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Cageman
08-08-2012, 11:18 AM
Well.... what the title says. :)

Iaian7
08-08-2012, 05:19 PM
Fun! I'd recommend reducing the eye width and adjust the convergence to reduce the severity of the effect. Nicely done though. :)

Cageman
08-08-2012, 06:13 PM
Thanks Iaian7... Thankfully, Kelly Meyers has helped me adjust the stereo effect... I'll post a new render soonish. :)

sudac20
08-08-2012, 09:59 PM
Fun! I'd recommend reducing the eye width and adjust the convergence to reduce the severity of the effect. Nicely done though. :)

agreed

Cageman
08-09-2012, 01:54 AM
Lets see if this is better... :)

jeric_synergy
08-09-2012, 02:18 AM
Well.... what the title says. :)
?? Is the closest joystick's ball supposed to be transparent?

++

EDIT: 2nd one: that's better. Something happening in the slots though, unless you want it that way.

Iaian7
08-09-2012, 09:30 AM
I believe it's because they're red - the anaglyph engine will try to preserve perception of colour by allowing unbalanced RGB components, and saturated reds are the most problematic (they'll be "white" for the left eye viewing through a red lens, and "black" for the right eye viewing through a cyan lens, causing massive shimmering issues and problems focusing).

This can be improved by compositing in post where you're able to manually adjust the saturation of specific hues to minimise retinal rivalry and fix issues like we see with bright reds. It also lets you subtract some channels from others to help reduce ghosting (which, as you can see in the above images, is pretty severe in the default Lightwave anaglyph compositing).

Check out this blog post for info on how to do it in Photoshop - http://iaian7.com/photoshop/AnaglyphCompositinginPhotoshop - the same settings can be used in After Effects as well.

erikals
08-13-2012, 07:01 AM
hola,

Senior, someone asks for rendertime in this post :]
http://www.youtube.com/watch?v=cGjABmmV3D0