPR is. That is very appealing to me...above anything else.

Thank you for your kind words but I can honestly say that we are just getting started. As a user myself I am so excited about what we are planning.

erikals
08-15-2012, 09:56 AM
got my 8 year old niece to test Lightwave with VPR today...
in which she commented...

"why is it all fuzzy?"

:]

GandB
08-15-2012, 10:44 AM
As long as the LW Group (I won't say NewTek anymore) is going to give the Game Development arena some actual attention (and not just lip service), I'm likely to stick around and possibly upgrade soon. If that's the direction they're going in (actual support for game devs); I wouldn't mind helping out during the process.

JCG
08-15-2012, 12:45 PM
got my 8 year old niece to test Lightwave with VPR today...
in which she commented...

"why is it all fuzzy?"

:]

The first time I played with an Atari 2600, my first question was, "why does he look like little boxes and not like the box cover?"

Don't worry little niece, when you're my age it won't need to be fuzzy anymore. :thumbsup:

robertoortiz
08-15-2012, 01:30 PM
As some of you know I am a big LW guy.
During SIGGRAPH I asked Rob Powers to pitch
LW 11.5 to non LW users and pre version 9 users.
He talked for 10 minutes.

As soon as I am done editing the video I will be posting the video.
Keep in mind this is something I PRODUCED as an independent entity
and CGsociety and ballistic media are in no way reponsible for the content.

-R

erikals
08-15-2012, 02:58 PM
The first time I played with an Atari 2600, my first question was, "why does he look like little boxes and not like the box cover?"

Don't worry little niece, when you're my age it won't need to be fuzzy anymore. :thumbsup:

http://erikalstad.com/backup/misc.php_files/smile.gif

khan973
08-15-2012, 04:39 PM
As some of you know I am a big LW guy.
During SIGGRAPH I asked Rob Powers to pitch
LW 11.5 to non LW users and pre version 9 users.
He talked for 10 minutes.

As soon as I am done editing the video I will be posting the video.
Keep in mind this is something I PRODUCED as an independent entity
and CGsociety and ballistic media are in no way reponsible for the content.

-R

Oh, so you were the guy who put a camera at the entrance for the interview?
I was wondering who that was.
Yes, it's a good idea! But I think he did a great job on the booth on that note.
Letting people know that LW brought many standards, that you can render 999 nodes with one licence, that the result you have is the final result and so on are things we (long term users) tend to forget.
I think your video could be very useful to schools and small studios (even bigger ones) so they can understand why LW can be a great tool for them.

Cageman
08-15-2012, 05:15 PM
Letting people know that LW brought many standards, that you can render 999 nodes with one licence, that the result you have is the final result and so on are things we (long term users) tend to forget.

To be totally honest here, I don't think that past achivements regarding innovation for the industry is a huge sellingpoint. Just because the Amiga was revolutionary as a platform, we all know that it is quite obsolete now, as a platform (not as an idea, of course!).

What I'm trying to say here is that it is much, much more important to stick to what things are right now, than bragging about things done in the past. I think it was a good balance of that from what I've seen from the streams (and I viewed pretty much everything!!!). I think that, in part, some history is important to be communicated, but nothing to nail to the wall as "this is the reason to get LW...."

Until Genoma has been through the testingphase, NewTek should focus their efforts to showcase LW as a costeffective Light/Shade/Render solution for users of Max/Maya/XSI/C4D. The only way to show that, is of course to demonstrate the pipeline from, lets say, Maya into LW. How does that work? They should ask users of Janus/exrTrader etc to showcase how fantastic the world of LW-rendering can be.

At the end of the day, with LW11+Janus+exrTrader, you get a very powerfull renderingsolution, 999 nodes, that would cost a fortune with any other engine. Even without tools like Janus or exrTrader, LW is a powerfull tool, but those plugins makes a huge difference for production speed.

I might sound gloomy/doomy here... but I really feel that NewTek are moving very strongly in the right direction. I asked one of our animators (who is a pretty solid Maya generalist as well) to view the Genoma demo...

He was amazed, and said: "That is exactly how I want to work... it should be that easy to just model your rig and hit a button to get it setup for you!!!"

I'll leave it at that...

:)

Brötje
08-16-2012, 03:07 AM
Lack of great character animation and new cool VFX....

I'm with you on that one. Particles are in dire need of an update. Lw is a little behind on the VFX creation front.

erikals
08-16-2012, 04:02 AM
 
actually particles aren't all that bad, at times you get some popping, but those can usually be removed in editFX
or, using a collision object set to "delete"...

just gotta know the tricks ;]

but yep, could certainly need a speed boost and improved accuracy.

