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View Full Version : Lw9.6-->zBrush--->Lw9.6: Vertex Normal Map and how to kill it



Emmanuel
08-06-2012, 03:47 AM
Hi folks,

I had some strange problems previewing my realtime models in marmoset recently, until I found out that sometime during my workflow I imported a lw object into zBruh and exported it again after UV mapping it there.
In LW the model now has a vertex normal map which it didnt have before it went to zbrush, and that seems to mess up thing, as I continued modeling on it and now in marmoset it looks as if parts have a different smoothing.
How can I delete that Vertex Normal Map, I cant find it under the usual vertex maps tab !?


Thanks,
Emmanuel

3DGFXStudios
08-06-2012, 03:52 AM
You can find the smoothing thing in the surface editor.

Emmanuel
08-06-2012, 04:10 AM
Hi, thanks, but thats not what I meant :) I meant the Vertex Normal Map that gets created in zBruh as areplacement for smoothing groups.
Finally I found how to get rid of it ! All You gotta do is select the vertices and "Clear Map" followed by "Delete Map". This way You get rid of it.Finally.