View Full Version : Logo not showing up in Layout

08-08-2012, 11:04 AM
Hi. Any idea why a logo that is showing up in Modeler is not appearing in Layout?

Thanks in advance.

08-08-2012, 12:39 PM
Did you select "textured shaded solid"? Looked on the back side?
Rendered a frame?

08-08-2012, 01:03 PM
Hi. Yes I select VPR and no luck. I created a video for people to look at.


08-08-2012, 01:42 PM
Also no image in VPR? Strange! Is the image loaded in the image editor?
Did you accidentally tick the on off switch in the image surface editor (the layer window thingy)
Is it a nodal texture? Did you put something in the color so that it overwrites the classic image T button surface color area?

Did you restart layout modeler and hub?

08-08-2012, 01:51 PM
I think all is correct, but I could be wrong being a novice. Attached are the files.


08-08-2012, 03:01 PM
The scene w/just the ball works fine here.

The scene w/the other stuff is lacking the ball's logo image.

Doesn't show up in VPR (!!!), but does show up in render and Textured Shaded Solid. That is odd.

--Material #4 is overlaying the logo hexagon. Why it shows up in the render and Textured Shaded Solid, I don't know. Delete the MAt#4 polys over the logo and all is well.

08-08-2012, 03:54 PM
The problem is that there's an other object right on top of the other. If you move it out of the way all is fine. Also on Mac. Renders in VPR F9 and in OpenGL

On the separate piece there is no texture for some reason..

08-08-2012, 04:00 PM
There seem to be something wrong with the UV's. If I select something in modeler the texture pops. If you make a new uv map and surface for the tile it should work.
It looks like a bug. I'd fog it on the fogbugs site if I were you.

08-08-2012, 04:25 PM
There's overlaying polys in Modeler too. Kill them and it works.

08-08-2012, 05:14 PM
Awesome! You guys rock. Let go for a Beer, I'm buying!!