 

Brötje
08-16-2012, 04:10 AM

actually particles aren't all that bad, at times you get some popping, but those can usually be removed in editFX
or, using a collision object set to "delete"...

just gotta know the tricks ;]

but yep, could certainly need a speed boost and improved accuracy.



I get around with them, but some things should be easier to achieve. And I would LOVE to see instances that can also be dynamic. You know... Setup a bunch of particles, set instances on them and then have them react to dynamics ( collision and such... ). But I have a feeling NT already has that in the works.

erikals
08-16-2012, 04:33 AM
a new particle system shouldn't be that hard to create i think,
there must be some open source codes out there... right... ?

Brötje
08-16-2012, 04:37 AM
A nodal system would be great...

erikals
08-16-2012, 04:46 AM
indeed :]

Brötje
08-16-2012, 08:42 AM
Oh, and simple things like "set initial state" :)

Jim M
08-16-2012, 10:06 AM
Oh, and simple things like "set initial state" :)

For sure.
An initial state cache which gets written to a relative Particle folder [retaining velocity vectors and other propetires], is a no brainer, and so so useful.

robertoortiz
08-16-2012, 06:55 PM
Oh, so you were the guy who put a camera at the entrance for the interview?
I was wondering who that was.
Yes, it's a good idea! But I think he did a great job on the booth on that note.
Letting people know that LW brought many standards, that you can render 999 nodes with one licence, that the result you have is the final result and so on are things we (long term users) tend to forget.
I think your video could be very useful to schools and small studios (even bigger ones) so they can understand why LW can be a great tool for them.

Yep that was me.
I am VERY tired of all the misinformation going around the CG world about LW.

One thing I would like to add to the conversation.
Newtek, take a hard look at what Autodesk is doing with their user base.
Ok still with me?

When you are done do the exact opposite of whatever non sence they are trying to do.

The format of this year SIGGRAPH was pitch perfect.
It made it personal and fun.
Meanwhile Autodesk presented at their booth studios and companies,
while NT presented at their booth PEOPLE.

That is a BIG deal.

jeric_synergy
08-17-2012, 12:31 AM
Meanwhile Autodesk presented at their booth studios and companies, while NT presented at their booth PEOPLE.

You mean, corporations AREN'T people???

prometheus
08-17-2012, 12:46 AM
 
actually particles aren't all that bad, at times you get some popping, but those can usually be removed in editFX
or, using a collision object set to "delete"...

just gotta know the tricks ;]

but yep, could certainly need a speed boost and improved accuracy.

 

The popping isn´t the particle engines fault I think, more the hv system I think, or do you mean something else?

1. I think Newtek needs to fix the distance between particle issue when dealing with hypervoxels as the very first thing they do, that way we will get much more realistic liquid (renders, not simulations) along with hv sprites or volumetrics disolving or sized down when particles break away thus avoiding puff looks

2. It´s then time to carry on fixing the volumetric blend mode to actually ge a similar blend as in surface mode with tension blend, I haven´t seen any good use of the new blending mode for volumes that newtek introduced.

3. a decent fireshader would be nice too.

As for particles, I would like to see faster settlement of particles of huge amounts of 2-8 millions and above and calculations with wind forces, along with vorticles and additional controls.

I wonder which approach they will choose for intergrating a particle system to work with bullet, a completly new one that might not have the features the current system has, or can they manage to retain the current particle fx system but in such way that it will work with bullet and the bullet wind forces?

I suspect we will see two particle systems though, one for bullet in it´s baby stage, and the old system living along side to cover the task´s the new system can´t handle.

Michael

DigitalSorcery8
08-17-2012, 12:51 AM
You mean, corporations AREN'T people???

Of course they are. That's where ALL of the money goes... to the very FEW people who own the corporations. :devil:

Titus
08-17-2012, 08:18 AM
You mean, corporations AREN'T people???

You feel some kind of repelling field force when walking near the AD booth. Something happened to me with the Intel (or was AMD?) and Flowline booths.

erikals
08-17-2012, 08:33 AM
The popping isn´t the particle engines fault I think, more the hv system I think, or do you mean something else?

no, it's not the Hypers, 100% sure. it's the particles...

Bill Carey
08-17-2012, 08:55 AM
Of course they are. That's where ALL of the money goes... to the very FEW people who own the corporations. :devil:

Most people own corporations through stock and bonds owned by mutual funds, but whatever you say.