View Full Version : How to break a chandelier in pieces?

08-03-2012, 04:34 AM
How to make each bead, ring, and a candle would be in its (seperate)
Layer without a Copy-Paste method? Is this possible?
(I would like to see the chandelier scattered on the floor and table)
Which method should best?
Should use a Bullet or enough to Dynamics Parts Body (LW 11)?
Or another?

Thank you!

08-03-2012, 06:01 AM
At the moment, such a result. Chandelier - Body Parts. Scene and furniture - Static Body.
Only small parts pass through the floor. Ranging from 10 mm smaller and larger.

08-03-2012, 08:30 AM
Try increasing the FPS setting in bullet for a more accurate sim. Should help reduce the number of smaller parts escaping through the floor.

08-03-2012, 03:41 PM
Thank`s, stevecullum! I will expand frames per second for the Bullet
Then corrected manually.

08-03-2012, 03:51 PM
One note: it appears that you have just one light source. You should have as many light sources as light bulbs. From such chandelier there is very smooth shadow due to number of light sources blending together.

08-03-2012, 04:04 PM
Thank you, Sensei, for the idea. Will think about shadows. This is a sketch of the end of performance and should be the dark.